Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser 1944
A heavy cruiser that could have been designed and built in the Netherlands as a scaled-down version of the Project 1047. In the 1970s, she could have been sold to Peru alongside several other ships formerly in service with the Royal Netherlands Navy. For a ship of the 1940s, the cruiser features strong armor and relatively effective anti-aircraft defenses.
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    Closed test 14.9 Changes
- HE Shell Nerf: Reduced damage (2,850 to 2,700) and fire chance (13% to 11%)
 - Impact: The ship will be less effective at setting fires and dealing consistent HE damage.
 - AP Shell Nerf: Reduced damage (4,800 to 4,550) and penetration
 - Impact: The ship will be less effective against armored targets and will need to be more selective with AP usage.
 - Combat Instructions Rework:
            
- Progress now based on main battery hits (1% per hit) instead of ship destruction
 - Progress from potential damage increased (0.2% to 0.4% per 1000 damage)
 
 - Impact: The ship's special ability will now reward consistent gun performance rather than kill-securing, encouraging more active gameplay.
 
Key features
- Heavy protection with improved deck plating (up to 40mm), good belt armor, and reinforced bow/aft armor
 - Solid AA capability typical of Dutch cruisers
 - Access to conventional Repair Party
 - Choice between Hydroacoustic Search or Defensive AA Fire
 - Main battery of nine 203mm guns with regular cruiser dispersion formula
 - Improved AP shells with better ricochet angles and penetration
 - Combat Instructions that significantly improve reload speed (charged by Potential Damage and destroying ships)
 
Gameplay Tips
- Best suited for low to medium range combat
 - Focus on firing AP shells at broadsided enemies
 - Make shots count due to limited range and slow reload
 - Use sturdy survivability to create space for your team
 - Leverage Combat Instructions by drawing fire for teammates
 - Be cautious of overextending - while durable, it's still a cruiser with limited maneuverability
 - Choose consumables (Hydro/AA) based on expected threats
 
Ship Info:
Ship Name: 
 
 VIII Comandante Aguirre
 
 VIII Comandante AguirreLevel: 8
WG introduction: July 31st, 2025
Rarity Level: Common Ship. Always or frequently available through regular gameplay. Designed to be broadly accessible.
Status during tests: 
 Special Cruiser
 Special CruiserEstimated ship release: 14.9
Base value: 
11,000
11,000Nation: 
 Pan-America 
 Peru
 Pan-America Current development status: Work in Progress
Armor
Health: 42,200
Overall: 25 mm
Fires duration: 30 s
Hull Fore/Mid/Aft: 25-50/27-40/25-50 mm
Deck Fore/Mid/Aft: 25/40/26 mm
Superstructure: 16 mm
Armor Belt: 40~200 mm
Fore Athwartships: 50~200 mm
Aft Athwartships: 50~200 mm mm
Citadel Fore Athwartships: 40 mm
Citadel Aft Athwartships: 40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 70~150 mm
Torpedo Damage Reduction: 19%
Tonnage: 19,954 tn
Main Battery Armament
3x3 203 mm/60 SK C/34 on a turret mount:
Firing Range: 15.1 km
Reload Time: 18.5 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 137 m
Sigma Value: 2.0σ
Shell Types
HE Shells
9 x 203 mm Spr.Gr. L/4.7 Kz
Alpha Damage: 2,700
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.263
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 32.0
Shell Mass: 110.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 11%
AP Shells
9 x 203 mm P.Spr.Gr. L/4.8
Alpha Damage: 4,550
Ammo Type: Armor Piercing
Shell Air Drag: 0.263
Shell Always Ricochet At: 65.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 2977.0
Shell Mass: 110.0 kg
Shell Ricochet At: 50.0°
Shell Speed: 925.0 m/s
Combat Instructions - Immediate Main Battery Reload
Press  button to activate combat instructions
Activation Effect
Main battery reload time: -70.0%
Action time: 20.0 s
Activation conditions
Receive 1000 HP of potential damage: 0.04%
The Combat Instructions meter now fills by 1% for each main battery shell hit
Effect when conditions are not met
Time before you start losing progress: 50.0 s
Progress loss per second: 5.0%
Secondary Armament:
4 x 2 120 mm HE Brisantgranaat:
Range: 7.6 km.
Reload: 3 s.
Damage: 1700.
Chance of Fire: 7%.
HE Armour Penetration: 20 mm.
Shell Velocity: 850 m/s.
Depth Charge Airstrike:
Plane: Consolidated PB4Y-2 Privateer
Aircraft HP: 2000
Max Range: 7.0 km
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x 650 lb Depth Bomb
Max Bomb Damage: 4200
Burn Probability: 24%
AA Defence:
Long Range:
4x2 120 mm/50 Model 1942 in a turret:
Action Zone: 6.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 119
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: soon
Action zone: 3.5 - 6.0 km.
Medium Range:
10x2 40 mm/56 Bofors Model 1936 on a twin mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 186
Short Range:
14x2 20 mm Oerlikon on a Mk.20 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 182
Mobility:
Maximum speed: 32.5 kts
Turning circle radius: 730 m
Rudder shift time: 11.1 s
Propulsion: 140,000 hp
Detection:
Surface detectability: 13.3 km
Air detectability: 9.9 km
Detectability after firing main guns in smoke: 8.0 km
Consumables:
Slot 1: Damage Control Party:
Charges: Infinite
Action time: 5 s
Reload time: 60 s
Slot 2: Repair Party:
Charges: 3
Action time: 28 s
Reload time: 80 s
HP per second: 233.0 hp/s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km
Slot 3: Defensive AA fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
    
   



Reload should be faster if the F key activation requirement is gonna be destroying and enemy ship
ReplyDeleteReload time will be cut by -70% of 18.5s = 5.5s if you destroy an enemy ship 100%
Delete