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HMS Seal: Tier X British Submarine
A large mine-laying submarine which was commissioned to the Royal Navy in 1939. In the Second World War, HMS Seal operated in several theatres from Aden to Halifax. During her combat mission in the Kattegat Strait in May 1940, the heavily damaged submarine was forced to surrender by German aircraft.
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Key Features
- Torpedo Characteristics: The torpedoes have a long range and fast ping speed, making it easier to strike from afar, but their homing cuts off at distances that can give targets more time to evade. The range cutoff varies by target type:
- Battleships: 3 km
- Aircraft Carriers: 1.7 km
- Cruisers: 2 km
- Destroyers: 680 m
- Submarines: 240 m
- Reload Time: The torpedoes' reload time is long, requiring patience between shots.
- Survivability: Seal has a large hitpoint pool, which allows it to endure damage when surfaced. It also has a high dive capacity, though it regenerates slowly, giving it a blend of endurance and vulnerability.
Gameplay Advice
Tactical Playstyle: Seal operates as a hybrid, effectively blending submarine stealth with the offensive potential of a torpedo destroyer. Focus on:
- Targeting Poorly Positioned or Slow-Maneuvering Ships: Ideal targets include enemy battleships and cruisers near islands or in open water with limited maneuverability.
- Avoiding Submarine Engagements: Seal’s limited torpedo versatility and homing cutoff against submarines make direct confrontations with other subs dangerous.
The key is to take advantage of Seal’s powerful long-range attacks while managing its reload times and avoiding scenarios where it might be forced into close-range battles or against fast-moving submarines.
HMS Seal Info:
Ship Name: X HMS Seal
Level: 10
Class: Grampus-class submarine
WG introduction: November 21, 2024
Base Value: 36,450
Estimate ship release: 0.14.1
Nation: Britain
Current development status: Work in Progress
Submarine Specifications
Armor
Hit Points: 19,200
Plating: 19 mm
Main Battery
Type: 1x1 102 mm
Firing Range: 6.0 km
Reload Time: 5.0 s
180-Degree Turn Time: 18.0 s
Maximum Dispersion: 36 m
Sigma: 2.00
SAP Shells
Maximum SAP Shell Damage: 2,250
SAP Shell Armor Penetration: 30 mm
SAP Initial Velocity: 850 m/s
Dive capacity
Dive Capacity: 300 units
Dive Capacity Depletion: 1 unit/s
Dive Capacity Recharge Rate: 0.4 units/s
Sonar
Reload Time: 9.0 s
Duration of Ping Effect:
Highlighted Sector: 35.0 s
Double Highlighted Sector: 75.0 s
Ping Velocity: 800
Maximum Range: 13.0 km
Torpedo Tubes
Configuration: 6x1 533 mm
Maximum Damage: 12,033
Range: 13.0 km
Speed: 90 kt
Reload Time: 90 s
Launcher 180-Degree Turn Time: 15.0 s
Torpedo Detectability: 2.5 km
Number of Bow Torpedo Tube Loaders: 3
Mobility
Maximum Speed: 27.0 kt
Turning Circle Radius: 490 m
Rudder Shift Time: 7.0 s
Detectability
Surface Detectability: 6.6 km
Air Detectability: 2.4 km
Detectability After Firing Main Guns in Smoke: 2.1 km
Available Consumables
Slot 1: Damage Control Party:
Duration 15 s
Reload 60 s
Charges 3
Slot 2: Hydrophone:
Duration 1 s
Ship Bearing Distance 6.0 km
Revealing Ships Positions Time 6 s
Reload 30 s
Charges 6
Slot 3: Submarine Surveillance:
Duration 60 s
Submarine Spotting Range at Maximum Depth 6.0 km
Preparation Time 330 s
Reload 120 s
Unlimited Uses
Slot 4: Reserve Battery Unit:
Duration 30 s
Reload 90 s
Charges 2
I don't mean to curse forgive my use of words but God dam that is going to be one big ass sub I mean really big wow like I will definitely want this for sure because that's going to be big log
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