Amiral Lartigue: Tier X French Premium Hybrid Cruiser 1945
The French Navy's fast hybrid cruiser project, designed based on the concept of the "Atlantic cruiser-aircraft carrier" developed in Germany in 1942. Most of the original armament was replaced with French artillery systems. The main battery is concentrated on the bow and consists of six 330 mm guns.
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CT 14.6 Changes
- Main battery parameters changed:
- Reload time reduced: 22 to 16s
- Range increased: 20.1 to 21.2km
- Skip Bomber parameters changed:
- Squadron restoration time reduced: 270 to 240s
- Number of flights reduced: 2 to 1
- Number of planes in squadron increased: 5 to 6
- Bomb damage increased: 8,100 to 9,600
- Bomb chance of causing fire increased: 46 to 55%
- Bomb armor penetration capabilities increased: 55 to 62mm
- Number of skips increased: 1 to 2
- Bombers are now equipped with JATO boosters
- Combat Air Patrol consumable added with following parameters:
- Action time: 150s
- Cooldown time: 10s
- Action Radius: 3.6km
- Number of fighters: 9
- Time before attack: 2.5s
- Can only detect ships up to a maximum range of 2km, similar to Bearn and Essex line.
- Charges: 8.
Amiral Lartigue Gameplay Overview
Compared to Hildebrand, Amiral Lartigue focuses much more on her main guns rather than her aircraft, evidenced by their high accuracy and range. She retains the typical French cruiser Engine Boost, allowing her to redeploy rapidly to keep her guns in play.
To further enhance her ability to impact the battle, she has improved plating thickness on her hangar deck, allowing her some resistance to long-range fire that otherwise would deal significant damage. This, along with her high hitpoint pool should ensure she maintains her ability to impact the battle throughout.
However, she also lacks the Hydroacoustic search typical of German cruisers, meaning torpedoes are a significant threat given her large size and poor agility. Her high base detection range will also make it more difficult to surprise your enemies.
She carries a single aircraft squadron of skip bombers split into two strikes. They are fast aircraft with bombs that have decent potential alpha damage, allowing them to make strong hits on the enemy. Players must be careful, however, as the squadron has a long cooldown meaning you must pick the right moment to deploy them.
Overall, Amiral Lartigue focuses more on her main guns to impact the battle from mid to long range, while having a powerful alternative weapon in the form of her aircraft when the situation suits them.
Ship Information
Ship Name:

X Amiral Lartigue
Level: 10
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
WG Introduction: May 8th, 2025
Status During Tests:
Special
Release: 14.7
Base Value:

31,000
Nation:

France
Current Status: Work in Progress
Armor
Hit Points: 63,650 hp
Fires Duration: 60 s
Overall: 16-335 mm
Hull Plating fore/mid/aft: 25/30-190/25 mm
Deck Plating fore/mid/aft: 25/30/25 mm
Citadel Fore Athwartship: 25-100 mm
Citadel Aft Athwartship: 25-100 mm
Armor Belt: 30-190 mm
Armor Belt: 30-190 mm
Torpedo Bulkhead: 80 mm
Citadel Torpedo Bulkhead: 45-60 mm
Superstructure: 19 mm
Flight Deck: 32 mm
Armored Deck Slopes: 80 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Turrets: 150-335 mm
Torpedo Damage Protection: 37%
Tonnage: 36,000 tn
Main Battery Armament
3x3 330 mm/50 Mle 1931 in a turret:
Max Range: 20.2 km
Reload: 16 s
180° Turn Time: 30 s
Dispersion at Max Range: 172 m
Sigma: 2.05σ
Shell Types
HE Shells
9x 330 mm HE OEA Mle 1935:
Alpha Damage: 4,800
Maximum Damage per Salvo: 43,200
Maximum Damage Per Minute (DPM): 117,818
Alpha Piercing HE: 55.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2926
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 330 mm
Shell Krupp: 385.0
Shell Mass: 552.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 885.0 m/s
Burn Probability: 35%
AP Shells
9x 330 mm AP OPfK Mle 1935:
Alpha Damage: 9,700
Maximum Damage per Salvo: 87,300
Maximum Damage Per Minute (DPM): 238,091
Ammo Type: Armor Piercing
Shell Air Drag: 0.2801
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 55.0
Shell Diameter: 330 mm
Shell Krupp: 2428.0
Shell Mass: 560.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 870.0 m/s
Air Wing
Skip Bombers - SNCASE SE.580
Plane Hit Points: 1720
Cruising Speed: 174.0 knots
Maximum Speed: 209.0 knots
Number of flights reduced: 1
Size of Attacking Flight: 6
Aircraft per Squadron: 10
Number of Aircraft on Deck: 10
Aircraft Restoration Time: 10/240 s
Detectability Range: 10.0 km
Bombs in Payload: 1x 500-kg G.P. Mle 1930
Bomb type: HE (High Explosive)
Burn Probability: 46%
Maximum Bomb Damage: 9,600
Armor Penetration: 62 mm
Chance to Cause Fire: 55.0 %
Skips Count: 2
Depth Charges Airstrike
Aircraft HP: 2,000 - LeO H-470
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x 650 lb Bomb Mk 55
Max Bomb Damage: 4900
Max Range: 8 km
Reload: 30 s
Burn Probability: 28%
Secondary Armament
8x2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount
Damage: 1,400 hp
Range: 8.3 km
Reload: 3.0 s
Chance of Fire: 5%
HE Armour Penetration: 17 mm
Shell Velocity: 855 m/s
8x2 150 mm/55 SK C/28 on a Dop. MPL C/36 mount
Damage: 1,700 hp
Range: 8.3 km
Reload: 7.5 s
Chance of Fire: 8%
HE Armour Penetration: 38 mm
Shell Velocity: 875 m/s
Anti Aircraft Defense
Long Range:
8x2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Caused by Shell Explosions: 1470
Damage by Zone Area AA: 144
Continuous Damage: soon hp
Number of Explosions Per Salvo: 6
Mid Range:
6x2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Action Zone: 3.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 266
Mobility
Maximum Speed: 34.0 kts
Turning Circle Radius: 880 m
Rudder Shift Time: 14.1 s
Propulsion: 176,000 hp
Detection
Surface Detectability: 16.1 km
Air Detectability: 10.7 km
Detectability after Firing Main Guns in Smoke: 13.8 km
Available Consumables
Slot 1: Damage Control Party
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party
Charges: 3
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +318.25 hp/s
Slot 3: Engine Boost
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot ?: Combat Air Patrol:
Charges: 8.
Action time: 150s
Cooldown time: 10s
Action Radius: 3.6km
Number of fighters: 9
Time before attack: 2.5s
Can only detect ships up to a maximum range of 2km, similar to Bearn and Essex line.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.