HMS Eskimo: Tier VIII British Premium Destroyer 1938

Britsih Destroyer HMS Eskimo Image

flag shipicon VIII HMS Eskimo: British Premium Destroyer 1938

HMS Eskimo, a Tribal-class destroyer, was commissioned in 1938. Her service in the Second World War was eventful and challenging. She was seriously damaged in battles several times but always managed to survive and return to combat. Her service record includes the Second Battle of Narvik, the North Africa and Sicily landings, and operations in the English Channel and the Far East.
 
{tocify} $title={Table of Contents}
 

update
Flip your mobile device to landscape for better viewing.

Key Features

  • Armament: Equipped with 4x twin 120mm turrets featuring improved HE shells for better damage and penetration. Torpedo armament includes a single quadruple launcher with high alpha strike potential.
  • Concealment: Excellent concealment allows for surprise attacks and ambushes.
  • Survivability: Features a Repair Party for extended durability but lacks a Smoke Generator, requiring cautious play.
  • Consumables: Lacks utility options like Engine Boost or Hydroacoustic Search, relying instead on terrain for cover.
  • Playstyle: Designed as a skirmisher, effective against cruisers and battleships but vulnerable in direct destroyer engagements.

Gameplay Advice

  • Pick Fights Carefully: Without a Smoke Generator, rely on terrain or allied support for disengagement. Position yourself strategically before engaging.
  • Focus on Large Targets: Utilize improved HE shells to deal significant damage to cruisers and battleships. Avoid destroyer duels unless you have a clear advantage.
  • Use Torpedoes Effectively: Employ torpedoes for area denial or opportunistic strikes against large or distracted ships.
  • Prioritize Positioning: Stay near islands or allies for cover and retreat options. Avoid open water engagements without a clear escape plan.
  • Conserve Health: Use Repair Party wisely to sustain yourself in prolonged battles.

HMS Eskimo Info:

Ship Name: flag shipicon VIII HMS Eskimo
Level: 8
Class: Tribal class destroyer
WG introduction:  November 21, 2024
Base Value: doubloon 11,500
Estimate ship release: 0.14.1
Nation:  flag Britain
Current development status: Work in Progress

Armor

Hit Points: 15,200 hp
Overall: 6-20 mm
Hull Fore/Mid/Aft: 19 mm
Deck Fore/Mid/Aft: 19 mm
Superstructure: 13 mm
Turrets: 6 mm
Bottom: 20 mm
Tonnage: 2,519 tn

Main Battery

Configuration: 4x2 120 mm/45 Mk.IX on a CPXIX mount
Firing Range: 12.1 km
Reload Time: 7.0 s
180-Degree Turn Time: 9.0 s
Maximum Dispersion: 106 m
Sigma: 2.00

Shell Types

HE Shells

8x 120 mm Mk I:
Maximum HE shell damage: 2,100
Ammo Type: High Explosive
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.3327
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 1.0
Shell Mass: 22.68 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 12.0%

AP Shells

8x 120 mm AP Mk I:
Max AP Shell Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3327
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0 mm
Shell Diameter: 120 mm
Shell Krupp: 2438.0
Shell Mass: 22.68 kg
Ricochet At: 45.0°
Shell Speed: 808.0 m/s

Torpedoes

Configuration: 1x4 533 mm Mk IXM mod. 2
Maximum Damage: 16,767
Range: 12.0 km
Speed: 62 knots
Reload Time: 66 s
Launcher 180-Degree Turn Time: 7.2 s
Torpedo Detectability: 1.3 km
Spread Options: Fire individual torpedoes or all at once

Depth Charges

Maximum Damage: 5,000
Charges: 2
Bombs Per Charge: 4
Reload Time: 40 s
Chance of Fire: 20%

AA Defense

Short-Range:

2x4 12.7 mm Mk.III
2x1 7.7 mm Lewis
Continuous Damage: 32 per second
Hit Probability: 95%
Action Zone: 1.5 km

Mid-Range:

1x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Continuous Damage: 42 per second
Hit Probability: 100%
Action Zone: 2.5 km

Mobility

Maximum Speed: 36.0 knots
Turning Circle Radius: 610 m
Rudder Shift Time: 3.6 s
Propulsion: 44,000

Detection

Surface Detectability: 7.2 km
Air Detectability: 3.4 km
Detectability After Firing in Smoke: 2.66 km

Consumables

Slot 1: Damage Control Party
Duration: 5 s
Reload Time: 40 s
Unlimited Uses

Slot 2: Smoke Generator
Charges: 3
Action time: 20 s
Reload time: 160 s
Lifetime: 89 s
Radius: 450 m

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This