Z-57 - German Super Destroyer 1945
Z-57 is a large destroyer featuring powerful artillery, Type 1945 was one of the final unreleased designs developed by the Construction Department of the Kriegsmarine. Unlike previous projects, the ship was designed to utilize a turbine power plant instead of a diesel one. Armed with cutting-edge artillery systems of her time, the destroyer was intended to effectively combat light surface ships, submarines, and aircraft.
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Key Features and Battle Tips
Key Features
- Main Battery: 4x2 128mm guns, good HE penetration, high AP damage.
- Torpedoes: 10 torpedoes, quick reload, good range, fast speed, low detection.
- Consumables: Smoke Generator, Engine Boost, Hydroacoustic Search (7km range).
- Lineage: Successor to Z-52 with enhanced firepower and detection.
Battle Tips
- Strategy: Use Smoke and Hydroacoustic Search for concealment and spotting.
- Engagement: Utilize HE and AP for gun fights, torpedoes for ambushes.
- Survivability: Avoid radar, coordinate with team.
- Map Awareness: Stealth positioning, Hydroacoustic Search for enemy detection.
- Pacing: Play patiently, manage consumables, avoid overextending.
Ship Info
Ship Name:
XI Z-57
XI Z-57Level: 11
WG introduction: January 2, 2025
Rarity Level: Uncommon.
Base value:
45,000,000 Credits
Estimated Release: ?
Game Nation:
Germany
Armor
Hit points: 22,000
Overall Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 16 mm
Superstructure: 13 mm
Tonnage: 4,100 t
Main Battery Armament
4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Max Range: 12.8 km
Reload: 4.6 s
Minimum Shell Type Switching Time: 4.4 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ
Shell Types
HE Shells
8x 128 mm Spr.Gr.:
Alpha Damage: 1,500
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2752
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 28.0 kg
Shell Speed: 830.0 m/s
Burn Probability: 7.0%
AP Shells
8x 128 mm P.Spr.Gr. Ausf.B:
Alpha Damage: 3,150
Ammo Type: Armor Piercing
Shell Air Drag: 0.2752
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 128 mm
Shell Krupp: 1647.0
Shell Mass: 28.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s
Torpedoes
2 × 5 533 mm Fünfling/G7b Steinwal:
Max Damage: 15,600
Range: 12.0 km
Reload: 90 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Depth Charges
Maximum damage: 2,400
Charges: 2
Bombs per charge: 18
Reload time: 40 s
Burn probability: 10%
Anti Aircraft Armament
Continuous Damage: 252
Long Range
4x2 128 mm/45 SK C/41 on a Drh LC/41 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 74
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 4
Action Zone:3.5 - 5.8 km
Mid Range
4x1 55 mm/77 Gerät 58 on a single mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 126
Short Range
6x4 30 mm/45 Flak 103/38 on a quadruple mount:
Firing range: 3.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 186
Concentrated AA Fire
Activated Effect
Continuous AA damage increase: 50%.
Instantaneous damage interval: 5.0 s.
Action Time: 40.0 s.
Cooldown time: 10.0 s.
Progress Accumulation and Loss
Progress gain per second: 3%.
Time before you start losing progress: 130.0 s.
Progress loss per second: 5%.
Mobility
Maximum speed: 39.0 kt
Turning circle radius: 740 m
Rudder shift time: 4.8 s
Propulsion: 76,000 hp
Detection
Surface Detectability: 7.54 km
Air Detectability: 3.7 km
Detectability by enemy subs: 0-3.7 km
Detectability whilst firing in smoke: 3.16 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Smoke Generator
Charges: 3
Action time: 20 s
Reload time: 160 s
Lifetime: 81 s
Slot 3: Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8% (42.1 knts)
Slot 4: Hydroacoustic Search
Charges: 3
Action time: 120 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 4.0 km
Ship detectability: 6.0 km


