Yari: Tier X Japanese Special Heavy Cruiser 1945
A heavy cruiser with enhanced torpedo armament, representing a hypothetical version of the "Type A" cruiser. The construction of these cruisers was planned in the early 1940s in accordance with the 5th and 6th Naval Armaments Supplement Programs.
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Key Features
- Main Battery: Three triple 203mm turrets, without the improved dispersion of tech tree heavy cruisers.
- Torpedo Armament: Heavily reinforced with three quad launchers per side, featuring high damage, long range, good stealth, and high speed torpedoes.
- Torpedo Spread: Unique super-narrow spread, tighter than European ships, with no other spread options.
- Consumables:
- Standard Damage Control Party
- Choice between Hydroacoustic Search and Defensive AA Fire
- Repair Party similar to Zaō
- Lacks Submarine Surveillance and Spotting Aircraft
- Other Characteristics: Similar to Zaō, with great concealment but a small hitpoint pool for a Tier X cruiser.
Gameplay
- Torpedo Accuracy: Your success will heavily rely on precise aiming. The super-narrow spread can be devastating if aimed correctly, but any miscalculation could result in a miss.
- Targeting Stationary Ships: Look for enemies using island cover. If you can get a good launch angle, Yari’s torpedoes can be incredibly effective.
- Avoid Open Water Fights: Engaging enemy battleships and cruisers in open water is risky. Use your concealment to your advantage, striking from hidden positions and breaking detection when necessary.
Yari Info
Ship Name: X Yari
Level: 10
Class: WG Project Heavy Cruiser
WG introduction: August 29, 2024
Estimated release: 13.11
Base Value: 34 650
Nation: Japan
Current development status: Work in Progress
Armor
Health Points: 44,900 hp
Torpedo Protection: 19%
Fires Duration: 30s
Armour: 6-203 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 105-203 mm
Citadel Aft Athwartships: 105-160 mm
Armor Belt: 30 mm
Citadel Armor Belt: 100-152 mm
Citadel Torpedo Bulkhead: 65-90 mm
Citadel Deck Slopes: 65 mm
Citadel Deck: 55 mm
Turret Plating: 50-127 mm
Citadel Bottom: 40 mm
Tonnage: 17,958 tn
Main Battery Armament
3x3 203 mm/50 3rd Year Type No.2 in a triple turret:
Max Range: 15.1 km
Reload: 12.4 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 137 m
Sigma: 2.05σ
Shell Types
HE Shells
9x 203 mm HE Type1:
Alpha Damage: 3,400
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.337
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 155.0 kg
Velocity: 920.0 m/s
Burn Probability: 19%
AP Shells
9x 203 mm AP Type92:
Alpha Damage: 5,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0
Normalization: 7.0
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 155.0 kg
Shell Ricochet At: 45.0
Velocity: 920.0 m/s
Depth Charge Airstrike
Aircraft HP: 2,000 - Kawanishi H6K
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%
Torpedoes
6x4 610 mm Type93 mod. 4/Type F3
Reload: 120 s
180° Turn Time: 7.2 s
Range: 13.5 km
Damage: 17,533 hp
Speed: 69 kts
Visibility Distance: 1.2 km
AA Defence:
Long Range
6×2 100 mm/65 Type 98 on a Model A mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: 327
Action zone: 3.5-5.8 km
Mid Range
15×2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 280
Short Range
20×1 25 mm/60 Type 96 on a single mount:
6×3 25 mm/60 Type 96 on a triple mount:
6×3 25 mm/60 Type 96 on a triple mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 116
Mobility
Maximum Speed: 34.5 kts
Turning Circle Radius: 840 m
Rudder Shift Time: 7.7 s
Propulsion: 159,000 hp
Detection
Surface Detectability: 12.2 km
Air Detectability: 7.5 km
Detectability after Firing Main Guns in Smoke: 7.2 km
Consumables
Slot 1 Damage Control Party:
Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
Slot 2 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.
Slot 3 Repair Party:
Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +224 hp/s.
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
I'm gonna need this in my port asap
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