Pommern German Tier IX Battleship 1945

Pommern

flag Pommern German Tier IX Battleship 1945

A large, well-armed ship with powerful armour protection. It was essentially a draft design for an H-class battleship equipped with 380 mm triple main battery turrets.

pommern Pommern  Flag
In the 1920s and 30s, large warships of the German Navy were typically named after their predecessors that had perished in World War I. Pre-dreadnought battleship Pommern, named after the province on the coast of the Baltic Sea, was sunk in the Battle of Jutland.
Main Characteristics 
Pommern is a classic representative of German battleships that was named after an Eastern German province. The ship is a variant of the H-class project battleship, equipped with triple turrets that house 380 mm guns for her main battery. Decent armor, as well as powerful secondary and torpedo armament, allow the ship a high degree of confidence in close quarters combat.

Key Features:
  • Twelve 380 mm guns placed in four turrets comprise the ship's main battery, which has a standard firing range of over 21 km.
  • The ship has a pool of 81,900 HP.
  • Her decent armor and torpedo armament, as well as her powerful secondary battery and the Hydroacoustic Search consumable she carries, allow the ship to hold her own in close quarters encounters.
  • She earns more credits per battle, and her permanent camouflage adds a 100% XP bonus per battle and reduces the cost of the ship's post-battle service by 20%.
ship details
Ship Name:   Pommern
Tier:   IX (9)
Paper Ship:   Yes
Class:   Battleship (BB)
WG introduction:   May 12th 2020
Status when final:   Premium Ship
Ship release:   ~0.9.7
Base Value    icon 19300 
Resource purchase:   228,000
Nation:   Germany
Permoflage: Type 10  Free
Current status:   Released
hull
Hit Points:   81,900
Overall:   19~400 mm
Citadel  Fore Athwartship:   125~220 mm
Citadel  Aft Athwartship:   125~220 mm
Citadel Torpedo Bulkhead:   45 mm
Citadel Deck:   100~120 mm
Citadel Bottom:   50 mm
Turrets:   100~400 mm
Torpedo Damage Protection:   25%
Tonnage:   59,950 tn

main battery
4 x 3 380 mm L/52 SK C/34:
Max Range:   21.3 km
Reload:   33 s
180° Turn Time:   36 s
Dispersion at Max Range:   273 m
Sigma:   1.50σ

shell types

HE SHELLS
12 x 380 mm Spr.Gr. L/4.6:
Alpha Damage:   4400
Alpha Piercing HE:   95.0 mm
Ammo Type:   HE
Shell Air Drag:   0.2763
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.03
Shell Detonator Threshold:   2.0
Shell Krupp:   32.0
Shell Mass:   800.0
Shell Ricochet At:   45.0°
Shell Speed:   820.0 m/s
Burn Probability:   34%

AP SHELLS
12 x 380 mm P.Spr.Gr. L/4.4:
Alpha Damage: 11600
Ammo Type: AP
Shell Air Drag: 0.2763
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0 mm
Shell Krupp: 2450.0
Shell Mass: 800.0
Shell Ricochet At: 45.0°
Shell Speed: 820.0 m/s

secondaries
6 x 2 150 mm L/55 SK C/28:
Range:   7.6 km
Damage:   1700
Chance of Fire:   8%
Reload:   7.5 s
HE Armour Penetration:   38 mm
Shell Velocity:   875 m/s
Shell Mass:   26.0
8 x 2 105 mm L/65 Dop. L. C/38:
Range:   7.6 km
Damage:   1200 hp
Chance of Fire:   5%
Reload:   3.4 s
HE Armour Penetration:   26 mm
Shell Velocity:   900 m/s
Shell Mass:   15.1

TORPEDO ARMAMENT
2 x 4 533 mm G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.81 s
Chance of Flood:   ~227%

aa defence
LONG RANGE 
8 x 2 105 mm L/65 Dop. L. C/38:
Action Zone:   ~0.1-5.2 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   158
Continuous Damage:   307
Number of Explosions Per Salvo:   7
short RANGE
16 x 4 20 mm Flak 38:
Action Zone:   ~1.0-3.0 km
Hit Probability:   70 %
Continuous Damage Per Second:   466

MANOEUVRABILITY
Maximum Speed:   31.0 kts
Turning Circle Radius:   940 m
Rudder Shift Time:   17.3 s
Propulsion:   165,000 hp

CONCEALMENT
Surface Detectability:   16.8 km
* Detectability After Firing MB Guns:   21.3 km
* Detectability After Firing Secondary Guns:   16.8 km
* Detectability With Ship on Fire:   18.8 km
Air Detectability:   12.80 km
* Detectability After Firing Secondary Guns:   12.8 km
* Detectability With Ship on Fire:   15.8 km
Firing in Smoke Detectability:   16.0 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   15 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +409 hp/s
(Total hp regenerated per charge ~11,452 hp)

Slot 3:  Hydroacoustic Search.
Charges:   3
Action time:   120 s
Reload Time:   120 s
Detection Range Torpedoes:   4.0 km
Detection Range Ships:   6.0 km



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