Wahnsinn: Tier VIII German Chaos Battleship 1944

Wahnsinn: Tier VIII German Chaos Battleship 1944

Wahnsinn: Tier VIII German Chaos Battleship 1944

Wahnsinn's look is inspired by the chaos of a postapocalyptic world.


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Ship Info:

Ship Name: flag Special Battleship VIII Wahnsinn
Level: 8
WG Introduction: September 25th, 2025
Clone of: Zieten
Rarity Level: Soon
Base Value: doubloon 13,000
Estimated Release: 14.11
Nation: flag Germany
Current Development Status: Work in Progress

Armor:

Hit Points: 62,900 hp
Overall: 19-380 mm
Armor Belt: 170-250 mm
Torpedo Bulkhead: 60 mm
Hull Fore: 27-60 mm
Hull Aft: 27 mm
Hull Mid: 32-350 mm
Deck Fore: 27 mm
Deck Aft: 27 mm
Deck Mid: 32 mm
Superstructure: 19 mm
Turrets: 150-380 mm
Torpedo Damage Protection: 22%
Tonnage: 44,120 tn

Main Battery Armament:

3 x 2 406 mm/52 SK L/52 in a turret:
Max Range: 18.0 km
Reload: 25 s
180° Turn Time: 30.0 s
Dispersion: 199 m
Sigma: 1.70σ

Shell Types:

HE Shells:

6x 406 mm Spr.Gr. L/4.4 Kz.
Alpha Damage: 4,800
Alpha Piercing HE: 102.0 mm
Ammo Type: HE
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 1.0
Shell Mass: 1030.0
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 38%

AP Shells:

6x 406 mm P.Spr.Gr. L/4.4 Ausf. B
Alpha Damage: 11,500
Ammo Type: AP
Shell Air Drag: 0.245
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2800.0
Shell Mass: 840.0
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s

Depth Charge Airstrike (ASW):

Aircraft: Fw.200 Condor
Aircraft level: 6
Plane HP: 2000 hp
Reload time: 30 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 10 km
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4,200
Chance of fire: 24%

Torpedo Armament:

2 x 4 533 mm 533 mm Vierling/G7 T1 Ausf.B
Reload: 110 s
180° Turn Time: 7.2 s
Range: 12.0 km
Damage: 16,533 hp
Speed: 50 kts
Visibility Distance: 1.2 km

Secondary Armament:

4 x 2 150 mm Spr.Gr. L/4.5
4 x 1 150 mm Spr.Gr. L/4.5
:
Alpha Damage: 1,700
Range: 7.6 km
Reload: 8.6 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%

8 x 2 105 mm Spr.Gr. Kz.:
Alpha Damage: 1,200
Range: 7.6 km
Reload: 3.4 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%

AA Defense:

Long-Range:

8 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Continuous damage per second: 161
Hit probability: 75%
Action zone: 5.2 km
Number of explosions in a salvo: 8
Damage within an explosion: 1400
Continuous damage: 265
Action zone 3.5 - 5.2 km

Short-Range:

12 x 4 30 mm/45 Flak 103/38 on a quadruple mount
Continuous damage per second: 357
Hit probability: 70%
Action zone: 3.0 km

Mobility:

Maximum Speed: 31 kts
Turning Circle Radius: 820 m
Rudder Shift Time: 15.3 s
Propulsion: 152,000 hp

Detection:

Surface Detectability: 15.3 km
Air Detectability: 11.0 km
Detectability after Firing Main Guns in Smoke: 14.7 km

Available Consumables:

Slot 1: Fast Damage Control Team
Charges: 4
Duration time: 10 s
Reload time: 40 s

Slot 2: Repair Party
Charges: 3
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +314 hp/s

Slot 3: Hydroacoustic Search
Charges: 3
Duration time: 100 s
Detection of ships: 5.5 km
Detection of torpedoes: 3.8 km
Detection of subs at max depth: 2.0 km
Reload time: 120 s

Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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