Yari: Tier X Japanese Special Heavy Cruiser 1945

yari_header_image

flag Cruiser Special Ship Icon Yari: Tier X Japanese Special Heavy Cruiser 1945

A heavy cruiser with enhanced torpedo armament, representing a hypothetical version of the "Type A" cruiser. The construction of these cruisers was planned in the early 1940s in accordance with the 5th and 6th Naval Armaments Supplement Programs.

 
{tocify} $title={Table of Contents}
 
update
Flip your mobile device to landscape for better viewing.
 
 

Key Features

  • Main Battery: Three triple 203mm turrets, without the improved dispersion of tech tree heavy cruisers.
  • Torpedo Armament: Heavily reinforced with three quad launchers per side, featuring high damage, long range, good stealth, and high speed torpedoes.
  • Torpedo Spread: Unique super-narrow spread, tighter than European ships, with no other spread options.
  • Consumables:
    • Standard Damage Control Party
    • Choice between Hydroacoustic Search and Defensive AA Fire
    • Repair Party similar to Zaō
    • Lacks Submarine Surveillance and Spotting Aircraft
  • Other Characteristics: Similar to Zaō, with great concealment but a small hitpoint pool for a Tier X cruiser.

Gameplay

  • Torpedo Accuracy: Your success will heavily rely on precise aiming. The super-narrow spread can be devastating if aimed correctly, but any miscalculation could result in a miss.
  • Targeting Stationary Ships: Look for enemies using island cover. If you can get a good launch angle, Yari’s torpedoes can be incredibly effective.
  • Avoid Open Water Fights: Engaging enemy battleships and cruisers in open water is risky. Use your concealment to your advantage, striking from hidden positions and breaking detection when necessary.

Yari Info

yari paint
Ship Name:  flag Cruiser Special Ship Icon X Yari
Level: 10
Class:  WG Project Heavy Cruiser
WG introduction:  August 29, 2024
Estimated release: 13.11
Base Value: resource 34 650
Nation:  flag Japan
Current development status: Work in Progress

Armor

yari_armor_banner
Health Points: 44,900 hp
Torpedo Protection: 19%
Fires Duration: 30s
Armour: 6-203 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 105-203 mm
Citadel Aft Athwartships: 105-160 mm
Armor Belt: 30 mm
Citadel Armor Belt: 100-152 mm
Citadel Torpedo Bulkhead: 65-90 mm
Citadel Deck Slopes: 65 mm
Citadel Deck: 55 mm
Turret Plating: 50-127 mm
Citadel Bottom: 40 mm
Tonnage: 17,958 tn

Main Battery Armament

3x3 203 mm/50 3rd Year Type No.2 in a triple turret:
Max Range: 15.1 km
Reload: 12.4 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 137 m
Sigma: 2.05σ
 

Shell Types

HE Shells

9x 203 mm HE Type1:
Alpha Damage: 3,400
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.337
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 155.0 kg
Velocity: 920.0 m/s
Burn Probability: 19%
 

AP Shells

9x 203 mm AP Type92:
Alpha Damage: 5,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0
Normalization: 7.0
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 155.0 kg
Shell Ricochet At: 45.0
Velocity: 920.0 m/s

Depth Charge Airstrike

Aircraft HP: 2,000 - Kawanishi H6K
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%

Torpedoes

6x4 610 mm Type93 mod. 4/Type F3
Reload: 120 s
180° Turn Time:  7.2 s
Range: 13.5 km
Damage: 17,533 hp
Speed: 69 kts
Visibility Distance: 1.2 km

AA Defence:

Long Range

6×2 100 mm/65 Type 98 on a Model A mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: 327
Action zone: 3.5-5.8 km
 

Mid Range

15×2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 280
 

Short Range

20×1 25 mm/60 Type 96 on a single mount:
6×3 25 mm/60 Type 96 on a triple mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 116

Mobility

Maximum Speed: 34.5 kts
Turning Circle Radius: 840 m
Rudder Shift Time: 7.7 s
Propulsion: 159,000 hp

Detection

Surface Detectability: 12.2 km
Air Detectability: 7.5 km
Detectability after Firing Main Guns in Smoke: 7.2 km

Consumables

Slot 1 Damage Control Party:
Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
 
Slot 2 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.
 
Slot 3 Repair Party:
Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +224 hp/s.

Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

2 Comments

😃Thank you for your comment, it will be added asap.✅

Post a Comment
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button