Friedrich Carl - Tier IX German Premium Battleship 1941
A fast battleship, originally designed and laid down in France in the second half of the 1930s. France's swift defeat in 1940 gave Germany the opportunity to seize the ships that were under construction at the French shipyards and commission them into the Kriegsmarine. One such ship could have been a Richelieu-class battleship whose armament would have been replaced with German artillery systems.
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Work In Progress
Key Features and Battle Tips
Key Features
- Powerful Secondary Armament: Equipped with signature German HE secondaries featuring higher-than-average armor penetration and access to Manual Secondary firing mode.
- Efficient Main Battery: Fast-reloading 406mm main guns arranged in an all-forward configuration.
- Versatile Consumables: Includes both Hydroacoustic Search and Engine Boost for improved situational awareness and mobility.
- Unique Hybrid Design: Combines a refitted Richelieu-class hull with German armament, offering a mix of mobility and close-range combat capability.
- Armor Profile: Strong protection against AP shells when properly angled, though offset by a vulnerable deck susceptible to HE and overmatch, as well as a lower overall HP pool.
Ship Info
- Ship Name:
IX Friedrich Carl- Tier / Level:
- 9
- Rarity Level:
- Rare Ship Requires dedicated or focused effort via challenging events or long-term commitment.
- WG Introduction:
- Estimated Release:
- Update 15.8
- Game Nation:
Germany
How to obtain:
15.8 Armory: Admiral Pack
15.8 Wishing Wharf
Note: The Bordfest permanent camouflage will feature sailors on the deck in Port only.
Armor
Health Points: 63,700
Armour: 19-405 mm
Fires Duration: 60s
Side armor fore/mid/aft: 32/32-35/32 mm
Deck plating fore/mid/aft: 32/35/32 mm
Fore Athwartships: 22-233 mm
Aft Athwartships: 22-233 mm
Citadel Fore Athwartships: 233-355 mm
Citadel Aft Athwartships: 233 mm
Superstructure: 19 mm
Armour Belt: 250-330 mm
Auxiliary Room Plating: 35 mm
Citadel Torpedo Bulkhead: 30-50 mm
Citadel Armoured deck slopes: 50 mm
Casemate Deck: 150-170 mm
Citadel Deck: 40 mm
Citadel Bottom: 50 mm
Torpedo Damage Reduction: 35%
Turret Plating: 180-400 mm
Tonnage: 44,800 t
Main Battery Armament
2 x 3 406 mm/52 Drh C/34 on a Drh LC/34 mount:
Firing range: 20.8 km
Reload time: 26.0 s
180-degree turn time: 40.0 s
Maximum dispersion: 268 m
Sigma: 1.80σ
Shell Types
HE Shells
6x 406 mm Spr.Gr. L/4.4 Kz.:
Alpha Damage: 4,800
Alpha Piercing HE: 102.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 1.0
Shell Mass: 1030.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 38%
AP Shells
6x 406 mm P.Spr.Gr. L/4.4:
Alpha Damage: 12,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2527.0
Shell Mass: 1030.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s
Torpedoes
Not Available
Airstrike
Aircraft HP: 2000 - LeO H-470 (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 350 lb Bomb Mk 54
Burn Probability: 24%
Secondaries
Firing range: 8.0 km
Reload time: 4.0 s
7 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
Alpha Damage: 1,700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3307
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 8%
Anti Aircraft Armament
Continuous damage: 308
Long Range
7 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
Firing range: 6.0 km
Hit probability: 75%
Damage Within an Explosion: 1,750
Damage by long-range AA guns: 116
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 50%
Mid Range
12 x 1 55 mm/77 Gerät 58 on a single mount:
Action Zone: 4.0 km
Hit Probability: 75%
Continuous Damage Per Second: 343
Short Range
36 x 1 20 mm/65 C/38 on an L/30 single mount:
Continuous damage per second: 214
Hit probability: 70%
Action zone: 2.0 km
Mobility
Maximum speed: 32.0 kt
Turning circle radius: 870 m
Rudder shift time: 15.4 s
Propulsion: 155,000 hp
Detection
Detectability range by sea: 16.2 km
Detectability after firing a main gun shell: 20.8 km
Detectability after firing main guns in smoke: 16.1 km
Detectability when ship is on fire: 18.2 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Party
Charges: Unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +420 hp/s
Slot 3: Engine Boost
Charges: 3
Max speed: 8%
Action time: 180 s
Reload Time: 120 s
Slot 4: Hydroacoustic Search
Charges: 3
Action time: 120 s
Reload time: 120 s
Detection of torpedoes: 4.0 km
Detection of ships: 6.0 km



I really hope this ship won't be another dockyard grind.
ReplyDeleteOf course they had to put this ship behind paywall and stupid wishing warf feature.
ReplyDeleteThis will be the first Anniversary that I will skip. Thats how good game is now...