Almirante Irízar - Tier X Pan-American (Argentinian) Premium Cruiser 1947
Following the end of World War II, British company Vickers-Armstrong developed a new light cruiser (Design 1124A) taking into account the lessons learned from the war. It combined modern fire control with a strong main battery of twelve 152 mm guns and improved 120 mm secondary guns. Created to be modified with different armaments to suit customer needs, the core design was intended to be offered to the major South American navies, including Argentina's. However, due to the acquisition of interwar American light cruisers by these nations, the new design was no longer required.
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Work In Progress
Key Features and Battle Tips
Key Features
- High-DPM Main Battery: Delivers a constant stream of shells to pepper enemies and sustain high damage per minute.
- Unique AP Secondaries: Equipped with enhanced armor-piercing secondary guns, an unusual but dangerous trait for a light cruiser.
- Powerful Combat Instructions: Activating this ability drastically boosts the AP performance and damage output of both the main battery and secondaries.
- Versatile Consumables: Features a strong utility toolkit, including a choice between Hydroacoustic Search or Defensive AA Fire, a Smoke Generator for concealment, and a Repair Party to sustain her health.
- Fragile & Specialized: Lacks torpedo armament entirely, possesses a small hit point pool, weak armor, and a modest top speed.
Battle Tips
- Adapt Your Playstyle: Start the match or hold a flank in a traditional support role. Use island cover or your Smoke Generator to safely rain down shells on enemy targets.
- Time Your Engagements Carefully: Because of your low speed and limited survivability, avoid open-water engagements. Rely on your excellent concealment to pick the perfect moment to strike.
- Punish Broadsides: Wait for enemy ships to show their broadside, then activate your Combat Instructions. The combined burst damage from your main guns and enhanced secondaries can shred targets in a short amount of time.
- Watch the Target's Angle: Your unique secondaries rely on low-caliber AP shells. Their efficiency drops significantly against angled targets, so switch targets or tactics if the enemy bows-in.
- Respect Big Guns: While your Repair Party helps mitigate damage, you remain highly vulnerable to heavy cruisers and battleships. Never overextend into their direct line of fire.
Ship Info
Ship Name:
X Almirante Irizar
Level: 10
WG introduction: May 14, 2026
Base value:
26,000
Estimated release: 15.7
Game Nation:
Pan-American (Argentina)
Armor
Hit points: 40,600
Fires duration: 30 s
Torpedo protection: 4%
Overall armor: 13-88 mm
Hull plating fore/mid/aft: 25/25-88/25-31 mm
Deck plating fore/mid/aft: 25/30/25 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 25-50 mm
Citadel Aft Athwartships: 25-50 mm
Armor Belt: 25-88 mm
Plating: 25 mm
Citadel Deck: 6-76 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
Turrets: 25-51 mm
Tonnage: 15,315 t
Main Battery Armament
4 x 3 152 mm/50 QF Mk.W in a turret:
Firing range: 17.8 km
Reload time: 6.0 s
180-degree turn time: 18.0 s
Maximum dispersion: 156 m
Sigma: 2.05σ
Shell Types
HE Shells
12x 152 mm HE 6crh Mk IV:
Alpha Damage: 2,150
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1150.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 9%
AP Shells
12x 152 mm AP 6crh Mk IV:
Alpha Damage: 2,950
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2314.0
Shell Mass: 45.3 kg
Shell Ricochet At: 45.0°
Shell Speed: 900.0 m/s
Combat Instructions
Activation Effects
Main battery AP shell damage: +30%
Secondary battery AP shell damage: +30%
Maximum secondary battery shell dispersion: -33%
Action time: 60.0 s.
Hit an enemy ship with a main battery shell: 1.2 %
Time before you start losing progress: 30.0 s.
Progress loss per second: 5.0 %
DC Airstrike
Aircraft: PBY Catalina
Plane HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of aircraft in attacking flight: 1
Maximum range: 8.0 km
Number of bombs in payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4,900
Fire chance: 28%
Secondaries
Firing range: 8.3 km
Reload time: 5.0 s
6 x 2 120 mm AP:
Alpha Damage: 2,300
Ammo Type: Armor Piercing
Shell Air Drag: 0.2664
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 2938.0
Shell Mass: 28.21 kg
Shell Ricochet At: 45.0°
Shell Speed: 808.0 m/s
Torpedoes
Not Available
Anti Aircraft Armament
Continuous Damage: 300
Long Range
4 x 3 152 mm/50 QF Mk.W in a turret;
6 x 2 120 mm/45 Mk.IX on a CPXIX mount
6 x 2 120 mm/45 Mk.IX on a CPXIX mount
Action Zone: 3.5-6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1,680
Continuous Damage Per Second: 179
Number of Explosions Per Salvo: 8
Mid Range
6 x 1 40 mm/56 OQF on a Boffin mount;
4 x 2 40 mm/56 OQF Mk.XI on a Mk.V mount:
4 x 2 40 mm/56 OQF Mk.XI on a Mk.V mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 175
Short Range
Not Available
Mobility
Maximum speed: 32.0 kt
Turning circle radius: 690 m
Rudder shift time: 10.0 s
Propulsion: 100,000 hp
Detection
Detectability range by sea: 11.8 km
Detectability after firing a main gun shell: 17.8 km
Detectability after firing main guns in smoke: 5.9 km
Detectability when ship is on fire: 13.8 km
Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability when ship is on fire: 10.5 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
Action time: 28 s
Reload time: 80 s
Regeneration per second: +203 hp/s
Slot 3: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km
Slot 3: Defensive AA Fire
Charges: 3
Action time: 40 s
Reload time: 80 s
Fighters: 3
Slot 4: Smoke Generator
Charges: 3.
Action Time: 20 s.
Reload Time: 160 s.
Radius: 450 m .
Life time: 97 s.


