Bremen: Tier X German Premium Cruiser 1945

Bremen: Tier X German Premium Cruiser 1945

Bremen: Tier X German Premium Cruiser 1945

A powerful light cruiser and a further development of the "K cruiser" design. In 1936, the Kriegsmarine command considered building another pair of Admiral Hipper-class ships, designated as cruisers "K" and "L." They were conceived as light cruisers armed with twelve 149 mm guns in triple-gun mounts. If this project had been implemented, the next step could have been a ship of even greater displacement with a main battery comprising quadruple-gun turrets.


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Key Features

  • Sixteen 150mm guns in four quadruple turrets
  • Improved HE shell penetration (typical for German cruisers)
  • Very good AP shell penetration for their size
  • Large number of long-range torpedo tubes
  • Flat shell ballistics for accurate long-range fire
  • Improved German Hydroacoustic Search
  • Typical consumable setup: Repair Party, Damage Control Party, choice between Fighter or Spotting Aircraft, and choice between Defensive AA Fire and Hydroacoustic Search

  • Battle Tips

  • Fight primarily at long range to leverage your shell ballistics and torpedo range
  • Use your improved HE penetration to effectively engage all target types
  • Switch to AP shells in suitable scenarios for maximum damage
  • Be aware of your large size and poor concealment - you will be a primary target
  • Use your Hydroacoustic Search when pushing or defending against destroyers
  • Avoid close-range encounters where your size makes you vulnerable
  • Use terrain and positioning to compensate for below-average handling
  • Press the attack when needed using your armor scheme and Hydroacoustic Search

  • Ship Info

    Ship name: flag Special Cruiser X Bremen
    Level: 10
    WG introduction: September 28th, 2025
    Paper ship: Yes
    Rarity Level: Soon
    Base value: doubloon 31,000
    Estimated Release: 14.11
    Nation:flag Germany
    Current development status: Work in Progress

    Armor

    Hit Points: 51,700 hp
    Overall: 13-150 mm
    Fires duration: 30 s.
    Side plating fore/mid/aft: 25-40/30-103/25-90 mm
    Deck plating fore/mid/aft: 25/30/25 mm
    Fore Athwartships: 50-130 mm
    Aft Athwartships: 51-260 mm
    Citadel Fore Athwartships: 40-130 mm
    Citadel Aft Athwartships: 20-130 mm
    Armor Belt: 30-130 mm
    Citdel Torpedo Bulkhead: 20 mm
    Armored Deck Slopes: 60 mm
    Deck Plating: Mid 60 mm
    Superstructure: 13 mm
    Turret Plating: 20-30mm
    Citadel Bottom: 40 mm
    Torpedo Damage Protection: 16%

    Main Battery Armament

    4x4 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
    Range: 18.1 km
    Reload: 6.0 s
    180° Turn Time: 23.7 s
    Dispersion at Max Range: 158 m
    Sigma: 2.05σ

    Shell Types

    HE Shells

    16x 150 mm Spr.Gr. L/4.4 Kz.:
    Alpha Damage: 1,700
    Alpha Piercing HE: 38.0 mm
    Ammo Type: High Explosive
    Shell Air Drag: 0.29
    Shell Always Ricochet At: 60.0°
    Normalization: 8.0°
    Shell Detonator: 0.01
    Shell Detonator Threshold: 2.0
    Shell Diameter: 150 mm
    Shell Krupp: 1150.0
    Shell Mass: 45.5 kg
    Shell Ricochet At: 91.0°
    Shell Speed: 960.0 m/s
    Burn Probability: 8%

    AP Shells

    16x 150 mm P.Spr.Gr. L/3.7:
    Alpha Damage: 3,900
    Ammo Type: Armor Piercing
    Shell Air Drag: 0.29
    Shell Always Ricochet At: 60.0°
    Normalization: 8.5°
    Shell Detonator: 0.025
    Shell Detonator Threshold: 25.0
    Shell Diameter: 150 mm
    Shell Krupp: 2300.0
    Shell Mass: 45.5 kg
    Shell Ricochet At: 45.0°
    Shell Speed: 960.0 m/s

    Depth Charge Airstrike

    Fw.200 Condor
    Plane HP: 2000 hp
    Range: 8.0 km
    Reload: 30.0 s
    Number of Bombs in Payload: 2x SC-300
    Maximum bomb damage: 4900
    Available flights: 2
    Number of Aircraft in Attacking Flight: 1
    Chance of causing fire: 28.0%

    Secondaries

    10x2 128 mm Spr.Gr. Kz.:
    Max HE Shell Damage: 1500
    Range: 8.3 km
    Reload: 4.0 s
    Alpha Piercing HE: 32.0 mm
    Ammo Type: High Explosive
    Shell Speed: 900.0 m/s
    Burn Probability: 5%

    Torpedoes

    4×5 533 mm Fünfling/G7 T1 Ausf. C:
    Reload: 119 s
    180° Turn Time: 7.2 s
    Range: 12 km
    Damage: 13,700 hp
    Speed: 64 kts
    Visibility Distance: 1.3 km

    AA Defence

    Long Range:

    10x2 128.0 mm:
    Firing range: 6.0 km
    Hit Probability: 90%
    Damage Within an Explosion: 1610
    Damage by long-range AA guns: 140
    Number of Explosions Per Salvo: 6
    Continuous Damage: 464
    Action Zone: 3.5 - 6.0 km

    Mid Range:

    8x2 55.0 mm:
    Firing range: 4.0 km
    Damage by mid-range AA guns: 315
    Hit Probability: 90%

    Short Range:

    18x2 30.0 mm:
    Firing range: 3.0 km
    Damage by mid-range AA guns: 350
    Hit Probability: 85%

    Mobility

    Maximum speed: 32.5 knots
    Turning circle radius: 840 m
    Rudder shift time: 11.6 s
    Propulsion: 165,000 hp

    Detection

    Surface Detectability: 16.2 km
    Air Detectability: 9.9 km
    Detectability by enemy subs: 0-9.9 km
    Detectability whilst firing in smoke: 9.8 km

    Available Consumables

    Slot 1: Damage Control Party:

    Charges: Infinite
    Work Time: 5 s
    Reload Time: 60 s

    Slot 2: Repair Party:

    Charges: 3
    Action time: 28 s
    Reload time: 80 s
    HP per Second: 258.5 p/s

    Slot 3: Hydroacoustic Search:

    Charges: 3
    Action time: 120 s
    Reload Time: 120 s
    Sub spotting range at max depth: 2.0 km
    Detection Range Torpedoes: 4.0 km
    Detection Range Ships: 6.0 km

    Slot 3: Defensive AA:

    Charges: 3
    Action time: 40 s
    Reload Time: 80 s
    Average AA Damage: +50%
    Damage from medium- and long range Shell Explosions: +300%

    Slot 4: Fighter:

    Charges: 3
    Action time: 60 s
    Reload time: 90 s
    Radius: 3 km
    Fighters: 4

    Slot 4: Spotter Plane:

    Charges: 4.
    Main battery firing range: +20%
    Action time: 100s.
    Reload: 240s.
    Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
    Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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