Z-57: German Super Destroyer 1945
A large destroyer featuring powerful artillery, the Type 1945 was one of the final unreleased designs developed by the Construction Department of the Kriegsmarine. Unlike previous projects, Type 1945 was designed to utilize a turbine power plant instead of a diesel one. Armed with cutting-edge artillery systems of her time, the destroyer was intended to combat light surface ships, submarines, and aircraft effectively.

Flip your mobile device to landscape for better viewing.
Key Features
- Main Battery: 4x2 128mm guns, good HE penetration, high AP damage.
- Torpedoes: 10 torpedoes, quick reload, good range, fast speed, low detection.
- Consumables: Smoke Generator, Engine Boost, Hydroacoustic Search (7km range).
- Lineage: Successor to Z-52 with enhanced firepower and detection.
Gameplay Tips
- Strategy: Use Smoke and Hydroacoustic Search for concealment and spotting.
- Engagement: Utilize HE and AP for gun fights, torpedoes for ambushes.
- Survivability: Avoid radar, coordinate with team.
- Map Awareness: Stealth positioning, Hydroacoustic Search for enemy detection.
- Pacing: Play patiently, manage consumables, avoid overextending.
Ship Info
Ship Name:
Z-57



Level: 11
WG Introduction: January 2, 2025
Status and Name During Testing and Final:
Z -57


Estimated Release: Update 14.3
Nation:
Germany

Current Development Status: Work in Progress



To obtain Z-57; you must first have researched
X Z-52 of the corresponding branch.

Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Armor
Hit points: 22,000
Overall Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 16 mm
Superstructure: 13 mm
Tonnage: 4,100 t
Main Battery Armament:
4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Max Range: 12.8 km
Reload: 4.4 s
Minimum Shell Type Switching Time: 4.4 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ
Shell Types
HE Shells
8x 128 mm Spr.Gr.:
Alpha Damage: 1,500
Maximum Damage per Salvo: 12,000
Maximum Damage Per Minute (DPM): 163,636
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2752
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 28.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 830.0 m/s
Burn Probability: 7.0%
AP Shells
8x 128 mm P.Spr.Gr. Ausf.B:
Alpha Damage: 3,000
Maximum Damage per Salvo: 24,000
Maximum Damage Per Minute (DPM): 327,273
Ammo Type: Armor Piercing
Shell Air Drag: 0.2752
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 128 mm
Shell Krupp: 1647.0
Shell Mass: 28.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s
Depth Charges:
Maximum damage: 2,400
Charges: 2
Bombs per charge: 18
Reload time: 40 s
Burn probability: 10%
Torpedoes:
2 × 5 533 mm Fünfling/G7b Steinwal:
Max Damage: 15,600
Range: 12.0 km
Reload: 90 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Detection Reaction Time: 7.80 s
AA Defence:
Long Range:
4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 74
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km
Continuous Damage: 252
Mid Range:
4x1 55 mm/77 Gerät 58 on a single mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 126
Short Range:
6x4 30 mm/45 Flak 103/38 on a quadruple mount:
Firing range: 3.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 186
Mobility:
Maximum speed: 39.0 knots
Turning circle radius: 740 m
Rudder shift time: 4.8 s
Propulsion: 76,000 hp
Detection:
Surface Detectability: 8.4 km
Air Detectability: 4.1 km
Detectability by enemy subs: 0-4.1 km
Detectability whilst firing in smoke: 3.16 km
Consumables:
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action time: 20 s
Reload time: 160 s
Lifetime: 81 s
Slot 3 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 4.0 km
Ship detectability: 7.0 km