Tulsa - American Tier IX Premium Heavy Cruiser 1951


 Tulsa American Tier IX Premium Heavy Cruiser 1951

A heavy cruiser similar to Oregon City-class but armed with six 203 mm automatic main battery guns.
Tulsa Flag
The city of Tulsa in the state of Oklahoma was deservedly called the oil capital of the world,
the headquarters of the largest U.S. oil corporations were located there.
Key Features:
> six 203-mm guns in three double turrets. They have a fast reload time for the caliber and improved ricochet angles for AP-shells,similar to the U.S. researchable heavy cruisers.
> The Tulsa also has good air defense and a decent set of consumables: "Repair Party", "Surveillance Radar", and either "Hydroacoustic Search" or "Defensive AA Fire" in one slot.{alertInfo}
Ship Details:
Ship Name:  IX Tulsa
Tier: IX (9)
Paper ship: Yes
Class: Oregon city class heavy cruiser
WG introduction: August 5th, 2021
Status: Premium Ship
Ship Release: ~0.10.10-11
Base Value:  19000  Doubloons
Resource purchase:  > 19300  Doubloons
Nation:  American
Permaflage:  Tulsa Type 10 Free
Current development status: Work in Progress
Ship Armor:
Hit points:  42,700
Plating:  27 mm
Fires duration:  30 s
Superstructure:  16 mm
Armor Belt:  27 mm
Fore Athwartships:  27 mm
Aft Athwartships:  27 mm
Citadel Fore Athwartships:  27~152 mm
Citadel Aft Athwartships:  27~127 mm
Citadel Armor Belt: 76~152 mm
Citadel Plating:  27 mm
Citadel Deck:  64 mm
Citadel Bottom:  40 mm
Turret Plating:  51~203 mm
Torpedo protection, Damage reduction:  13%
Main Battery Armament:
3 x 2 203 mm/55 RF Mk.16 in a turret:
Firing Range:  14.9 km
Reload Time:  5.5 s
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  136 m
Sigma Value:  2.05σ
Shell Types:
HE Shells 6 x 203 mm HE/HC Mk25:
Maximum shell damage:  2800
Alpha Piercing HE:  34.0 mm
Shell Air Drag:  0.333
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  203 mm
Shell Krupp:  630.0
Shell Mass:  118.0 kg
Shell Ricochet At:  91.0°
HE Shell initial velocity:  823.0 m/s
Chance of causing fire:  14.0%
AP Shells: 6 x 203 mm AP Mk21:
Maximum shell damage: 5000
Shell Air Drag:    0.356
Shell Always Ricochet At: 67.5°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 34.0 mm
Shell Diametr: 203 mm
Shell Krupp:   2919.0
Shell Mass: 152.0 kg
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s
Secondary Armament:
6 X 2 127 mm HE Mk32:
Maximum shell damage:  1800
Range: 7.0 km
Reload: 6 s
Alpha Piercing HE:  21.0 mm
Ammo Type:  HE
Shell Air Drag:  0.347
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  127 mm
Shell Krupp:  1350.0
Shell Mass:  24.5 kg
Shell Ricochet At:  91.0°
HE Shell initial velocity:  792.0 m/s
Chance of causing fire:  5.0%
AA Defence:
Long Range:
6 x 2 127.0 mm:
Action Zone:  0.1~5.8 km
Continuous Damage Per Second:  109
Damage within an explosion:  1610
Number of explosions in a salvo:  5
Hit Probability:  90 %
Continuous damage:  335
Action zone:  3.5 - 5.8 km.
Mid Range:
14 x 4 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  326
Short Range:
23 x 1 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  203
Maximum Speed:   33.0 kts
Turning Circle Radius:   750 m
Rudder Shift Time:   10.5 s
Propulsion:  120,000
Surface Detectability:   11.7 km
Air Detectability:  7.2 km
Detectability by enemy submarines:   0~11.7 km
Detectability after Firing Main Guns in Smoke:   6.8 km
Slot 1:   Damage Control Party:
Work time:  5 s
Reload time:  60 s
Slot 2:   Defensive AA:
Charges:  4
Action time:  40 s
Reload time:  80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%
Slot 2:   Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of torpedoes:  3.5 km
Detection of ships:  5.0 km
Slot 3:   Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detection of ships:  9.0 km
Slot 4:   Repair Party:
Charges:  3
Action time:  28 s
Reload time:  80 s
HP per second:  +213 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

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