USS Cleveland - Tier VIII American Cruiser 1942

USS Cleveland - Tier VIII American Cruiser 1942

USS Cleveland - Tier VIII American Cruiser 1942

With the onset of World War II, the restrictions imposed by treaties were no longer applicable, allowing for the development of cruisers without limitations. The new project, based on the Helena class, featured improved anti-aircraft armament while sacrificing one main battery turret. The ship's hull was widened to accommodate the increased weight and preserve stability. USS Cleveland participated in the landing of troops in North Africa, then was transferred to the Pacific Theater of Operations, where she took part in numerous battles. Over the course of World War II, the ship was awarded 13 battle stars.


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Released 0.7.5

This is the first time I have posted VIII Cleveland, she has had some recent changes in consumables, so why not revive the beauty.

Ship Info

Ship Name: USA Cruiser TT VIII Cleveland
Level: 8
WG introduction: September 17, 2015, then changed to a Tier VIII ship in update 0.7.5 in May 2018
Rarity Level: Common
Resource Cost: ShipXP110 000 Secondary resource icon8 900 000
Game Nation: USA USA

Armor

Hit Points: 36,900
Fires Duration: 30 s
Torpedo Protection, Damage Reduction: 4%
Overall Armor: 12-165 mm
Hull Plating fore/mid/aft: 25/25-127/25 mm
Deck Plating fore/mid/aft: 25/27/25 mm
Fore Athwartships: 13 mm
Aft Athwartships: 13 mm
Citadel Fore Athwartships: 127 mm
Citadel Aft Athwartships: 127 mm
Citadel Armor Belt: 127 mm
Side Plating: 25 mm
Citadel Plating: 25-51 mm
Citadel Deck: 51 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
Turrets: 38-165 mm
Tonnage: 13,976 tn

Main Battery Armament

4 x 3 152 mm/47 Mk.16 in a turret:
Firing range: 15.6 km
Reload time: 7.0 s
180-degree turn time: 15.7 s
Maximum dispersion: 141 m
Sigma: 2.0σ

Shell Types

HE Shells

12x 152 mm HE Mk39:
Alpha Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1150.0
Shell Mass: 47.6 kg
Shell Speed: 812.0 m/s
Burn Probability: 12%

AP Shells

12x 152 mm AP Mk35:
Alpha Damage: 3,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.322
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.01
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2445.0
Shell Mass: 59.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Secondaries

6 x 2 127 mm HE Mk32:
Range: 6.6 km
Reload: 6.0 s
Alpha Damage: 1,800
Dispersion at Max Range: 406 m
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Consolidated PB4Y-2 Privateer (Level 6)
Aircraft HP: 2000
Maximum bomb damage: 4,200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 7 km
Bombs per payload: 2x 650-lb Depth Bomb HE (DC)
Burn Probability: 24%

Anti Aircraft Armament

Continuous Damage: 307

Long Range

6 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Action Zone: 3.5 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1,540
Continuous Damage Per Second: 109
Number of Explosions Per Salvo: 5

Mid Range

4 x 4 40 mm/56 Bofors on a Mk.2 mount;
6 x 2 40 mm/56 Bofors on a Mk.1 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 228
Hit Probability: 75%

Short Range

23 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by short-range AA guns: 291

Concentrated AA Fire

    Activated Effect
      Continuous AA damage increase: 25%.
      Damage from AA explosion increase: 100%.
      Instantaneous damage interval: 5.0 s.
      Action Time: 40.0 s.
      Cooldown time: 10.0 s.
    Progress Accumulation and Loss
      Progress gain per second: 3%.
      Time before you start losing progress: 130.0 s.
      Progress loss per second: 5%.

Mobility

Maximum speed: 32.5 kt
Turning circle radius: 660 m
Rudder shift time: 7.2 s
Propulsion: 100,000 hp

Detection

Detectability range by sea: 10.4 km
Detectability range after firing MB guns: 15.6 km
Detectability range by depths: 0.0-6.4 km
Detectability range by air: 6.4 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Auxiliary and Torpedo Weaponry Coordination

Charges: 3
Airstrike armament reload time: -20%
Torpedo reload time: -20%
Secondary battery damage: +10%
Concentrated AA Fire progress per second: +1.2%
Duration time: 30 s
Reload time: 120 s

Slot 3: Spotting Aircraft

Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%

Slot 3: Fighter

Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3

Slot 3: Surveillance Radar

Charges: 3
Action time: 27 s
Reload time: 120 s
Ship detection radius: 9.0 km

Slot 4: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection by depth: 2.0 km
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km

Slot 5: Repair Party

Charges: 2
Action time: 28 s
Reload time: 80 s
Regeneration per second: +184 hp/s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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