Ignis Purgatio - Warhammer 40,000 Tier VIII Battleship 1919

Ignis Purgatio

flag Ignis Purgatio - Warhammer 40,000 Tier VIII Battleship 1919

Originally designed for a Naval mission of whose purpose now long forgotten, "Ignis Purgatio" was lost during the Horus Heresy. After missing for almost a millennium, the ship was rediscovered on one of the Frontier worlds in the Jericho Reach. Though clearly a warship, it was put to use as a transport by its new, uncouth masters who failed to recognise its true potential. After undergoing intensive repairs and cleansing its quarters of its previous inhabitants, Ignis Purgatio was eventually returned to service in Imperial Navy and since it has become an essential component of Battlefleet Solar. Once again, she acts as a fearsome guard dog for humanity and, by proxy, the Emperor Himself.
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Imperium of Man Flag
A galaxy-spanning interstellar human empire, ruled by a living god, the Emperor of Mankind.

Ship Info:

Ship Name:   flagPREMIUM BATTLESHIP Ignis Purgatio
Tier: VIII (8)
Paper ship: Yes
WG introduction:  March 2020
Status: ship Premium Ship
Ship release: June 2020
How to Obtain:12.3 Warhammer 40,000 Event (Read Below)
Nation:  flag Japan
Current development status: Released

Warhammer 40,000 Event:

World of Warships is setting the stage to welcome back space fleets from the distant future! The Imperial Navy and space forces of the Black Templars will face the ferocious forces of Chaos and vehement space corsairs—the Orks. The characters of the Warhammer 40,000 universe are returning in Update 12.3. Whose side will you take? You can expect the return of familiar ships—Ship Smasha, Cross of Dorn, Ignis Purgatio, and Ragnarok—as well as their Commanders, expendable camouflages, and other themed content.

warhammer 4000 container contents

WG have also updated the contents of the Warhammer 40,000 Premium container! Each Warhammer 40,000 Premium container can now drop 14 rare economic bonuses of each type; the drop rate of each type is 14%. The drop rates of the themed expendable camouflages within the container have been reduced accordingly.

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Hit Points: 66,300 hp
Overall: 6-458 mm
Armor Belt: 254 mm
Hull Fore//Mid/Aft: 32 mm
Deck Aft/Mid/Fore: 32 mm
Superstructure: 19 mm
Turrets: 190-458 mm
Torpedo Damage Protection: 43%
Tonnage: 47,000 tn

Main Battery Armament:

5×2 410 mm/45 3rd Year Type in a twin turret:
Max Range:  19.9 km
Reload:  33.0 s
180° Turn Time:  41.9 s
Dispersion at Max Range:  227 m
Sigma:  1.90σ

Shell Types:

HE Shells: 10x 410 mm HE Type0:
Max HE Shell Damage: 6,500
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.505
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 938.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 805.0 m/s
Chance of causing fire: 30%
AP Shells: 10x 410 mm AP/APC Type91:
Max AP Shell Damage: 12,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.355
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2711.0
Shell Mass: 1020.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 806.0 m/s

Secondary Armament:

16x1 140 mm/50 3rd Year Type on a casemate mount/HE Type0:
Range: 6.6 km
Damage: 2,400
Chance of Fire: 10%
Reload: 8 s
HE Armour Penetration: 23 mm
Shell Velocity: 850 m/s
Shell Mass: 38 kg
8x2 127 mm/40 Type 89 on a Model A1 mount/HE Type0:
Range: 6.6 km
Damage: 2,100
Chance of Fire: 8%
Reload: 6 s
HE Armour Penetration: 21 mm
Shell Velocity: 725 m/s
Shell Mass: 23.45 kg

Depth Charges Airstrike:

Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 2× Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 10 km
Reload: 30 s

AA Defence:

Long Range:
8 x 2 127 mm/40 Type89 A1:
Action Zone: 3.5-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 105
Continuous Damage: 190
Number of Explosions Per Salvo: 5
Short Range:
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone: 2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 305


Maximum speed: 30.0 knots
Turning circle radius: 870 m
Rudder shift time: 17.3 s
Propulsion: 150,000 hp


Surface Detectability: 16.8 km
Air Detectability: 11.0 km
Detectability by enemy subs: 0-11.0 km
Detectability whilst in smoke: 16.9 km


Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +331 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x3
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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