Conte Verde - Tier X Italian Battleship
Based on a proposal by Italian engineer Ferdinando Cassone, this concept envisioned constructing the largest possible warship within Italy’s shipbuilding capabilities in order to offset the country’s relatively limited naval industrial capacity. Such a vessel might have been laid down before the Washington Naval Treaty came into force and later modernized. In this hypothetical reconstruction, the ship would have received a large battery of 203 mm guns along with significantly improved secondary and anti-aircraft armament, reflecting developments in naval warfare during the late 1930s and 1940s.
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Work In Progress
Key Features and Battle Tips
Key Features
- Main Battery: 16x 203mm guns with SAP shells, high accuracy, and fast reload.
- Ballistics: Good shell velocity but limited base firing range.
- Mobility: High maximum speed, though maneuverability is below average.
- Survivability: Low armor with vulnerable extremities; less durable than typical same-tier battleships.
Battle Tips
- Target Selection: Focus on destroyers and lightly armored ships to maximize SAP damage. Target unsaturated hull sections for consistent hits.
- Positioning: Avoid standard battleship tanking. Use high speed to find early-game positions that mitigate your low durability.
- Range Management: Utilize the Spotting Aircraft to compensate for short range, or use your speed to close the distance and disengage quickly.
- Playstyle: Treat the ship as a battleship-cruiser hybrid; play like a scaled-up version of the Tier X Battleship Irresistible with an Italian focus on burst SAP damage.
Ship Info
Ship Name:
X Conte Verde
Level: 10
WG introduction: April 2, 2026
Base value:
31,000
Estimated release: 15.5
Game Nation:
Italian
Armor
Hit points: 72,500
Fires duration: 60 s
Fore-Aft end Plating: 25 mm
Torpedo protection. Damage reduction: 33%
Main Battery Armament
4 x 4 203mm:
Firing range: 17.4 km
Reload time: 17.5 s
180-degree turn time: 30.0 s
Maximum dispersion: 194 m
Sigma: 1.80σ
Shell Types
AP Shells
16x 203 mm AP:
Alpha Damage: 4,800
Ammo Type: Armor Piercing
Shell Speed: 910.0 m/s
SAP Shells
16x 203 mm SAP:
Alpha Damage: 5,000
Alpha Piercing CS: 54.0 mm
Ammo Type: Semi Armor Piercing
Shell Speed: 950.0 m/s
Torpedoes
Not available
Airstrike
Airstrike range: 11.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x
Maximum bomb damage: 4,900
Armor penetration capacity: soon mm
Chances of causing a fire on target: 28.0%
Depth Charges
Not available
Secondaries
8 x 3 135 mm HE:
Range: 7.3 km
Reload: 6.1 s
Max HE Shell Damage: 1,950
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Velocity: 875.0 m/s
Burn Probability: 9.0%
Anti Aircraft Armament
Continuous damage: 374
Long Range
8 x 3 130 mm:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1,750
Damage by long-range AA guns: 196
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 35%
Mid Range
30 x 2 37 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 385
Short Range
10 x 5 20 mm:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 123
Mobility
Maximum speed: 35.0 kt
Turning circle radius: 1000 m
Rudder shift time: 17.0 s
Propulsion: soon hp
Detection
Detectability range by sea: 16.1 km
Detectability after firing a main gun shell: 17.4 km
Detectability after firing main guns in smoke: 10.8 km
Detectability when ship is on fire: 18.1 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Combat Instructions
Not available
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 4
HP per second: +362
Duration time: 28 s
Reload time: 80 s
Slot 3: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3
Slot 3: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%


