HMS Eskimo: Tier VIII British Premium Destroyer
A Tribal-class destroyer and sister ship to the HMS Cossack, HMS Eskimo was commissioned in 1938. Her service record includes the Second Battle of Narvik, the invasions of North Africa and Sicily, and operations in the English Channel and the Far East.
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Key Features
- Armament: Equipped with 4x twin 120mm turrets featuring improved HE shells for better damage and penetration. Torpedo armament includes a single quadruple launcher with high alpha strike potential.
- Concealment: Excellent concealment allows for surprise attacks and ambushes.
- Survivability: Features a Repair Party for extended durability but lacks a Smoke Generator, requiring cautious play.
- Consumables: Lacks utility options like Engine Boost or Hydroacoustic Search, relying instead on terrain for cover.
- Playstyle: Designed as a skirmisher, effective against cruisers and battleships but vulnerable in direct destroyer engagements.
Gameplay Advice
- Pick Fights Carefully: Without a Smoke Generator, rely on terrain or allied support for disengagement. Position yourself strategically before engaging.
- Focus on Large Targets: Utilize improved HE shells to deal significant damage to cruisers and battleships. Avoid destroyer duels unless you have a clear advantage.
- Use Torpedoes Effectively: Employ torpedoes for area denial or opportunistic strikes against large or distracted ships.
- Prioritize Positioning: Stay near islands or allies for cover and retreat options. Avoid open water engagements without a clear escape plan.
- Conserve Health: Use Repair Party wisely to sustain yourself in prolonged battles.
HMS Eskimo Info:
Ship Name: VIII HMS Eskimo
Level: 8
Class: Tribal class destroyer
WG introduction: November 21, 2024
Base Value: 9,600
Estimate ship release: 0.14.1
Nation: Britain
Current development status: Work in Progress
Armor
Hit Points: 15,200
Plating: 19 mm
Main Battery
Configuration: 4x2 120 mm/45 Mk.IX on a CPXIX mount
Firing Range: 12.1 km
Reload Time: 6.0 s
180-Degree Turn Time: 9.0 s
Maximum Dispersion: 106 m
Sigma: 2.00
Shell Types
HE Shells
8x 120 mm Mk I:
Maximum HE shell damage: 2,300
Ammo Type: High Explosive
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.3327
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 1.0
Shell Mass: 22.68 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 12.0%
AP Shells
8x 120 mm AP Mk I:
Max AP Shell Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3327
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0 mm
Shell Diameter: 120 mm
Shell Krupp: 2438.0
Shell Mass: 22.68 kg
Ricochet At: 45.0°
Shell Speed: 808.0 m/s
Torpedoes
Configuration: 1x4 533 mm Mk IXM mod. 2
Maximum Damage: 16,767
Range: 12.0 km
Speed: 62 knots
Reload Time: 66 s
Launcher 180-Degree Turn Time: 7.2 s
Torpedo Detectability: 1.3 km
Spread Options: Fire individual torpedoes or all at once
Depth Charges
Maximum Damage: 5,000
Charges: 2
Bombs Per Charge: 4
Reload Time: 40 s
AA Defense
Short-Range:
Continuous Damage: 32 per second
Hit Probability: 95%
Action Zone: 1.5 km
Mid-Range:
Continuous Damage: 42 per second
Hit Probability: 100%
Action Zone: 2.5 km
Mobility
Maximum Speed: 36.0 knots
Turning Circle Radius: 610 m
Rudder Shift Time: 3.6 s
Propulsion: 44,000
Detection
Surface Detectability: 6.8 km
Air Detectability: 3.2 km
Detectability After Firing in Smoke: 2.5 km
Consumables
Slot 1: Damage Control Party
Duration: 5 s
Reload Time: 40 s
Unlimited Uses
Slot 2: Repair Party
Duration: 10 s
HP Recovery: 152 per second
Reload Time: 80 s
Charges: 2