Utrecht: Tier X Dutch Researchable Cruiser 1957

flag shipicon Utrecht: Tier X Dutch Researchable Cruiser 1957

A variant of the further development of De Zeven Provinciën-class cruisers with dual-purpose main battery. The ship's primary armament consists of 128 mm guns developed in Germany in the early 1940s.

 

 

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Balance Changes

flag battleship X Utrecht

  • Armor parameters changed
    • Citadel Deck thickness increased: 35mm to 40mm
 

Key Features - New Dutch Light Cruisers

  • Airstrike Capability: These cruisers are equipped with airstrikes that have long range, fast reload, and quick bomb drop times, making them effective at starting fires on enemy ships.
  • Main Battery Guns: They feature small-caliber 128mm guns with good range and ballistics, strong AP shells, and good HE penetration, though with low damage and fire chance.
  • Survivability: Good concealment, Engine Boost, and a fast cooldown Repair Party enhance their survivability. They also have strong AA defenses.
  • Weaknesses: Despite their strengths, they have a small hitpoint pool and weak armor, making them vulnerable when hit.

Utrecht Info:

utrecht_paint_image
Ship Name: flag battleship X Utrecht
Level: 10
WG Introduction: September 27th, 2024
Estimate Release: ~13.11
Testing and Possible Early Access: shipicon X Utrecht
Base Researchable Cost: shipxp 240 000 credits 20 000 000
Nation: flag Netherlands
Current Development Status: Work in Progress

Ship Specifications

Armor

utrecht_armor_image
Hit Points: 37,700
Overall: 13-100 mm
Torpedo Protection, damage reduction: 19%
Plating: 16 mm
Fires Duration: 30 s
Fore Athwartships: 50 mm
Aft Athwartships: 16 mm
Citadel  Fore Athwartships: 50 mm
Citadel  Aft Athwartships: 16 mm
Armor Belt: 16-90 mm
Torpedo Bulkhead: 16-30 mm
Citadel Deck: 40 mm
Superstructure: 13 mm
Citadel Bottom: 25 mm
turrets Plating: 20 mm
Tonnage: 13,500 t

Main Battery Armament:

6x2 128 mm/61 KM40 in a turret
Firing Range: 17.0 km
Reload Time: 5.2 s
180-Degree Turn Time: 10.6 s
Maximum Dispersion: 150 m
Sigma: 2.05
 

Shell Types:

HE Shells:

12x 128 mm Spr.Gr.
Alpha Damage: 1,350
Ammo Type: High Explosive
Alpha Piercing HE: 32.0 mm
Shell Air Drag: 0.23
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128.0 mm
Shell Krupp: 475.0
Shell Mass: 30.3 kg
Shell Ricochet At: 91.0°
Velocity: 960.0 m/s
Burn Probability: 5%
 

AP Shells:

12x 128 mm P.Spr.Gr.
Alpha Damage: 3,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.23
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Diameter: 128.0 mm
Shell Krupp: 1700.0
Shell Mass: 30.3 kg
Shell Ricochet At: 45.0°
Velocity: 960.0 m/s

Airstrike (HE)

Plane: Fokker T.V. (Level 8)
Health: 2,160
Speed carrying Bomb: 158.0 kn
Max Speed: 200.0 kn
Reload Time: 45.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 7
Maximum Range: 14.0 km
Number of Bombs in Payload: 5x P.u.W. 120 kg
Maximum Bomb Damage: 5,800
Armor Penetration Capacity: 34.3 mm
Chance of Causing Fire: 33%

Depth Charges

Maximum Damage: 5,000
Number of Charges: 2
Bombs in a Charge: 6
Reload Time: 40.0 s
Chance of Fire: 20%

Anti Aircraft Defense

Long Range:

6x2 128 mm/61 KM40 in a turret
Continuous Damage per Second: 84
Hit Probability: 90%
Action Zone: 6.0 km
Explosions in a Salvo: 5
Damage within an Explosion: 1,610
Continuous Damage: soon
Action Zone: 3.5 - 6.0 km
 

Medium Range:

10x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
4x2 57 mm/60 SAK Model 1950 on a Model 1950 mount
Continuous Damage per Second: 753
Hit Probability: 90%
Action Zone: 4.0 km

Mobility

Maximum Speed: 35.0 kt
Turning Circle Radius: 700 m
Rudder Shift Time: 9.5 s
Propulsion: 115,000

Detection

Surface Detectability: 12.0 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 5.6 km

Available Consumables

Slot 1: Damage Control Party

Duration Time: 5 s
Reload Time: 60 s
Charges: Unlimited
 

Slot 2: Engine Boost

Duration Time: 120 s
Maximum Speed Increase: +8%
Reload Time: 120 s
Charges: 3
 

Slot 3: Repair Party

Duration Time: 28 s
HP per Second: 188.5
Reload Time: 40 s
Charges: 3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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