Antioquia - Tier V Pan-American (Colombian) Destroyer 1934
A Douro-class ship originally ordered by the Portuguese Navy and based on British destroyer HMS Ambuscade. She and her sister ship, renamed Antioquia and Caldas, were acquired by Colombia prior to their completion in response to the acquisition of two destroyers by Peru during the Colombia-Peru War of 1932–1933. Both Antioquia and Caldas arrived after the war had ended and, as such, had relatively mundane careers, though they did take part in anti-U-boat patrols in 1944. Antioquia was decommissioned in the early 1960s, and her name was passed to another ship, Fletcher-class destroyer USS Hale, which had been transferred to the Colombian Navy.
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Work In Progress
Ship Info
Ship Name:
V Antioquia
V AntioquiaLevel: 5
Resource Cost:
11 500
1 350 000
Estimated release: 15.7
Game Nation:
Pan-American (Colombia)
Armor
Hit Points: 10,500 hp
Fires duration: 30 s
Overall: 6-10 mm
Side armor fore/mid/aft: 10 mm
Deck plating fore/mid/aft: 10 mm
Bottom: 10 mm
Turret Plating: 6 mm
Superstructure: 10 mm
Tonnage: 1,238 tn
Main Battery Armament
4 x 1 120 mm:
Firing range: 11.2 km
Reload time: 4.0 s
180-degree turn time: 18.0 s
Maximum dispersion: 99 m
Sigma: 2.0σ
Shell Types
AP Shells
4x 120 mm AP:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.2614
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 32.0
Shell Diameter: 120 mm
Shell Krupp: 1753.0
Shell Mass: 24.1 kg
Shell Ricochet At: 60.0°
Shell Speed: 814.0 m/s
Torpedoes
2 × 4 533 mm Mk VII:
Max Damage: 10,000
Range: 5.5 km
Reload: 98 s
Speed: 53 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km
Depth Charges
Maximum damage: 3600
Number of charges: 2
Bombs in a charge: 4
Reload time: 40 s
Burn Probability: 20%
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 27
Long Range
Not Available
Mid Range
3 x 1 76.2 mm:
Firing range: 3.0 km
Hit Probability: 100 %
Damage by medium-range AA guns: 14
Short Range
2 x 1 20 mm:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by short-range AA guns: 21
Mobility
Maximum speed: 36.0 kt
Turning circle radius: 540 m
Rudder shift time: 2.7 s
Propulsion: 33,000 hp
Detection
Detectability range by sea: 6.5 km
Detectability range by air: 2.5 km
Detectability range by depths: 0.0-2.5 km
Detectability after firing main guns in smoke: 2.4 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Slot 3: Repair Party
Charges: 2
HP per second: +46
Duration time: 28.0 s
Reload time: 80.0 s


