Bremen: Tier X German Premium Cruiser 1945

Bremen: Tier X German Premium Cruiser 1945

Bremen: Tier X German Premium Cruiser 1945

A powerful light cruiser and a further development of the "K cruiser" design. In 1936, the Kriegsmarine command considered building another pair of Admiral Hipper-class ships, designated as cruisers "K" and "L." They were conceived as light cruisers armed with twelve 149 mm guns in triple-gun mounts. If this project had been implemented, the next step could have been a ship of even greater displacement with a main battery comprising quadruple-gun turrets.


{tocify} $title={Table of Contents}

Flip your mobile device to landscape for better viewing.

Key Features

  • Sixteen 150mm guns in four quadruple turrets
  • Improved HE shell penetration (typical for German cruisers)
  • Very good AP shell penetration for their size
  • Large number of long-range torpedo tubes
  • Flat shell ballistics for accurate long-range fire
  • Improved German Hydroacoustic Search
  • Typical consumable setup: Repair Party, Damage Control Party, choice between Fighter or Spotting Aircraft, and choice between Defensive AA Fire and Hydroacoustic Search

  • Battle Tips

  • Fight primarily at long range to leverage your shell ballistics and torpedo range
  • Use your improved HE penetration to effectively engage all target types
  • Switch to AP shells in suitable scenarios for maximum damage
  • Be aware of your large size and poor concealment - you will be a primary target
  • Use your Hydroacoustic Search when pushing or defending against destroyers
  • Avoid close-range encounters where your size makes you vulnerable
  • Use terrain and positioning to compensate for below-average handling
  • Press the attack when needed using your armor scheme and Hydroacoustic Search

  • Ship Info

    Ship name: flag Special Cruiser X Bremen
    Level: 10
    WG introduction: August 28th, 2025
    Paper ship: Yes
    Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
    Bremen Golden Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
    Base value: doubloon31,000
    Bremen Resource cost during 14.11: 39,000 Steel
    Estimated Release: 14.11
    Nation:flag Germany
    Current development status of Bremen: Released

    Bremen Golden

    Will be available to obtain during the 14.11 holiday (Christmas) celebrations. Event Page
    Bremen Golden: Tier X German Premium Cruiser 1945

    Armor

    Bremen: Tier X German Premium Cruiser Armor
    Hit Points: 51,700 hp
    Overall: 13-150 mm
    Fires duration: 30 s.
    Torpedo Damage Protection: 16%
    Side plating fore/mid/aft: 25-40/30-130/25-90 mm
    Deck plating fore/mid/aft: 25/30/25 mm
    Fore Athwartships: 50-130 mm
    Aft Athwartships: 51-260 mm
    Citadel Fore Athwartships: 40-130 mm
    Citadel Aft Athwartships: 20-130 mm
    Armor Belt: 30-130 mm
    Citdel Torpedo Bulkhead: 20 mm
    Armored Deck Slopes: 60 mm
    Deck Plating: Mid 60 mm
    Superstructure: 13 mm
    Turret Plating: 20-30mm
    Citadel Bottom: 40 mm
    Tonnage: 22,204 tn

    Main Battery Armament

    4x4 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
    Range: 18.1 km
    Reload: 5.3 s
    180° Turn Time: 23.7 s
    Dispersion at Max Range: 158 m
    Sigma: 2.05σ

    Shell Types

    HE Shells

    16x 150 mm Spr.Gr. L/4.4 Kz.:
    Alpha Damage: 1,700
    Alpha Piercing HE: 38.0 mm
    Ammo Type: High Explosive
    Shell Air Drag: 0.29
    Shell Always Ricochet At: 60.0°
    Normalization: 8.0°
    Shell Detonator: 0.01
    Shell Detonator Threshold: 2.0
    Shell Diameter: 150 mm
    Shell Krupp: 1150.0
    Shell Mass: 45.5 kg
    Shell Ricochet At: 91.0°
    Shell Speed: 960.0 m/s
    Burn Probability: 8%

    AP Shells

    16x 150 mm P.Spr.Gr. L/3.7:
    Alpha Damage: 3,900
    Ammo Type: Armor Piercing
    Shell Air Drag: 0.29
    Shell Always Ricochet At: 60.0°
    Normalization: 8.5°
    Shell Detonator: 0.025
    Shell Detonator Threshold: 25.0
    Shell Diameter: 150 mm
    Shell Krupp: 2300.0
    Shell Mass: 45.5 kg
    Shell Ricochet At: 45.0°
    Shell Speed: 960.0 m/s

    Depth Charge Airstrike

    Fw.200 Condor
    Plane HP: 2000 hp
    Range: 8.0 km
    Reload: 30.0 s
    Number of Bombs in Payload: 2x SC-300
    Maximum bomb damage: 4900
    Available flights: 2
    Number of Aircraft in Attacking Flight: 1
    Chance of causing fire: 28.0%

    Secondaries

    10x2 128 mm Spr.Gr. Kz.:
    Max HE Shell Damage: 1500
    Range: 8.3 km
    Reload: 4.0 s
    Alpha Piercing HE: 32.0 mm
    Ammo Type: High Explosive
    Shell Speed: 900.0 m/s
    Burn Probability: 5%

    Torpedoes

    4×5 533 mm Fünfling/G7 T1 Ausf. C:
    Reload: 119 s
    180° Turn Time: 7.2 s
    Range: 12 km
    Damage: 13,700 hp
    Speed: 64 kts
    Visibility Distance: 1.3 km

    AA Defence

    Long Range:

    10x2  128 mm/61 KM40 in a turret:
    Firing range: 6.0 km
    Hit Probability: 90%
    Damage Within an Explosion: 1610
    Damage by long-range AA guns: 140
    Number of Explosions Per Salvo: 6
    Continuous Damage: 464
    Action Zone: 3.5 - 6.0 km

    Mid Range:

    8x2 55 mm/77 Gerät 58 on a twin mount:
    Firing range: 4.0 km
    Damage by mid-range AA guns: 315
    Hit Probability: 90%

    Short Range:

    18x2 30 mm/45 Flak 103/38 on a twin mount:
    Firing range: 3.0 km
    Damage by mid-range AA guns: 350
    Hit Probability: 85%

    Mobility

    Maximum speed: 32.5 knots
    Turning circle radius: 840 m
    Rudder shift time: 11.6 s
    Propulsion: 165,000 hp

    Detection

    Surface Detectability: 16.2 km
    Air Detectability: 9.9 km
    Detectability by enemy subs: 0-9.9 km
    Detectability whilst firing in smoke: 9.8 km

    Available Consumables

    Slot 1: Damage Control Party:

    Charges: Infinite
    Work Time: 5 s
    Reload Time: 60 s

    Slot 2: Repair Party:

    Charges: 3
    Action time: 28 s
    Reload time: 80 s
    HP per Second: 258.5 p/s

    Slot 3: Hydroacoustic Search:

    Charges: 3
    Action time: 120 s
    Reload Time: 120 s
    Sub spotting range at max depth: 2.0 km
    Detection Range Torpedoes: 4.0 km
    Detection Range Ships: 6.0 km

    Slot 3: Defensive AA:

    Charges: 3
    Action time: 40 s
    Reload Time: 80 s
    Average AA Damage: +50%
    Damage from medium- and long range Shell Explosions: +300%

    Slot 4: Fighter:

    Charges: 3
    Action time: 60 s
    Reload time: 90 s
    Radius: 3 km
    Fighters: 4

    Slot 4: Spotter Plane:

    Charges: 4.
    Main battery firing range: +20%
    Action time: 100s.
    Reload: 240s.
    Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

    😃Thank you for your comment, it will be added asap.✅
    If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

    Post a Comment (0)
    Previous Post Next Post

    Share This