Z-57 - German Super Destroyer 1945

Z-57 - German Super Destroyer 1945

Z-57 - German Super Destroyer 1945

Z-57 is a large destroyer featuring powerful artillery, Type 1945 was one of the final unreleased designs developed by the Construction Department of the Kriegsmarine. Unlike previous projects, the ship was designed to utilize a turbine power plant instead of a diesel one. Armed with cutting-edge artillery systems of her time, the destroyer was intended to effectively combat light surface ships, submarines, and aircraft.


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Key Features and Battle Tips

Key Features

  • Main Battery: 4x2 128mm guns, good HE penetration, high AP damage.
  • Torpedoes: 10 torpedoes, quick reload, good range, fast speed, low detection.
  • Consumables: Smoke Generator, Engine Boost, Hydroacoustic Search (7km range).
  • Lineage: Successor to Z-52 with enhanced firepower and detection.

Battle Tips

  • Strategy: Use Smoke and Hydroacoustic Search for concealment and spotting.
  • Engagement: Utilize HE and AP for gun fights, torpedoes for ambushes.
  • Survivability: Avoid radar, coordinate with team.
  • Map Awareness: Stealth positioning, Hydroacoustic Search for enemy detection.
  • Pacing: Play patiently, manage consumables, avoid overextending.

Ship Info

Ship Name: Germany shipicon shipicon XI Z-57
Level: 11
WG introduction: January 2, 2025
Rarity Level: Uncommon.
Base value: Credits45,000,000 Credits
Estimated Release: ?
Game Nation: Germany Germany

Armor

Hit points: 22,000
Overall Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 16 mm
Superstructure: 13 mm
Tonnage: 4,100 t

Main Battery Armament

4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Max Range: 12.8 km
Reload: 4.6 s
Minimum Shell Type Switching Time: 4.4 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ

Shell Types

HE Shells

8x 128 mm Spr.Gr.:
Alpha Damage: 1,500
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2752
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 28.0 kg
Shell Speed: 830.0 m/s
Burn Probability: 7.0%

AP Shells

8x 128 mm P.Spr.Gr. Ausf.B:
Alpha Damage: 3,150
Ammo Type: Armor Piercing
Shell Air Drag: 0.2752
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 128 mm
Shell Krupp: 1647.0
Shell Mass: 28.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s

Torpedoes

2 × 5 533 mm Fünfling/G7b Steinwal:
Max Damage: 15,600
Range: 12.0 km
Reload: 90 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km

Depth Charges

Maximum damage: 2,400
Charges: 2
Bombs per charge: 18
Reload time: 40 s
Burn probability: 10%

Anti Aircraft Armament

Continuous Damage: 252

Long Range

4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 74
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 4
Action Zone:3.5 - 5.8 km

Mid Range

4x1 55 mm/77 Gerät 58 on a single mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 126

Short Range

6x4 30 mm/45 Flak 103/38 on a quadruple mount:
Firing range: 3.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 186

Concentrated AA Fire

    Activated Effect
      Continuous AA damage increase: 50%.
      Instantaneous damage interval: 5.0 s.
      Action Time: 40.0 s.
      Cooldown time: 10.0 s.
    Progress Accumulation and Loss
      Progress gain per second: 3%.
      Time before you start losing progress: 130.0 s.
      Progress loss per second: 5%.

Mobility

Maximum speed: 39.0 kt
Turning circle radius: 740 m
Rudder shift time: 4.8 s
Propulsion: 76,000 hp

Detection

Surface Detectability: 7.54 km
Air Detectability: 3.7 km
Detectability by enemy subs: 0-3.7 km
Detectability whilst firing in smoke: 3.16 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Smoke Generator

Charges: 3
Action time: 20 s
Reload time: 160 s
Lifetime: 81 s

Slot 3: Engine Boost

Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8% (42.1 knts)

Slot 4: Hydroacoustic Search

Charges: 3
Action time: 120 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 4.0 km
Ship detectability: 6.0 km
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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