Ragnarok - Japanese Tier VIII Warhammer 40,000 Battleship

Ragnarok-image

flag Ragnarok - Japanese Tier VIII Warhammer 40,000 Battleship

The vessel is immeasurably ancient—a relic of days long forgotten. It was built in the shipyards orbiting a world of proud and fearsome warriors. Though the citizens adhered to the Imperial creed and paid their tithes, secret cabals on the planet's surface worshipped Khorne, the Lord of Rage. These cults were strong. They were hated. They were outnumbered. At the appointed hour, they rose up and tried to overthrow their loyalist masters. They failed. They were defeated in a long, bloody war and all, to a man, perished in flames. Their name was erased from history. But the fickle whims of the Warp decreed that their vengeful spirits would forever haunt the vessel Ragnarok, whose hull was being constructed in the docks above the planet's surface. The furious spirits invaded the hull and ensured the vessel served none but the Ruinous Powers. To this day, Ragnarok and all aboard it cry, "Vengeance! Death! Blood for the Blood God!"
 
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Ruinous Powers Flag
The Followers of Chaos are the harbingers of the apocalypse that threatens the galaxy.
 
 

Ragnarok Info:

Ship Name:  flagPREMIUM BATTLESHIP VIII Ragnarok
Tier: VIII (8)
Paper ship: Yes
WG introduction:  March 2020
Status: ship Premium Ship
Ship release: June 2020
Obtain during:13.4 Warhammer 40,000 Event
Nation:  flag Japan
Current development status: Released

Armor:

Hit Points: 66,300 hp
Overall: 6-458 mm
Armor Belt: 254 mm
Hull Fore//Mid/Aft: 32 mm
Deck Aft/Mid/Fore: 32 mm
Superstructure: 19 mm
Turrets: 190-458 mm
Torpedo Damage Protection: 43%
Tonnage: 47,000 tn

Main Battery Armament:

5×2 410 mm/45 3rd Year Type in a twin turret:
Max Range:  19.9 km
Reload:  33.0 s
180° Turn Time:  41.9 s
Dispersion at Max Range:  227 m
Sigma:  1.90σ
 

Shell Types:

HE Shells: 10x 410 mm HE Type0:
Max HE Shell Damage: 6,500
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.505
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 938.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 805.0 m/s
Chance of causing fire: 30%
 
AP Shells: 10x 410 mm AP/APC Type91:
Max AP Shell Damage: 12,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.355
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2711.0
Shell Mass: 1020.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 806.0 m/s

Secondary Armament:

16x1 140 mm/50 3rd Year Type on a casemate mount/HE Type0:
Range: 6.6 km
Damage: 2,400
Chance of Fire: 10%
Reload: 8 s
HE Armour Penetration: 23 mm
Shell Velocity: 850 m/s
Shell Mass: 38 kg
8x2 127 mm/40 Type 89 on a Model A1 mount/HE Type0:
Range: 6.6 km
Damage: 2,100
Chance of Fire: 8%
Reload: 6 s
HE Armour Penetration: 21 mm
Shell Velocity: 725 m/s
Shell Mass: 23.45 kg

Depth Charges Airstrike:

Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 2× Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 10 km
Reload: 30 s

AA Defence:

Long Range:
8 x 2 127 mm/40 Type89 A1:
Action Zone: 3.5-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 105
Continuous Damage: 190
Number of Explosions Per Salvo: 5
Short Range:
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone: 2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 305

Mobility:

Maximum speed: 30.0 knots
Turning circle radius: 870 m
Rudder shift time: 17.3 s
Propulsion: 150,000 hp

Visibility:

Surface Detectability: 16.8 km
Air Detectability: 11.0 km
Detectability by enemy subs: 0-11.0 km
Detectability whilst in smoke: 16.9 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +331 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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