Kléber TE: Tier X French Tournament Destroyer 1940
Kleber TE is a tournament edition clone of a ship for the purpose of testing new mechanics and ship contents in tournaments.
A glass cannon to be played close to objectives. A strong toolbox of consumables in combination with Combat Instructions and low main battery range gear this ship towards decisive engagements against enemy destroyers. 12km range torpedoes allow the ship to retain some effectiveness outside of contesting objectives.
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Notice
Compared to the standard Kléber, TE version will have the following additional changes:
- The ship won't have signature French saturation.
- It won't be possible to mount either Gun Fire Control System Modification 2 or Improved Camouflage Patterns in the 6th slot for Upgrades.
Kléber Info
Ship Name:
X Kléber TE


Level: 10
WGG Introduction: April 9th, 2025
Base Value: TBA
Estimated Release: TBA
Nation:
France

Current development status: WIP
Armor
Hit Points: 21,900 hp
Overall: 10-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 10 mm
Superstructure: 13 mm
Tonnage: 4.108 t
Main Battery Armament
4x2 139 mm/50 Mle 1934 R1938 on an Mle 1938 mount:
Max Range: 8.5 km
Reload: 7.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 79 m
Sigma: 2.00σ
Shell Types
HE Shells
8x 139 mm HE OEA Mle 1928:
Max HE Shell Damage: 2,000
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.234
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 360.0
Shell Mass: 40.2 kg
Shell Ricochet: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 10%
AP Shells
8x 139 mm SAP OPFA Mle 1924:
Max AP Shell Damage: 2,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.234
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 23.0
Shell Krupp: 2400.0
Shell Mass: 39.9 kg
Ricochet: 45.0°
Shell Speed: 840.0 m/s
Combat Instructions which activates automatically
Activation Conditions:
- Progress per hitting enemy ship with a main battery shell: 10.0%
- Action time: 5.0 s
- Time before you start losing progress: 50.0 s
- Progress loss per second: 5.0%
Activation effects:
- Main battery reload time: -50.0%
Depth Charges
Maximum damage: 3400
Charges: 2
Bombs per charge: 18
Reload time: 40 s
Torpedoes
4x3 550 mm tube lance-torpilles/550 mm 24V Mle 2:
Max Damage: 18,400
Range: 12.0 km
Reload: 120 s
Speed: 75 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Anti Aircraft Defence
Mid Range:
4x2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Firing range: 3.8 km
Hit Probability: 100 %
Continuous Damage: 214
Damage by Zone Area AA: 210
Mobility
Maximum speed: 44.0 knots
Turning circle radius: 740 m
Rudder shift time: 4.8 s
Propulsion: 96,842 hp
detection
Surface Detectability: 8.3 km
Air Detectability: 5.4 km
Detectability by enemy subs: 0-5.4 km
Detectability whilst firing in smoke: 3.5 km
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Engine Boost:
Charges: 2
Action Time: 60 s
Reload Time: 100 s
Boost: +20%
Slot 3: Torpedo Reload Booster:
Charges: 3.
Action Time: 1 s.
Reload Time: 240 s.
Torpedo Reload Time: 10 s.
Slot 4: Exhaust Smoke Generator:
Charges: 3
Action time: 5 s
Smoke screen lifetime: 10 s
Reload time: 160 s
Smoke Radius: 0.51 km
Slot 4: Repair Party:
Charges: 2
Action time: 20 s
Reload Time: 60 s
Regenerated hp per Second: +109.5 hp/s
Slot 5: Hydroacoustic Search:
Charges: 3
Action Time: 15 s
Reload Time: 600 s
Torpedo Detection Range: 4.0 km
Ship Detection Range: 7.0 km