VIII Provorny: Soviet Premium Destroyer
Former German destroyer Z-33, of the Type 1936A(Mob), transferred to the USSR in late 1945 as a part of war reparations. Renamed "Provorny", the ship served in the Baltic Sea until the mid-1950s.
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Devs specs, more details will be added when available ~February 13th
Key Features
Based on the historical Z-33 hull, Provorny brings back the old heavy artillery of five 150mm guns. While she may not have the most damage per minute, Provorny boasts good ballistics and can apply her damage well due to potent AP shells and her 30mm HE shell penetration; she also packs a respectable alpha strike due to her good damage on both AP and HE shells. As backup, her eight torpedo tubes launch fish with characteristics similar to those found on Delny's torpedoes; a decent blend of range, speed, and damage. For survivability, 25mm plating on Provorny's hull offers protection against low caliber HE, while access to Specialized Repair Teams and Engine Boost enable her to play in the open waters. However, she has no Smoke Generator and poor concealment will be a disadvantage against enemy destroyers.
Gameplay Tips
In battle, Provorny functions best as a damage dealer, using her good blend of gun and torpedo power to threaten any type of enemy vessel from medium to long ranges. In the early stages of the game, assist friendly destroyers by staying close behind and punish enemy destroyers trying to pick a fight. In later stages, look for overextended enemy ships and help your team bring them down. Be sure to pick your engagements carefully - while her Specialized Repair Teams can help you survive under fire, the lack of a Smoke Generator means you are committed once you start a fight.
Ship Info
Ship Name:
VIII Provorny
Level: 8
WG Introduction: January 31, 2025
Status During Testing and Final:
Special Ship
Base Value:
11,500
Estimated Release: Update 14.4/5
Nation:

Russia
Current Development Status: Work in Progress
Armor
Hit points: 19,600
Overall Plating: 19 mm
Main Battery Armament:
3x1 150 mm
1x2 150 mm
Max Range: 11.6 km
Reload: 4.8 s
Minimum Shell Type Switching Time: 4.8 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 102 m
Sigma: 2.0σ
Shell Types
HE Shells
5x 150 mm:
Alpha Damage: 2,150
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Speed: 835.0 m/s
Burn Probability: 12%
AP Shells
5x 150 mm:
Alpha Damage: 3,700
Ammo Type: Armor Piercing
Velocity: 835.0 m/s
Depth Charges:
Maximum damage: 2,400
Charges: 2
Bombs per charge: 12
Reload time: 40 s
Burn probability: 10%
Torpedoes:
2 × 4 533 mm:
Max Damage: 15,100
Range: 10.0 km
Reload: 130 s
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.2 km
AA Defence:
Mid Range
6x2 37.0 mm
2x1 37.0 mm:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 158
Mobility:
Maximum speed: 36.0 knots
Turning circle radius: 370 m
Rudder shift time: 5.1 s
Propulsion: soon hp
Detection:
Surface Detectability: 7.9 km
Air Detectability: 4.0 km
Detectability by enemy subs: 0-4.0 km
Detectability whilst firing in smoke: 3.5 km
Consumables:
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
Slot 2: Specialized Repair Teams:
Duration: 20 seconds.
HP restored per second: 196.0 s
Reload time: 80 seconds.
Charges: 3.
Slot 3 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.