Blücher: Tier IX German Premium Heavy Cruiser 1939
A heavy cruiser of the Admiral Hipper class, the second ship in the series, Blücher was distinguished by powerful armament and quite an advanced fire control system for her time. In early April 1940, shortly after completing the trials, the ship played a key role in Operation Weserübung—the German invasion of Norway and Denmark. Serving as the flagship of the squadron tasked with capturing Oslo, the cruiser was sunk on April 9, 1940, while attacking Norwegian coastal fortifications.
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Key Features
Key Features: Blücher is armed with twin 203mm guns, matching her sister ships, and features destroyer-level dispersion for precise fire.
Her AP shells are enhanced with improved ricochet angles, faster fuse times, higher penetration, and flatter ballistics.
She carries a standard Repair Party and offers flexible consumable choices, including Defensive AA Fire or long-range Hydroacoustic Search.
Additional options include aerial support via Fighters or Spotting Aircraft.
Her Engine Boost provides superior speed and acceleration, making her a formidable cruiser with both firepower and tactical adaptability.
Gameplay Tips
Broadside Punishment: Prioritize targets that expose their sides.
Use AP shells to quickly eliminate cruisers or heavily punish battleships.
Adapt with HE: Against angled ships or destroyers, switch to HE to deal consistent damage.
Kite or Engage at Range: Use Blücher's accuracy and ballistics to engage at medium to long distances where her shells are most effective.
Engine Boost Tactics: Repositioning: Quickly flank or disengage when outnumbered.
Dodging: Combine with rudder shifts to evade incoming fire at close range.
Aggressive Pushes: Surprise isolated targets by closing distance rapidly.
Kiting: Maintain optimal firing range while retreating.
Team Play: Work alongside your team to avoid overextension and focus on key targets together.
Ship Name:
IX Blücher
Level: 9
WG introduction: January 2nd, 2025
To be Released: During 14.3
How to Obtain: During 14.3

Dockyard Phase 20
Base Value:
19,000
Nation:

Germany
Current development status: Released 14.3
How to Obtain Blucher and Gambia in the Dockyard
Ships Available:
IX Blücher
VII Gambia
Blucher Dockyard Details:
- 20 phases total
2,000 per phase
- Starter Packs:
7,800 for 6 phases
3,200 for 2 phases
- 18 phases available to earn for free
- Excess phases reward
250
Ship Acquisition:
IX Blücher– The Dockyard Ship!
- Minimum
3,200 via 2 Phase pack plus combat mission chain completion
VII Gambia
- Available upon completing Phase 8
- Can be earned for free!
Armor
Hit Points: 45,300 hp
Armour: 16-160 mm
Fires Duration: 30 s
Hull Plating (fore/mid/aft): 27-40/27-80/27-80 mm
Deck Plating (fore/mid/aft): 27/27/27 mm
Turret Plating: 70-160 mm
Superstructure: 16 mm
Fore Athwartships: 25-80 mm
Aft Athwartships: 25-80 mm
Citadel Fore Athwartships: 80 mm
Citadel Aft Athwartships: 80 mm
Armor Belt: 27-80 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck: 30 mm
Citadel Armored Deck Slopes: 30 mm
Citadel Bottom: 40 mm
Tonnage: 18,700
Torpedo Protection, Damage Reduction: 10%
Main Battery Armament
4x2 203 mm/60 SK C/34 on an LC/34 mount:
Range: 18.5 km
Reload: 12.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 154 m
Sigma: 2.05σ
Shell Types
HE Shells
8x 203 mm Spr.Gr. L/4.7 Kz. Vers.:
Alpha Damage: 2,500
Maximum Damage per Salvo: 20,000
Maximum Damage Per Minute (DPM): 100,000
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2674
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 32.0
Shell Mass: 122.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 13%
AP Shells
8x 203 mm P.Spr.Gr. L/4.4 Vers.:
Alpha Damage: 6,100
Maximum Damage per Salvo: 48,800
Maximum Damage Per Minute (DPM): 244,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2869
Shell Always Ricochet At: 65.0°
Normalization: 7.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 2559.0
Shell Mass: 130.8 kg
Shell Ricochet At: 55.0°
Shell Speed: 925.0 m/s
Secondaries
Range: 8.0 km
Reload: 3.4 s
6x2 105 mm Spr.Gr. Kz.:
Alpha Damage: 1,200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Depth Charge Airstrike
Plane: Fw.200 Condor
Plane HP: 2000 hp
Range: 7.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 24.0%
Torpedoes
Range: 8.0 km
Reload: 80 s
4×3 533 mm/G7a T1:
Max Damage: 13,700
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Detection Reaction Time: 8.33 s
AA Defence
Long Range:
6x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Firing range: 5.2 km
Hit Probability: 90%
Damage Within an Explosion: 1470
Damage by long-range AA guns: 140
Number of Explosions Per Salvo: 6
Continuous Damage: 165
Action Zone: 3.5 - 5.2 km
Mid Range:
6x2 37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 32
Hit Probability: 90%
Short Range:
8x1 20 mm/65 C/38 on an L/30 single mount:
Firing range: 2.0 km
Damage by mid-range AA guns: 60
Hit Probability: 85%
Mobility
Maximum speed: 32.8 knots
Turning circle radius: 740 m
Rudder shift time: 8.3 s
Propulsion: 131.820 hp
Detection
Surface Detectability: 13.8 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability whilst firing in smoke: 8.5 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload time: 80 s
HP per Second: 226.5 p/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Fighters: x4
Slot 4: Spotter:
Charges: 4
Action time: 100 s
Reload time: 240 s
Main battery firing range: +20.0%
Slot 5: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Max Speed: +15%
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
Hi, how is this different from the tech tree Hipper ship or Prinz Eugen?
ReplyDeleteLooks like mostly a c/p of a merged Hipper/Eugen (best bits of both ships) with slight buffs to TIX and short fuse AP
DeleteYo, I wasnt here for a while, glad that it still works !
ReplyDeleteWhen will I see the AP shell characteristics ? - pen angles, Krupp, weight, air drag ?
you know what I want - I wanna calculate the pen ASAP :P
Thank you in advance !
Thursday January 16th 😊
DeleteSo I just did the calcs...
ReplyDeleteAnd only by comparing the shells from the stats posted by you here, I knew the diference will not be as big as I hoped :(
https://cdn.discordapp.com/attachments/273168903944011777/1329244334255636571/fnGmlhDWrgAAAAASUVORK5CYII.png?ex=6789a2c1&is=67885141&hm=c4b4d23bc3331eda62ca589074987f0c569c1a20207fbe732da4485cfadbadf4&
ok, so long links are not too welcomed, so once again:
Deletehttps://imgur.com/a/bl-cher-pen-pjkpN2e
Thank you ☺️
Deletehttps://i.imgur.com/yspHd7H.png
DeleteAdded Armor details.
ReplyDeleteThe WW1 Blucher would have been much cooler. Has WG totally abandoned lower tiers now? Will they ever launch another full ship line? Such a shame to ignore the cool older ships.
ReplyDeleteThank you very much for support on this site! It's not only great, but:GRAND
ReplyDelete☺️
DeleteTo whoever edits this stuff, under 'Key Features: Consumables' at the top, it doesn't list the Speed Boost consumable Blucher has.
ReplyDeleteYou are correct, WG Devs added the Engine boost at a later date, my original "Key Features" did not have that consumable at that time, I have updated "Key Features".
Delete