Borodino TE: Tier VIII Soviet Tournament Battleship 1952
A tournament edition clone of a ship for the purpose of testing new mechanics and ship contents in tournaments.
A battleship which should be played close to objectives with terrain features, where she can retreat if she comes under heavy fire. The ship's Consumables and characteristics promote this playstyle - the consumables have long cooldowns but many charges. In combination with Combat Instructions like San Martin’s, this creates a recipe for swift, well-calculated engagements.
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Ship Info:
Ship Name:
VIII Borodino TE


Level: 8
WG introduction: April 0, 2025
Base Value: TBA
Estimated Release: TBA
Nation:
Russia

Current development status: WIP
Armor:
Hit Points: 72,000 hp
Overall: 18-495 mm
Hull Plating fore/mid/aft: 25-100/32-220/25-200 mm
Deck Plating fore/mid/aft: 25/50/25 mm
Casemate Fore Athwartships: 50 mm
Casemate Aft Athwartships: 50-190 mm
Citadel Fore Athwartships: 50-400 mm
Citadel Aft Athwartships: 50-180 mm
Armour Belt: 50 mm
Citadel Armoured belt: 220 mm
Citadel Torpedo Bulkhead: 60 mm
Citadel Deck: 100-120 mm
Citadel Bottom: 50 mm
Turret Plating: 230-495 mm
Torpedo Protection Damage Reduction: 24%
Main Battery:
2x3 406 mm/50 B-37 on an MK-1 mount:
Max Range: 20.3 km
Reload: 20 s
180° Turn Time: 30 s
Dispersion at Max Range: 219 m
Sigma: 2.0σ
Shell Types:
HE Shells:
6x 406 mm HE Model 1937:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3045
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 830.0 m/s
Burn Probability: 40%
AP Shells:
6x 406 mm AP Model 1937:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.247
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2300.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s
Combat Instructions
Activation Conditions:
- Progress per enemy ship hit with a main battery shell: 4.0%
- Action time: 30.0 s
- Time before you start losing progress: 50.0 s
- Progress loss per second: 5.0%
Activation effects:
- Consumable preparation and reload time: -85.0%
Depth Charge Airstrike:
Aircraft: Beriyev Be-6
Aircraft HP: 2000
Max Range: 10 km
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x PLAB-160
Max Bomb Damage: 4200
Burn Probability: 24%
Secondary Armament:
Range: 6.6 km
Reload: 6.0 s
2x2 180 mm/HE-32:
Alpha Damage: 2,500
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.243
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 180 mm
Shell Krupp: 1.0
Shell Mass: 97.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 13%
AA Defense:
Long Range:
2x2 180 mm/65 SM-45 on an SM-48 mount:
Action Zone: 0.1-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1820
Continuous Damage Per Second: 42
Number of Explosions Per Salvo: 2
Continuous damage: 292
Action Zone: 3.5-5.8 km
Mid Range
12x2 57 mm ZIF-31B mount:
Continuous Damage Per Second: 357
Hit Probability: 75%
Action Radius: 0.1-4.0 km
Short Range
12x4 25 mm 110-PM on a 4М-120 mount:
Continuous Damage Per Second: 203
Hit Probability: 70%
Action Radius: 0.1-3.1 km
Mobility:
Maximum Speed: 31.6 kt
Turning Circle Radius: 1060 m
Rudder Shift Time: 15.4 s
Propulsion: 210,000
Detection:
Surface detectability: 15.3 km
Air detectability: 11.8 km
Detectability after firing main guns in smoke: 15.2 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite.
Work Time: 15 s
Reload Time: 80 s
Slot 2: Main Battery Reload Booster:
Charges: 6
Action Time: 8 s
Reload Time: 180 s
Main Battery Recharge Time: -75%
Slot 3: *Repair Party:
Charges 6
Action time 10 s
Reload time 120 s
HP per second +1080 hp
Slot 4: Surveillance Radar:
Charges 6
Action time 15 s
Reload time 180 s
Detection of ships 12 km
*Notice
Please note that the "Repair Party" consumable will have the following parameters:
- Restoration of hit points after receiving damage to parts of the hull: 66%
- Restoration of hit points after receiving damage to the citadel: 33%.