Ignis Purgatio Tier VIII Warhammer 40,000 Empire Battleship Stats

Warhammer Battleship VIII Ignis Purgatio 1919

Originally designed for a Naval mission of whose purpose now long forgotten, "Ignis Purgatio" was lost during the Horus Heresy. After missing for almost a millennium, the ship was rediscovered on one of the Frontier worlds in the Jericho Reach. Though clearly a warship, it was put to use as a transport by its new, uncouth masters who failed to recognise its true potential. After undergoing intensive repairs and cleansing its quarters of its previous inhabitants, Ignis Purgatio was eventually returned to service in Imperial Navy and since it has become an essential component of Battlefleet Solar. Once again, she acts as a fearsome guard dog for humanity and, by proxy, the Emperor Himself.

Imperium of Man Flag
A galaxy-spanning interstellar human empire, ruled by a living god, the Emperor of Mankind.
The Navis Imperialis Patch
Granted to those Champions of Chaos who have proved themselves worthy in the eyes of the Blood God Khorne.
Commander Justinian Lyons XIII
Warhammer Empire Permoflage

warhammer
ship details
Ship Name:   Ignis Purgatio (Warhammer 40,000)
Tier:   VIII (8)
Is Paper Ship:   Yes
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Mar 2020
*Base Value:    12,500
Resource Purchase:    ?
Permoflage:  Type 10 Free  Warhammer Empire Permoflage
Nation:    WH40K Empire
Current Status:   Released

hull
Hit Points:   66,300 hp
Overall:   6~457 mm
Armor Belt:   254 mm
Hull Fore//Mid/Aft:   32 mm
Deck Aft/Mid/Fore:   32 mm
Superstructure:   19 mm
Turrets:   125~457 mm
Torpedo Damage Protection:   43%
Tonnage:   47,000 tn

main battery
5 x 2 410 mm/45 3rd Year Type:
Max Range:   19.9 km
Reload:   33 s
180° Turn Time:   41.9 s
Dispersion at Max Range:   227 m
Sigma:   1.9σ

shell types

HE SHELLS
410MM HE Type0:
Alpha Damage:   6500
Alpha Piercing HE:   68.0 mm
Ammo Type:   HE
Shell Air Drag:   0.505
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   410 mm
Shell Krupp:   3.0
Shell Mass:   938.5
Shell Ricochet At:   91.0°
Shell Speed:   805.0 m/s
Burn Probability:   30%

AP SHELLS
410MM AP/APC Type91:
Alpha Damage:   12600
Ammo Type:   AP
Shell Air Drag:   0.355
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   68.0 mm
Shell Diameter:   410 mm
Shell Krupp:   2711.0
Shell Mass:   1020.0
Shell Ricochet At:   45.0°
Shell Speed:   806.0 m/s
Cost:   150 CR Per Shell

secondaries
16 x 1 140 mm/50 3rd Year Type:
Range:   5.0 km
Damage:   2400 hp
Chance of Fire:   10%
Reload:   8 s
HE Armour Penetration:   23 mm
Shell Velocity:   850 m/s
Shell Mass:   38 kg
8 x 2 127 mm/40 Type89 A1:
Range:   5.0 km
Damage:   2100 hp
Chance of Fire:   8%
Reload:   6 s
HE Armour Penetration:   21 mm
Shell Velocity:   725 m/s
Shell Mass:   23.45 kg

aa defence
LONG RANGE 
8 x 2 127 mm/40 Type89 A1:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   105
Continuous Damage:   190
Number of Explosions Per Salvo:   5
Short RANGE
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone:   ~2.5 km
Hit Probability:   85 %
Continuous Damage Per Second:   305

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   870 m
Rudder Shift Time:   17.3 s
Propulsion:   150,000 hp

CONCEALMENT
Surface Detectability:   17.3 km
* Detectability After Firing MB Guns:   19.9 km
* Detectability After Firing Secondary Guns:   17.3 km
* Detectability With Ship on Fire:   19.3 km
Air Detectability:   11.0 km
* Detectability After Firing Secondary Guns:   11.0 km
* Detectability With Ship on Fire:   14.0 km
Detectability after Firing Main Guns in Smoke:   16.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +331 hp/s
(Total hp regenerated per charge ~9,268 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x3
 
 
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