Veinte De Julio - Tier X Pan-American (Colombian) Destroyer 1958

Veinte De Julio - Tier X Pan-American (Colombian) Destroyer 1958

Veinte De Julio - Tier X Pan-American (Colombian) Destroyer 1958

One of two ships built for the Colombian National Navy as modified versions of the Halland class and configured as general-purpose warships. The forward anti-aircraft 57 mm twin-gun turret was replaced with an additional Bofors 120 mm twin mount, bringing the total number of these guns to six compared to the Swedish half-sisters' four. The 20 de Julio-class destroyers also carried four single Bofors 40 mm cannons, one quadruple-tube torpedo launcher, and one quadruple-tube Bofors 375 mm anti-submarine rocket launcher. 20 de Julio was decommissioned from the Colombian National Navy in 1984.


{tocify} $title={Table of Contents}

Rotate device icon Flip your mobile device to landscape for better viewing.
Work In Progress

Ship Info

Ship Name: flag shipicon X Veinte De Julio
Level: 10
Resource Cost: Resource icon 240 000 Secondary resource icon 19 500 000
Estimated release: 15.7
Game Nation: flag Pan-American (Colombia)

Armor

Hit Points: 18,800 hp
Overall: 6-20 mm
Side armor fore/mid/aft: 19 mm
Deck plating fore/mid/aft: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Superstructure: 13 mm
Tonnage: 3,300 t

Main Battery Armament

3 x 2 120 mm/50 Model 1950 in a turret:
Firing range: 12.7 km
Reload time: 4.0 s
180-degree turn time: 7.2 s
Maximum dispersion: 110 m
Sigma: 2.0σ

Shell Types

AP Shells

6x 120 mm AP M1950:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.2131
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 32.0
Shell Diameter: 120 mm
Shell Krupp: 2243.0
Shell Mass: 23.8 kg
Shell Ricochet At: 60.0°
Shell Speed: 825.0 m/s

Combat Instructions (Auto)

Activation Effects:
• Main Battery AP Shell Damage: +33%
• Action Time: 10 s.
Activation Conditions:
• Hit an Enemy Ship with a Main Battery Shell: 4%
• Time Before Losing Progress: 10.0 s.
• Progress Loss Per Second: 20.0%

Torpedoes

1 × 4 533 mm Mk14/Mk 15B:
Max Damage: 16,633
Range: 6.0 km
Reload: 97 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km

Depth Charges

Maximum damage: 2000
Number of charges: 2
Bombs in a charge: 16
Reload time: 40 s
Burn Probability: 11%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 278

Long Range

3 x 2 120 mm/50 Model 1950 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1,985
Damage by long-range AA guns: 239
Number of Explosions Per Salvo: 9
Priority sector reinforcement: 50%

Mid Range

4 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by medium-range AA guns: 66

Short Range

Not Available

Mobility

Maximum speed: 32.0 kt
Turning circle radius: 560 m
Rudder shift time: 4.1 s
Propulsion: 55,000 hp

Detection

Detectability range by sea: 7.7 km
Detectability range by air: 2.9 km
Detectability range by depths: 0.0-2.9 km
Detectability after firing main guns in smoke: 2.9 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s

Slot 3: Repair Party

Charges: 3
HP per second: +188
Duration time: 14.0 s
Reload time: 80.0 s

Slot 4: Main Battery Reload Booster

Main battery reload time: -40%
Total usage time: 60s
Minimum usage time: 1s
Cooldown after use: 5s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This