Aki: Tier X Japanese Premium Hybrid Battleship 1945

Aki: Tier X Japanese Premium Hybrid Battleship 1945

Aki: Tier X Japanese Premium Hybrid Battleship 1945

A large hybrid battleship and a hypothetical option considered for converting a Yamato-class battleship into an aircraft-carrying ship. After the loss of four aircraft carriers at Midway in 1942, Japan found itself in desperate need of new ships of this type. At the same time, the prospect of a classic major engagement between battle fleets was becoming increasingly unlikely. In these circumstances, following the 1944 conversion of the Ise-class ships into hybrid battleships, it was conceivable that more powerful and modern battleships might also have been converted.


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Aki: Tier X Japanese Premium Hybrid Battleship 1945 #2

Key Features

  • Six 460mm guns in two forward triple turrets
  • Forward gun placement minimizes exposure of vulnerable areas
  • More accurate main guns than Yamato with 28-second reload time
  • Access to HE dive bomber squadron for targeting beyond main gun range
  • Bomber squadron drops large number of bombs with decent damage and penetration
  • Solid armor and Repair Party consumable
  • Battleship-like playstyle among hybrid ships

Battle Tips

  • Use your forward-placed guns to fire without exposing vulnerable cheek armor
  • Play at a safe distance due to your weak citadel protection
  • Utilize your dive bombers to attack targets beyond your main gun range
  • Account for the long fall time of bombs when aiming aircraft attacks
  • Be aware of your main guns' shorter range and slow turret traverse
  • Use a bow-in pushing strategy only when absolutely necessary
  • Position carefully as you may struggle to react to surprise developments
  • Leverage your accurate guns to deliver devastating salvos against targets

Aki Info:

Ship Name: flag Special Battleship X Aki
Level: 10
Rarity Level: Soon
Paper ship: Yes
Estimated ship release: 14.11
Base value: doubloon 31,000
Nation: flag Japan
Current development status: Work in Progress

Armor:

Health points: 102,300
Armour: 19-650 mm
Fires duration: 60 s
Side plating fore/mid/aft: 32/32-410/32 mm
Deck plating fore/mid/aft end deck: 32/50-57/50 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel fore athwartships: 100-350 mm
Citadel aft athwartships: 100-350 mm
Citadel armoured deck slopes: 230-340 mm
Superstructure: 19 mm
Citadel Armor belt: 32-410 mm
Citadel deck: 200 mm
Citadel bottom: 50-80 mm
Turret plating: 190-650 mm
Torpedo Damage Reduction: 55%

Main Battery Armament:

2x3 460 mm/45 Type 94 in a triple turret:
Firing Range: 26.1 km.
Reload Time: 28 s
180 Degree Turn Time: 60 s
Maximum Dispersion: 246 m
Sigma Value: 2.10σ

Shell Types

HE Shells:

HE Shells: 9x 460 mm HE Type0:
Alpha Damage: 7,300
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.543
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 460 mm
Shell Krupp: 240.0
Shell Mass: 1360.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 805.0 m/s
Burn Probability: 35%

AP Shells

AP Shells: 9x 460 mm AP/APC Type91:
Alpha Damage: 14,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.292
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 77.0
Shell Diameter: 460 mm
Shell Krupp: 2574.0
Shell Mass: 1460.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 780.0 m/s

Aircraft:

Dive Bombers

Hit points: 1,550
Cruising speed: 133.0 knots
Maximum speed: 173 knots
Engine boost time: 10 s
Engine boost reload time: 20 s
Aircraft preparation: 8/200 s
Size of attacking flight: 8
Aircraft per squadron: 8
Aircraft on deck: 8
Aircraft restoration time: 200 s
Detectability range: 10 km
Number of aircraft on deck: .

HE Bombs

Bombs in payload: 2x Type 99 No. 80 Mk. 11
Bomb type: HE
Maximum bomb damage: 5,500
Armor penetration: 41 mm
Chance to cause fire: 24 %

Depth Charges Airstrike:

Kawanishi H6K
Plane HP: 2000 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs per payload: 2x Type 1 No. 25 Mk 2 mod. 1
Max Bomb Damage: 4900
Max Range: 11 km
Reload: 30 s
Chance of fire: 28%

Secondary Armament:

2x3 155 mm HE Type0:
Max HE Shell Damage: 2,600
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 925.0 m/s
Chance of causing fire: 10%

6x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Chance of causing fire: 8%

6x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 7.3 km
Reload: 7.5 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Chance of causing fire: 8%

AA Defence:

Long Range:

6x2 127 mm/:
6x2 127 mm:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 140
Number of Explosions Per Salvo: 8
Continuous damage: 329
Action Zone: 3.5-5.8 km

Mid Range:

14x2 40.0 mm:
Firing Range: 3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 256

Short Range

14x1 25 mm:
36x3 25 mm:
2x2 13.2 mm:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 295

Mobility:

Maximum speed: 27.0 kt.
Turning circle radius: 920 m.
Rudder shift time: 18.7 s.
Propulsion: 158,000 hp.

Detection:

Surface Detectability: 17.6 km
Air Detectability: 10.0 km
Detectability after Firing Main Guns in Smoke: 19.4 km

Consumables:

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 10 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 4
Action Time: 28 s
Reload Time: 80 s
HP per Second: +511 hp/sec
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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