
Hawaii: Tier X American Premium Cruiser 1951
The last of the Alaska-class cruisers in a command ship configuration with dual-purpose 127 mm main battery guns. The hull of the third ship of the series, Hawaii, remained unfinished for years after her launch in 1945. In the early 1950s, one option considered was a project to complete the cruiser as a large command ship with fully replaced armament—her main battery would have consisted of the newest dual-purpose 127 mm Mark 18 guns. However, the project was canceled in 1953, and the cruiser was scrapped a few years later.


Key Features
Historical Background: Construction began in 1943, remained incomplete at war's end, and was ultimately cancelled in 1947. Considered for conversion to a 'Large Command Ship' in 1951.
Robust Hull: Utilizes the tanky Alaska-class hull with high HP and solid armor protection.
Main Battery: Features good reload speed and solid ballistics.
Alternative Fire Mode: Provides a major boost to reload speed at the cost of reduced range and altered ballistics.
Consumables: Includes Surveillance Radar (Tier X cruiser Salem parameters), Repair Party, and choice between Hydroacoustic Search or Defensive AA Fire.
Gaming Tips
Maximize Close-Range Damage: Use Alternative Fire Mode in close-range engagements to maximize damage output.
Leverage Consumables: Use Surveillance Radar to detect enemies and Repair Party to sustain durability.
Mitigate Size Vulnerability: Utilize Hydroacoustic Search to detect torpedoes early, countering your large size vulnerability.
Positioning: Maintain good positioning to compensate for poor concealment and large size.
Shell Selection: Be aware that HE shell penetration is limited, so choose ammunition wisely based on target.
Team Support: Play as a rapid-firing support cruiser, using your capabilities to assist teammates.
Hawaii Info
Ship Name:
X Hawaii


Level: 10
Rarity Level: Soon
Paper ship: Yes
WoWs introduction: September 28, 2025
Base value:
31,000

Estimated Release: 14.11
Nation:
USA

Current development status: Work in Progress
Armor
Hit points: 71,100
Armour: 16-269 mm
Fires duration: 60 s
Side plating fore/mid/aft: 27/27-229/27-269 mm
Deck plating fore/mid/aft: 27/36/27 mm
Fore Athwartships: 21-260 mm
Aft Athwartships: 51-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Superstructure: 16 mm
Armor Belt: 28-229 mm
Citdel Torpedo Bulkhead: 26 mm
Citadel Deck: 19 mm
Turret Plating: 32 mm
Citadel Bottom: 40 mm
Conning Tower: 269 mm
Torpedo Protection, Damage Reduction: 13%
Main Battert Armament
12x2 127 mm/54 Mk.18 in a turret:
Firing Range: 18.3 km
Reload Time: 6.0 s
180 Degree Turn Time: 4.5 s
Maximum Dispersion: 159 m
Sigma Value: 2.05σ
Shell Types
HE Shells:
24x 127 mm HE Mk.41:
Alpha Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%
AP Shells
24x 127 mm AP Mk.38:
Alpha Damage: 2,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2298.0
Shell Mass: 31.75 kg
Shell Ricochet At: 45.0°
Shell Speed: 808.0 m/s
Alternative Fire Mode - Modified Shells
Press button to activate Modified Shells
Have different characteristics from conventional shells.
Reload time: 3.0 s
Burst interval: 1.0 s
Shots in the series: 1
Depth Charge Airstrike:
Consolidated PB4Y-2 Privateer
Plane HP: 2000 s
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4,900
Chance of fire: 28%
Anti Aircraft Defence
Long Range:
12x2 127 mm:
Firing Range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 308
Damage Caused by Shell Explosions: 1750
Number of Explosions Per Salvo: 11
Coninuous Damage: 481
Action Zone: 3.5-6.0 km
Mid Range:
6x2 76.2 mm:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 340
Mobility
Maximum speed: 33.0 kt
Turning circle radius: 840 m
Rudder shift time: 13.8 s
Propulsion: 180,000 hp
Detection
Surface Detectability: 15.0 km
Air Detectability: 9.3 km
Detectability after Firing Main Guns in Smoke: 8.2 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +355.5 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300%
Slot 4: Surveillance Radar:
Charges 3
Action time 40 s
Reload time 120 s
Detection of ships 8.5 km