Ragnarok Tier VIII Warhammer 40,000 Chaos Battleship Stats

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Warhammer Battleship VIII Ragnarok 1919

The vessel is immeasurably ancient—a relic of days long forgotten. It was built in the shipyards orbiting a world of proud and fearsome warriors. Though the citizens adhered to the Imperial creed and paid their tithes, secret cabals on the planet’s surface worshipped Khorne, the Lord of Rage. These cults were strong. They were hated. They were outnumbered. At the appointed hour they rose up and tried to overthrow their loyalist masters. They failed. They were defeated in a long bloody war and all, to a man, perished in flames. Their name was erased from history. But the fickle whims of the Warp decreed that their vengeful spirits would forever haunt the vessel Ragnarok, whose hull was being constructed in the docks above the planet’s surface. The furious spirits invaded the hull and ensured the vessel served none but the Ruinous Powers. To this day the Ragnarok and all aboard her cry, "Vengeance! Death! Blood for the Blood God!"

 

Ruinous Powers Flag
The Followers of Chaos are the harbingers of the apocalypse that threatens the galaxy.
The Chaos Star Patch
The iconic symbol of Chaos, representing the divided nature of the Ruinous Powers.
Commander Arthas Roqthar the Cold
Warhammer Chaos Permoflage

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ship details
Ship Name:   Ragnarok (Warhammer 40,000)
Tier:   VIII (8)
Is Paper Ship:   Yes
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Mar 2020
*Base Value:    12,500
Permoflage:  Type 10 Free  Warhammer Chaos Permoflage
Nation:    WH40K Chaos
Current Status:   Released

hull
Hit Points:   66,300 hp
Overall:   6~457 mm
Armor Belt:   254 mm
Hull Fore//Mid/Aft:   32 mm
Deck Aft/Mid/Fore:   32 mm
Superstructure:   19 mm
Turrets:   125~457 mm
Torpedo Damage Protection:   43%
Tonnage:   47,000 tn

main battery
5 x 2 410 mm/45 3rd Year Type:
Max Range:   19.9 km
Reload:   33 s
180° Turn Time:   41.9 s
Dispersion at Max Range:   227 m
Sigma:   1.9σ

shell types
 
HE SHELLS
410MM HE Type0:
Alpha Damage:   6500
Alpha Piercing HE:   68.0 mm
Ammo Type:   HE
Shell Air Drag:   0.505
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   410 mm
Shell Krupp:   3.0
Shell Mass:   938.5
Shell Ricochet At:   91.0°
Shell Speed:   805.0 m/s
Burn Probability:   30%
 
AP SHELLS
410MM AP/APC Type91:
Alpha Damage:   12600
Ammo Type:   AP
Shell Air Drag:   0.355
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   68.0 mm
Shell Diameter:   410 mm
Shell Krupp:   2711.0
Shell Mass:   1020.0
Shell Ricochet At:   45.0°
Shell Speed:   806.0 m/s
Cost:   150 CR Per Shell

secondaries
16 x 1 140 mm/50 3rd Year Type:
Range:   5.0 km
Damage:   2400 hp
Chance of Fire:   10%
Reload:   8 s
HE Armour Penetration:   23 mm
Shell Velocity:   850 m/s
Shell Mass:   38 kg
8 x 2 127 mm/40 Type89 A1:
Range:   5.0 km
Damage:   2100 hp
Chance of Fire:   8%
Reload:   6 s
HE Armour Penetration:   21 mm
Shell Velocity:   725 m/s
Shell Mass:   23.45 kg

aa defence
LONG RANGE 
8 x 2 127 mm/40 Type89 A1:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   105
Continuous Damage:   190
Number of Explosions Per Salvo:   5
Short RANGE
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone:   ~2.5 km
Hit Probability:   85 %
Continuous Damage Per Second:   305

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   870 m
Rudder Shift Time:   17.3 s
Propulsion:   150,000 hp

CONCEALMENT
Surface Detectability:   17.3 km
* Detectability After Firing MB Guns:   19.9 km
* Detectability After Firing Secondary Guns:   17.3 km
* Detectability With Ship on Fire:   19.3 km
Air Detectability:   11.0 km
* Detectability After Firing Secondary Guns:   11.0 km
* Detectability With Ship on Fire:   14.0 km
Detectability after Firing Main Guns in Smoke:   16.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +331 hp/s
(Total hp regenerated per charge ~9,268 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x3
 
 
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