Borodino TE: Tier VIII Soviet Tournament Battleship 1952

Borodino TE: Tier VIII Soviet Tournament Battleship 1952

flag shipicon Borodino TE: Tier VIII Soviet Tournament Battleship 1952

A tournament edition clone of a ship for the purpose of testing new mechanics and ship contents in tournaments.
A battleship which should be played close to objectives with terrain features, where she can retreat if she comes under heavy fire. The ship's Consumables and characteristics promote this playstyle - the consumables have long cooldowns but many charges. In combination with Combat Instructions like San Martin’s, this creates a recipe for swift, well-calculated engagements.


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Tournament Edition ships will not be available for general use or distribution and will be exclusive to tournament environments only.


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Ship Info:

Ship Name: flag shipicon VIII Borodino TE
Level: 8
WG introduction: April 0, 2025
Base Value: TBA
Estimated Release: TBA
Nation: flag Russia
Current development status: WIP

Armor:

Hit Points: 72,000 hp
Overall: 18-495 mm
Hull Plating fore/mid/aft: 25-100/32-220/25-200 mm
Deck Plating fore/mid/aft: 25/50/25 mm
Casemate Fore Athwartships: 50 mm
Casemate Aft Athwartships: 50-190 mm
Citadel Fore Athwartships: 50-400 mm
Citadel Aft Athwartships: 50-180 mm
Armour Belt: 50 mm
Citadel Armoured belt: 220 mm
Citadel Torpedo Bulkhead: 60 mm
Citadel Deck: 100-120 mm
Citadel Bottom: 50 mm
Turret Plating: 230-495 mm
Torpedo Protection Damage Reduction: 24%

Main Battery:

2x3 406 mm/50 B-37 on an MK-1 mount:
Max Range: 20.3 km
Reload: 20 s
180° Turn Time: 30 s
Dispersion at Max Range: 219 m
Sigma: 2.0σ

Shell Types:

HE Shells:

6x 406 mm HE Model 1937:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3045
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 830.0 m/s
Burn Probability: 40%

AP Shells:

6x 406 mm AP Model 1937:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.247
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2300.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s

Combat Instructions

Activation Conditions:

  • Progress per enemy ship hit with a main battery shell: 4.0%
  • Action time: 30.0 s
  • Time before you start losing progress: 50.0 s
  • Progress loss per second: 5.0%

Activation effects:

  • Consumable preparation and reload time: -85.0%

Depth Charge Airstrike:

Aircraft: Beriyev Be-6
Aircraft HP: 2000
Max Range: 10 km
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x PLAB-160
Max Bomb Damage: 4200
Burn Probability: 24%

Secondary Armament:

Range: 6.6 km
Reload: 6.0 s
2x2 180 mm/HE-32:
Alpha Damage: 2,500
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.243
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 180 mm
Shell Krupp: 1.0
Shell Mass: 97.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 13%

AA Defense:

Long Range:

2x2 180 mm/65 SM-45 on an SM-48 mount:
Action Zone: 0.1-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1820
Continuous Damage Per Second: 42
Number of Explosions Per Salvo: 2
Continuous damage: 292
Action Zone: 3.5-5.8 km

Mid Range

12x2 57 mm ZIF-31B mount:
Continuous Damage Per Second: 357
Hit Probability: 75%
Action Radius: 0.1-4.0 km

Short Range

12x4 25 mm 110-PM on a 4М-120 mount:
Continuous Damage Per Second: 203
Hit Probability: 70%
Action Radius: 0.1-3.1 km

Mobility:

Maximum Speed: 31.6 kt
Turning Circle Radius: 1060 m
Rudder Shift Time: 15.4 s
Propulsion: 210,000

Detection:

Surface detectability: 15.3 km
Air detectability: 11.8 km
Detectability after firing main guns in smoke: 15.2 km

Consumables:

Slot 1: Damage Control Party:

Charges: infinite.
Work Time: 15 s
Reload Time: 80 s

Slot 2: Main Battery Reload Booster:

Charges: 6
Action Time: 8 s
Reload Time: 180 s
Main Battery Recharge Time: -75%

Slot 3: *Repair Party:

Charges 6
Action time 10 s
Reload time 120 s
HP per second +1080 hp

Slot 4: Surveillance Radar:

Charges 6
Action time 15 s
Reload time 180 s
Detection of ships 12 km

*Notice

Please note that the "Repair Party" consumable will have the following parameters:

  • Restoration of hit points after receiving damage to parts of the hull: 66%
  • Restoration of hit points after receiving damage to the citadel: 33%.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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