PTS 0.9.8 Round 2 Anchorage Dockyard and Win 2x Five Epochs of the Navy Containers for the Live Server


P.T.S 0.9.8 Round 2

A new Campaign and collection, Asymmetric Battles, a new Dockyard, and other improvements.

Special Features of the Test

During the Public Test of 0.9.8, everyone will be able to test a new temporary battle type—Asymmetric Battles.
  • Select the Asymmetric Battle type.
  • Two teams will face off against each other in these battles, with differing numbers of ships and different ship tiers: 4–6 Tier VII–VIII ships, against 8–12 Tier V–VI ships.
  • To take part in Asymmetric Battles playing Tier VII–VIII ships you'll need Battle Tokens.
For the purpose of testing, the conditions of the "Five Epochs of the Navy" Campaign have been made easier. We've changed the reward for completing the 20th shipbuilding phase at the Dockyard. Anchorage won't be available on the Public Test server.

P.T.S 0.9.8 Round 2
Countdown Countdown
pts
    Combat Missions and Rewards:
    Round
    12
    Play a Random or Co-op Battle.
    Reward on the live server: 3x signals of each type, except for special signals
    Complete 20 shipbuilding phases at the Dockyard. At least two of them must be progressed through by completing Directives of the event.
    Reward on the live server: 10x Type 6 camouflage patterns
    Complete the "Five Epochs of the Navy" Campaign.
    Reward on the live server: 1x Wargaming container
    Earn 6,000 base XP in Asymmetric Battles playing Tier V–VI ships.
    Reward on the live server: 5x each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
    Earn 8,000 base XP in Asymmetric Battles playing Tier VII–VIII ships.
    Reward on the live server: 5x each of the following special signals: Scylla, Basilisk, and Leviathan
    Achieve Rank 1 in Ranked Battles.
    Reward on the live server: 1x Wargaming container
    One Wargaming container provides  1 Day of Warships Premium Account.

    Changelog
    • The sound and video of the Dockyard were updated, and several technical issues were solved.
    • To reduce the excessive efficiency of the tier V-VI team, the Asymmetric Battle matchmaker settings have been changed.
    • Changed Asymmetric Battle mode settings as well as the number of Battle tokens received after the battle.
    • For testing purposes, Ranked Battles on the Public Test server will be held on Tier X ships in an 8 vs. 8 format.
    • Fixed Designer's Table port textures.
    • Fixed a bug that made it impossible to point to a key area using the Designating target quick command.
    • Fixed several other bugs.
    Summer Season
    Public Test 0.9.6 opens the Summer Season, which is scheduled to run across three updates.

    Rewards:
    Completing (2) two Directives will reward you with the season emblem.
    Completing (3) three Directives will reward you with a unique flag, patch, and Premium Ship VI container.
    Those in possession of all four different season emblems will be rewarded with the unique Ultimate PT Warrior emblem.

    Summer Season #3
    Complete any six missions of the "Summer Season #3" Directive.
    Reward on the live server: 2x Five Epochs of the Navy containers.
    (Five Epochs of the Navy containers, Each container will drop an element from the Five Epochs of the Navy collection, as well as other rewards.)
    The missions can be completed only once, playing Tier VIII–X ships in Random and Ranked Battles.
    Completing the above mission unlocks access to the Summer Season #2 mission from the previous Public Test. Once you are through with the Summer Season #2 mission, the Summer Season #1 mission from the Public Test of Update 0.9.6 will be unlocked for you. If you already started working your way through the Summer Season mission during the Public Tests of Update 0.9.6 and 0.9.7, your progress will have been saved.

    IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.


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