Nueva Esparta - Tier IX Pan-American (Venezuelan) Destroyer 1953

Nueva Esparta - Tier IX Pan-American (Venezuelan) Destroyer 1953

Nueva Esparta - Tier IX Pan-American (Venezuelan) Destroyer 1953

The lead ship of a class of three modern destroyers built for the Bolivarian Navy of Venezuela by Vickers-Armstrong in the early 1950s. These ships were intended to form an important part of a new, modern Venezuelan fleet. Based on the Royal Navy's Battle-class destroyers, the class also included an additional 114 mm twin turret in the aft end which was not present on the British or Australian ships. The ship bore the name of one of the states of Venezuela and was decommissioned in 1978.


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Work In Progress

Ship Info

Ship Name: flag shipicon IX Nueva Esparta
Level: 9
Resource Cost: Resource icon 160 000 Secondary resource icon 13 000 000
Estimated release: 15.7
Game Nation: flag Pan-American (Venezuela)

Armor

Hit Points: 17,500 hp
Overall: 6-20 mm
Side armor fore/mid/aft: 19 mm
Deck plating fore/mid/aft: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Superstructure: 13 mm
Tonnage: 3,050 t

Main Battery Armament

3 x 2 113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount:
Firing range: 12.4 km
Reload time: 4.3 s
180-degree turn time: 9.0 s
Maximum dispersion: 108 m
Sigma: 2.0σ

Shell Types

AP Shells

6x 113 mm SAP 55 lb:
Alpha Damage: 2,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2191
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 32.0
Shell Diameter: 113 mm
Shell Krupp: 2282.0
Shell Mass: 23.1 kg
Shell Ricochet At: 60.0°
Shell Speed: 746.0 m/s

Combat Instructions (Auto)

Activation Effects:
• Main Battery AP Shell Damage: +33%
• Action Time: 10 s.
Activation Conditions:
• Hit an Enemy Ship with a Main Battery Shell: 4%
• Time Before Losing Progress: 10.0 s.
• Progress Loss Per Second: 20.0%

Torpedoes

1 × 3 533 mm TR Mk IV/533 mm Mk IX*:
Max Damage: 15,867
Range: 6.0 km
Reload: 81 s
Speed: 61 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

Depth Charges

Maximum damage: 3600
Number of charges: 2
Bombs in a charge: 10
Reload time: 40 s
Burn Probability: 20%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 252

Long Range

3 x 2 113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 50%

Mid Range

8 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by medium-range AA guns: 284

Short Range

Not Available

Mobility

Maximum speed: 34.5 kt
Turning circle radius: 560 m
Rudder shift time: 4.2 s
Propulsion: 50,000 hp

Detection

Detectability range by sea: 7.6 km
Detectability range by air: 3.5 km
Detectability range by depths: 0.0-3.5 km
Detectability after firing main guns in smoke: 2.7 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s

Slot 3: Repair Party

Charges: 3
HP per second: +175
Duration time: 14.0 s
Reload time: 80.0 s

Slot 4: Main Battery Reload Booster

Main battery reload time: -40%
Total usage time: 60s
Minimum usage time: 1s
Cooldown after use: 5s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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