Nueva Esparta - Tier IX Pan-American (Venezuelan) Destroyer 1953
The lead ship of a class of three modern destroyers built for the Bolivarian Navy of Venezuela by Vickers-Armstrong in the early 1950s. These ships were intended to form an important part of a new, modern Venezuelan fleet. Based on the Royal Navy's Battle-class destroyers, the class also included an additional 114 mm twin turret in the aft end which was not present on the British or Australian ships. The ship bore the name of one of the states of Venezuela and was decommissioned in 1978.
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Work In Progress
Ship Info
Ship Name:
IX Nueva Esparta
IX Nueva EspartaLevel: 9
Resource Cost:
160 000
13 000 000
Estimated release: 15.7
Game Nation:
Pan-American (Venezuela)
Armor
Hit Points: 17,500 hp
Overall: 6-20 mm
Side armor fore/mid/aft: 19 mm
Deck plating fore/mid/aft: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Superstructure: 13 mm
Tonnage: 3,050 t
Main Battery Armament
3 x 2 113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount:
Firing range: 12.4 km
Reload time: 4.3 s
180-degree turn time: 9.0 s
Maximum dispersion: 108 m
Sigma: 2.0σ
Shell Types
AP Shells
6x 113 mm SAP 55 lb:
Alpha Damage: 2,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2191
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 32.0
Shell Diameter: 113 mm
Shell Krupp: 2282.0
Shell Mass: 23.1 kg
Shell Ricochet At: 60.0°
Shell Speed: 746.0 m/s
Combat Instructions (Auto)
Activation Effects:
• Main Battery AP Shell Damage: +33%
• Action Time: 10 s.
Activation Conditions:
• Hit an Enemy Ship with a Main Battery Shell: 4%
• Time Before Losing Progress: 10.0 s.
• Progress Loss Per Second: 20.0%
Torpedoes
1 × 3 533 mm TR Mk IV/533 mm Mk IX*:
Max Damage: 15,867
Range: 6.0 km
Reload: 81 s
Speed: 61 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Depth Charges
Maximum damage: 3600
Number of charges: 2
Bombs in a charge: 10
Reload time: 40 s
Burn Probability: 20%
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 252
Long Range
3 x 2 113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 50%
Mid Range
8 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by medium-range AA guns: 284
Short Range
Not Available
Mobility
Maximum speed: 34.5 kt
Turning circle radius: 560 m
Rudder shift time: 4.2 s
Propulsion: 50,000 hp
Detection
Detectability range by sea: 7.6 km
Detectability range by air: 3.5 km
Detectability range by depths: 0.0-3.5 km
Detectability after firing main guns in smoke: 2.7 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Slot 3: Repair Party
Charges: 3
HP per second: +175
Duration time: 14.0 s
Reload time: 80.0 s
Slot 4: Main Battery Reload Booster
Main battery reload time: -40%
Total usage time: 60s
Minimum usage time: 1s
Cooldown after use: 5s


