Incheon: Tier X Pan-Asian (Republic of Korea) Heavy Cruiser 1950

Image of cruiser Incheon

flagicon Incheon: Tier X Pan-Asian (Republic of Korea) Heavy Cruiser 1950

Incheon was envisioned as a heavy cruiser equipped with eight automated 203 mm main battery guns. This alternative design, featuring potent rapid-fire artillery, originated in the 1940s in the USA but was never constructed. If Incheon had been realized, it might have served with the Republic of Korea Navy during its significant growth period from the 1950s to the 1980s.

 
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Key Features:

  • Blending characteristics from both USN heavy cruisers and Pan-Asian cruisers.
  • Main battery: Four twin 203mm autoloading turrets.
  • Excellent damage output with high penetration HE shells and AP shells with improved ricochet angles.
  • Concealment and short cooldown Pan-Asian smoke generator for aggressive play and cover creation.
  • Access to deepwater torpedoes and a Torpedo Reload Booster (similar to Jinan).
  • Weaknesses: Lack of Hydroacoustic Search and no Surveillance Radar.
  • Poor ballistics, short range, and bad turret angles for open-water combat. ๐Ÿšข๐Ÿ’ฅ

Gameplay:

  • Using Incheon's concealment and Smoke Generator, players can take advantage of her main battery and find good positions.
  • Her main focus should be enemy battleships, but she can also deal with enemy cruisers and destroyers with the help of her teammates' spotting.
  • However, she should avoid being isolated and watch out for enemy ships with Radar; if they detect her at a bad moment, Incheon could be sunk in no time. ๐ŸŽฎ๐Ÿšข๐Ÿ’ฅ

Incheon Ship Info:

Ship Name:   X Incheon
Level: X (10)
Paper ship:  Yes
Class:  WG Project Heavy Cruiser
WG introduction:  March 6, 2023
Staus during testing and Final  Special Ship
Estimated release: 13.5
Base Value: resource 34 650
Possible Resources cost: coalSteelResearch Points?
Nation:   Pan-Asia (Republic of Korea)
Current development status: WIP

Ship Armor:

Health Points: 48,600 hp
Armour: 6-206 mm
Fires Duration: 30 s
Deck: Fore/Mid/Aft: 25/30-152/25 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 127-152 mm
Citadel Aft Athwartships: -127-152 mm
Armor Belt: 30 mm
Citadel Armor Belt: 152 mm
Citadel Plating: 102 mm
Citadel Magazine Armor: 127 mm
Citadel Deck: 78 mm
Citadel Bottom: 40 mm
Turret Plating: 51-203 mm
Conning Tower: 206 mm
Torpedo Protection: 16%
Tonnage: 20,254 t

Main Battery Armament:

4x2 203 mm/55 Mk15:
Max Range: 16.1 km
Reload: 6.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 144 m
Sigma: 2.05ฯƒ
 

Shell Types:

HE Shells: 8x 203 mm HE/HC Mk25:
Alpha Damage: 2800
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0
Normalization: 8.0
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Shell Ricochet At: 91.0
Velocity: 823.0 m/s
Burn Probability: 14%
 
AP Shells: 8x 203 mm AP Mk21 mod. 1:
Alpha Damage: 5000
Ammo Type: Armor Piercing
Shell Air Drag: 0.356
Shell Always Ricochet At: 65.0
Normalization: 7.0
Shell Detonator: 0.022
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2919.0
Shell Mass: 152.0 kg
Shell Ricochet At: 50.0
Velocity: 762.0 m/s

Torpedoes:

2×4 533 mm/Mk16 mod. 1/Mark 17* Deepwater
Deals damage to:  Cruisers/Battleships/Carriers only.
Reload:  125 s
180° Turn Time:  7.2 s
Range:  13.5 km
Damage:  17,900 hp
Speed:  69 kts
Visibility Distance:  0.8 km

Secondaries:

6x2 127 mm/38 Mk.12 on a Mk.32 mount:
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 6.0 s
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Shell Speed: 792 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4900

AA Defence:

Long Range:
6×2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 105
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 5
Continuous damage: 394
Action zone: 3.5-5.8 km
Mid Range:
12×2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 413
Short Range:
12×2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 147

Mobility:

Maximum Speed: 33.0 kts
Turning Circle Radius: 800 m
Rudder Shift Time: 11.2 s
Propulsion: 120,000 hp

Visibility:

Surface Detectability: 13.8 km
Air Detectability: 8.0 km
Detectability after Firing Main Guns in Smoke: 8.5 km

Consumables:

Slot 1Damage Control Party:
Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2Smoke Generator:
Charges: 3.
Action Time: 30 s.
Reload Time: 110 s.
Radius: 450 m .
Lifetime: 70 s.

Slot 3Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.

Slot 4Torpedo Reload Booster:
Charges: 3.
Action Time: 1 s.
Reload Time: 300 s.
Torpedo Reload Time: 8 s.

Slot 5Repair Party:
Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +243 hp/s.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

๐Ÿ˜ƒThank you for your comment, it will be added asap.✅

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