Z-57: German Super Destroyer

Destroyer Z-57 Image

flag shipicon level Z-57: German Super Destroyer

A large destroyer with powerful artillery armament, based on one of the last unreleased designs developed by the Kriegsmarine – the “Type 1945” destroyer.

 
 
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Devs stats, this will be updated when more details become available
 

Key Features

Main Battery:

  • Guns: 4x2 128mm
    • HE Penetration: Good, enabling effective damage against heavily armored targets.
    • AP Damage: High, especially effective against ships showing broadside.

Torpedoes:

  • Launchers: Enhanced with one extra tube per launcher for a total of 10 torpedoes.
  • Attributes:
    • Damage: Not the highest, but balanced by:
    • Reload Time: Quick for frequent engagements.
    • Range: Good operational distance.
    • Speed: Fast enough to be a threat.
    • Detection: Low detection radius for stealth attacks.

Consumables:

  • Smoke Generator: For concealment and tactical positioning or escape.
  • Engine Boost: Boosts speed for quick maneuvers or repositioning.
  • Hydroacoustic Search:
    • Detection Range: Improved to 7km for ships, ideal for countering enemy destroyers without revealing position.

Lineage and Design:

Successor to Z-52: Z-57 maintains the strengths of German destroyers with added firepower and enhanced detection capabilities.

Z-57 is tailored for players who appreciate a destroyer with robust offensive capabilities in both gun and torpedo combat, plus tactical advantages in detection control.

Gameplay Tips

General Strategy:

  • Leverage Smoke and Hydroacoustic Search: Use the Smoke Generator for concealment and the enhanced Hydroacoustic Search for spotting enemy ships, making Z-57 a prime cap contender.

Engagement Tactics:

  • Gun Usage: With good HE penetration and high AP damage, you can bully enemy destroyers out of capture points or punish broadsiding ships. Be cautious against gun-focused destroyers like Zorkiy; fight on your terms or use smoke.
  • Torpedo Play: Your torpedoes have good range, speed, and detection. Use them for ambushes or defensive plays. You can deploy up to ten at once, potentially overwhelming enemies.

Survivability:

  • Avoid Radar: Without a Repair Party, every hit counts. Be mindful of radar cruisers and avoid their detection range.
  • Support Awareness: Coordinate with your team. Knowing where your allies are aids in deciding when to engage or retreat.

Map Awareness:

  • Concealment and Positioning: Use your stealth to pick battles. Avoid direct fights unless advantageous or with support. Use smoke for capping or ambushing.
  • Enemy Position Tracking: Make active use of Hydroacoustic Search to detect enemies, particularly destroyers, without being seen yourself.

Match Pacing:

  • Patience is Key: Play patiently due to your vulnerability to sustained damage. Engage when advantageous, manage consumables, and avoid overextending without backup.

Ship Info

Ship Name: flag shipicon level Z-57
Level: 11
WG Introduction: January 2, 2025
Status and Name During Testing and Final: shipicon level Z -57
Estimated Release: Update 14.3
Nation: flag Germany
Current Development Status: Work in Progress
shipicon level Z-57, when released as a researchable ship, will cost * 45,000,000 Credits.
To obtain Z-57; you must first have researched shipicon X Z-52 of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.

Armor

Hit points: 22,000
Overall Plating: 19 mm

Main Battery Armament:

4x2 128 mm:
Max Range: 12.8 km
Reload: 4.1 s
Minimum Shell Type Switching Time: 4.1 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ
 

Shell Types

HE Shells

8x 128 mm:
Alpha Damage: 1,500
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Speed: 830.0 m/s
Burn Probability: 7%
 

AP Shells

8x 128 mm:
Alpha Damage: 3,000
Ammo Type: Armor Piercing
Velocity: 830.0 m/s

Depth Charges:

Maximum damage: 2,400
Charges: 2
Bombs per charge: 18
Reload time: 40 s
Burn probability: 10%

Torpedoes:

2 × 5 533 mm:
Max Damage: 15,600
Range: 12.0 km
Reload: 90 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km

AA Defence:

Long Range:

4x2 128.0 mm:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  74
Damage Caused by Shell Explosions:  1680
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Continuous Damage: soon
 

Mid Range:

4x1 55.0 mm:
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  126
 

Short Range:

6x4 30.0 mm:
Firing range:  3.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  186

Mobility:

Maximum speed: 39.0 knots
Turning circle radius: 740 m
Rudder shift time: 4.8 s
Propulsion: soon hp

Detection:

Surface Detectability: 7.7 km
Air Detectability: 3.8 km
Detectability by enemy subs: 0-3.8 km
Detectability whilst firing in smoke: 3.0 km

Consumables:

Slot 1: Damage Control Party:
Charges: Infinite
Work Time:  5 s
Reload Time:  40 s
 
Slot 2: Smoke Generator:
Charges:  3
Action time:  20 s
Reload time:  160 s
Lifetime:  81 s
 
Slot 3 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
 
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 4.0 km
Ship detectability: 7.0 km
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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