Incheon: Tier X Pan-Asian (Republic of Korea) Heavy Cruiser 1950

Incheon: Tier X Pan-Asian (Republic of Korea) Heavy Cruiser 1950

Incheon: Tier X Pan-Asian (Republic of Korea) Heavy Cruiser 1950

This heavy cruiser armed with eight automatic 203 mm main caliber guns is an alternative version of a design for a cruiser with powerful rapid-firing artillery, developed in the 1940s in the United States. Had Incheon been cast in metal, such a ship could have joined the Republic of Korea Navy during its active expansion from the 1950s through the 1980s.


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Key Features of the Incheon

  • Blending characteristics from both USN heavy cruisers and Pan-Asian cruisers.
  • Main battery: Four twin 203mm autoloading turrets.
  • Excellent damage output with high penetration HE shells and AP shells with improved ricochet angles.
  • Concealment and short cooldown Pan-Asian smoke generator for aggressive play and cover creation.
  • Access to deepwater torpedoes and a Torpedo Reload Booster (similar to Jinan).
  • Weaknesses: Lack of Hydroacoustic Search and no Surveillance Radar.
  • Poor ballistics, short range, and bad turret angles for open-water combat.

Gameplay Tips for Incheon

  • Using Incheon's concealment and Smoke Generator, players can take advantage of her main battery and find good positions.
  • Her main focus should be enemy battleships, but she can also deal with enemy cruisers and destroyers with the help of her teammates' spotting.
  • However, she should avoid being isolated and watch out for enemy ships with Radar; if they detect her at a bad moment, Incheon could be sunk in no time.

Incheon Info

Ship Name:  Pan-Asian Flag Cruiser Special Ship Icon X Incheon
Level: 10
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG introduction:  March 6, 2024
Base Value: resource 26,000
Nation:  Pan-Asian Flag Pan-Asia, Republic of Korea Flag Republic of Korea
Current development status: Released

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Armor Specifications

Health Points: 48,600 hp
Armour: 6-206 mm
Fires Duration: 30 s
Deck: Fore/Mid/Aft: 25/30-152/25 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 127-152 mm
Citadel Aft Athwartships: 127-152 mm
Armor Belt: 30 mm
Citadel Armor Belt: 152 mm
Citadel Plating: 102 mm
Citadel Magazine Armor: 127 mm
Citadel Deck: 78 mm
Citadel Bottom: 40 mm
Turret Plating: 51-203 mm
Conning Tower: 206 mm
Torpedo Protection: 16%
Tonnage: 20,254 t

Main Battery Armament

4x2 203 mm/55 Mk15:
Max Range: 16.1 km
Reload: 5.5 s
180° Turn Time: 22.0 s
Dispersion at Max Range: 136 m
Sigma: 2.05σ
Overmatch: 14mm

Shell Types

HE Shells

8x 203 mm HE/HC Mk25:
Alpha Damage: 2800
Ammo Type: High Explosive
Max HE Damage per Minute: 244,361
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0
Normalization: 8.0
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Shell Ricochet At: 91.0
Velocity: 823.0 m/s
Burn Probability: 14%

AP Shells

8x 203 mm AP Mk21 mod. 1:
Alpha Damage: 5000
Max AP Damage per Minute: 436,360
Ammo Type: Armor Piercing
Shell Air Drag: 0.356
Shell Always Ricochet At: 67.5
Normalization: 7.0
Shell Detonator: 0.022
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2919.0
Shell Mass: 152.0 kg
Shell Ricochet At: 60.0
Velocity: 762.0 m/s

Torpedoes

2×4 533 mm/Mk16 mod. 1/Mark 17* Deepwater
Deals damage to: Cruisers/Battleships/Carriers only.
Reload:  95 s
180° Turn Time:  7.2 s
Range:  13.5 km
Damage:  17,900 hp
Speed:  69 kts
Visibility Distance:  0.8 km

Secondaries

6x2 127 mm/38 Mk.12 on a Mk.32 mount:
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 6.0 s
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Shell Speed: 792 m/s
Burn Probability: 5%

Depth Charge Airstrike

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4900
Burn Probability: 28%

AA Defence

Long Range

6×2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 105
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 5
Continuous damage: 394
Action zone: 3.5-5.8 km

Mid Range

12×2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 413

Short Range

12×2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 147

Mobility

Maximum Speed: 33.0 kts
Turning Circle Radius: 800 m
Rudder Shift Time: 8.3 s
Propulsion: 120,000 hp

Visibility

Surface Detectability: 13.8 km
Air Detectability: 8.0 km
Detectability after Firing Main Guns in Smoke: 8.5 km

Consumables

Slot 1 Damage Control Party:

Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2 Smoke Generator:

Charges: 3.
Action Time: 30 s.
Reload Time: 110 s.
Radius: 450 m .
Lifetime: 70 s.

Slot 3 Defensive AA Fire:

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.

Slot 4 Torpedo Reload Booster:

Charges: 3.
Action Time: 1 s.
Reload Time: 300 s.
Torpedo Reload Time: 8 s.

Slot 5 Repair Party:

Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +243 hp/s.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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