Pérez Gacitúa - Tier X Pan-American Premium Battleship 1938 [TEST SHIP]

Pérez Gacitúa - Tier X Pan-American Premium Battleship 1938

Pérez Gacitúa - Tier X Pan-American Premium Battleship 1938 [TEST SHIP]

A battleship designed in the United Kingdom before the outbreak of World War II. Mainly a development of the King George V-class ships with larger displacement, enhanced armor, and 419 mm guns as the main battery.


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Work In Progress Test Ship

Test Ship Details

What sets Pérez Gacitúa apart is her unique support consumable, letting her buff allied ships at range or even herself when the moment calls for it. She can reinforce a struggling teammate, boost a ship's firepower at a critical moment, or turn the consumable inward for a personal boost, albeit at reduced efficiency. Her nine 419mm guns aren't the most impressive at her tier, but can still deliver powerful salvoes against broadside targets, making her a meaningful threat even when playing a supporting role. In terms of raw stats, she sits on the lower end of the tier: her hull, armour, and speed are unspectacular, and her HP pool is the smallest among Tier X battleships, making positioning crucial. Stay close enough to support and buff your allies, but far enough to avoid the crossfire that can quickly melt your health pool.

The support oriented consumables is a new type introduced in the Closed Test 15.5: 250th Anniversary development blog. In short, Pérez Gacitúa can launch planes aimed at nearby allies that will drop a buff on them. The range is fairly limited at around 15km, and the planes take a moment to reach their target. You can choose to buff one of three aspects of a ship: main battery reload, secondary and torpedo performance, or simply give a healing buff to a ship in need.

The real trick up her sleeve is her Combat Instructions, tied to those same support oriented consumables. Unlike most Pan-American ships, which charge their Combat Instructions through active combat with shell hits and potential damage, she charges hers very quickly by applying buffs to allies, or to herself at reduced efficiency. Support your team at the right moment, with good positioning, and you'll boost both your allies and your own guns, letting you deal great damage for a short window. It all comes down to good timing and game tactical skills!

Please note that Pérez Gacitúa is being used to test new features that may appear in upcoming ships. Depending on how well she performs as a playable concept, we will decide whether to make her available to players or keep her as an internal testing platform.

Key Features and Battle Tips

Key Features

  • Support-Oriented Consumable: Pérez Gacitúa introduces a unique mechanic that allows her to launch specialized aircraft toward allies within 15km. These planes deliver one of three tactical buffs: improved main battery reload, enhanced secondary and torpedo performance, or a healing boost.
  • Team-Dependent Combat Instructions: Unlike traditional battleships that charge Combat Instructions through shell hits or damage tanking, this ship charges them primarily through team support. This creates a gameplay loop where assisting allies directly empowers your own offensive capabilities.
  • Main Battery Configuration: The ship is equipped with nine 419mm guns. While they feature below-average performance relative to other Tier X battleships, they benefit from decent reload speeds and reliable accuracy, remaining a legitimate threat to enemies who present their broadsides.
  • Specialized Role: Designed as the first battleship centered around support, the Pérez Gacitúa shifts the focus away from raw durability and armor. With mediocre speed, average armor, and a low HP pool, she acts as a force multiplier that thrives when she is properly positioned to facilitate her team's success.

Battle Tips

  • Master Positioning: Due to having the smallest HP pool among Tier X battleships and only average armor, you must carefully balance your distance. Stay close enough to maintain the 15km range required for your support aircraft to reach allies, but avoid being in the direct line of fire where your low survivability will be quickly exploited.
  • Prioritize Support Cycles: Your Combat Instructions are the key to maximizing your offensive potential. Because these charge most rapidly when you buff teammates—and less efficiently when buffing yourself—prioritize active support of your team to ensure your Combat Instructions are ready when you need to push or defend.
  • Strategic Buff Selection: Analyze the tactical situation before deploying your support aircraft. Choose between improving a teammate's main battery reload for a finishing blow, enhancing secondary/torpedo performance for close-quarters brawling, or applying a healing buff to sustain a critical ally under heavy pressure.
  • Opportunistic Offense: While your nine 419mm guns are not the strongest in their tier, they are still highly capable. Do not neglect your primary armament; use your main guns to punish broadside targets while your support consumables are on cooldown or as you transition between positioning phases.

Ship Info

Ship Name: flag Special Battleship X Pérez Gacitúa
Level: 10
WG introduction: June 10, 2026
Status: Test Ship for new support oriented consumables
Game Nation: flag Pan America

Armor

Health Points: 68,000
Armour: 19-381 mm
Fires Duration: 60s
Side armor fore/mid/aft: 32/32-381/32 mm
Deck plating fore/mid/aft: 32/32/32 mm
Fore Athwartships: 32-280 mm
Aft Athwartships: 32-280 mm
Citadel Fore Athwartships: 51-280 mm
Citadel Aft Athwartships: 51-280 mm
Superstructure: 19 mm
Armour Belt: 32-381 mm
Torpedo Protection Side Plating: 38 mm
Citadel Torpedo Bulkhead: 44 mm
Casemate Deck: 76-152 mm
Citadel Deck: 32 mm
Citadel Bottom: 50 mm
Torpedo Damage Reduction: 25%
Turret Plating: 152-381 mm
Tonnage: 48,309 t

Main Battery Armament

2 x 3 419 mm/45 Mk.I on a Type D mount;
1 x 3 419 mm/45 Mk.I on a Type C mount:
Firing range: 19.2 km
Reload time: 27.0 s
Turrets 180-degree turn time: 45.0 s
Maximum dispersion: 252 m
Sigma: 1.80σ

Shell Types

HE Shells

9x 419 mm HE Mk I:
Alpha Damage: 5,850
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 1.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 48%

AP Shells

9x 419 mm AP Mk II:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.2453
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 747.0 m/s

Torpedoes

Not Available

Airstrike

Aircraft HP: 2000 - Consolidated PB4Y-2 Privateer (Level 6)
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2x 650 lb Depth Bomb
Burn Probability: 28%

Secondaries

Firing range: 8.3 km
Reload time: 6.7 s
8 x 2 133 mm/50 QF Mk.I on a Mk.I mount:
Alpha Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 8%

Anti Aircraft Armament

Continuous damage: 368

Long Range

8 x 2 133 mm/50 QF Mk.I on a Mk.I mount:
Firing range: 3.5-5.2 km
Hit probability: 75%
Damage Within an Explosion: 1,610
Damage by long-range AA guns: 74
Number of Explosions Per Salvo: 4
Priority sector reinforcement: 35%

Mid Range

10 x 6 40 mm/56 OQF Mk.IX on a Mk.VI mount;
6 x 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount;
4 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Action Zone: 3.5 km
Hit Probability: 75%
Continuous Damage Per Second: 620

Short Range

Not Available

Mobility

Maximum speed: 29.5 kt
Turning circle radius: 830 m
Rudder shift time: 15.8 s
Propulsion: 130,000 hp

Detection

Detectability range by sea: 15.4 km
Detectability after firing a main gun shell: 19.2 km
Detectability after firing main guns in smoke: 15.7 km
Detectability when ship is on fire: 17.4 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability after firing a main gun shell: 15.7 km
Detectability when ship is on fire: 12.0 km

Combat Instructions

  • Activation Effects:
    • Action time: 50s.
    • Main battery AP shell damage increase: +33%
    • Main battery maximum dispersion reduction: -35%
  • Reinforce an allied ship with a support consumable: +50%
  • Reinforce your ship with a support consumable: +25%
  • Progress does not decay.

Available Consumables

Slot 1: Damage Control Party

Charges: Unlimited
Duration time: 15s
Reload time: 80s

Slot 2: Repair Party

Charges: 4
HP per second: +408
Duration time: 28s
Reload time: 60s

Slot 3: Gun Crew Assistance (Support oriented consumable)

Charges: 3
Main battery reload time reduction: -12%
Action time: 30s
Maximum range: 15 km
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

Slot 4: Auxiliary and Torpedo Armament Assistance (Support oriented consumable)

Charges: 3
Torpedo tube reload time reduction: -12%
Secondary battery reload time reduction: -15%
Continuous AA damage augmentation: 15%
Action time: 30s
Maximum range: 15 km
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

Slot 5: Engineering Crew Assistance (Support oriented consumable)

Charges: 2
Ship HP per second: 0.33%
Consumable preparation and cooldown time reduction: -15%
Action time: 30s
Maximum range: 15 km
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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