Menno Van Coehoorn: Tier IX Dutch Researchable Cruiser 1945

flag shipicon Menno Van Coehoorn: Tier IX Dutch Researchable Cruiser 1945

A hypothetical design for a light cruiser armed with dual-purpose guns. The ship could have been built in Germany in the 1940s and transferred to the Netherlands after World War II, where it would have undergone modernization, replacing small-caliber anti-aircraft systems with more advanced systems.

 

 

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Key Features - New Dutch Light Cruisers

  • Airstrike Capability: These cruisers are equipped with airstrikes that have long range, fast reload, and quick bomb drop times, making them effective at starting fires on enemy ships.
  • Main Battery Guns: They feature small-caliber 128mm guns with good range and ballistics, strong AP shells, and good HE penetration, though with low damage and fire chance.
  • Survivability: Good concealment, Engine Boost, and a fast cooldown Repair Party enhance their survivability. They also have strong AA defenses.
  • Weaknesses: Despite their strengths, they have a small hitpoint pool and weak armor, making them vulnerable when hit.

Menno Van Coehoorn Info:

Ship Name: flag shipicon IX Menno Van Coehoorn
Level: 9
WG Introduction: September 27th, 2024
Early Access Release: Update 14.0 as Special ship flag shipicon IX M V Coehoorn
Researchable Cost 14.2: shipxp 170 000 credits 13 000 000
Nation: flag Netherlands
Current Development Status: Release 14.0

Ship Specifications

Armor

m_v_coehoorn_armor_image
Hit Points: 34,900
Overall: 13-100 mm
Torpedo Protection, damage reduction: 10%
Plating: 16 mm
Fires Duration: 30 s
Fore Athwartships: 16-80 mm
Aft Athwartships: 16 mm
Citadel  Fore Athwartships: 80 mm
Citadel  Aft Athwartships: 80 mm
Armor Belt: 16-80 mm
Torpedo Bulkhead: 32 mm
Armored Deck Slopes: 32 mm
Citadel Deck: 35 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
turrets Plating: 20 mm
Tonnage: 12,300 t

Main Battery

5x2 128 mm/61 KM40 in a turret
Firing Range: 16.5 km
Reload Time: 5.2 s
180-Degree Turn Time: 10.6 s
Maximum Dispersion: 147 m
Sigma: 2.05
 

Shell Types:

HE Shells:

10x 128 mm Spr.Gr.
Alpha Damage: 1,450
Ammo Type: High Explosive
Alpha Piercing HE: 32.0 mm
Shell Air Drag: 0.23
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128.0 mm
Shell Krupp: 475.0
Shell Mass: 30.3 kg
Shell Ricochet At: 91.0°
Velocity: 960.0 m/s
Burn Probability: 7%
 

AP Shells:

10x 128 mm P.Spr.Gr.
Alpha Damage: 3,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.23
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Diameter: 128.0 mm
Shell Krupp: 1700.0
Shell Mass: 30.3 kg
Shell Ricochet At: 45.0°
Velocity: 960.0 m/s

Airstrike (HE)

Plane: Fokker T.V. (Level 8)
Health: 1,960
Speed carrying Bomb: 158.0 kn
Max Speed: 200.0 kn
Reload Time: 50.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 6
Maximum Range: 11.0 km
Number of Bombs in Payload: 5x P.u.W. 120 kg
Maximum Bomb Damage: 5,800
Armor Penetration Capacity: 34.3 mm
Chance of Causing Fire: 33%

Depth Charges

Maximum Damage: 5,000
Number of Charges: 2
Bombs in a Charge: 6
Reload Time: 40.0 s

Anti Aircraft Defense

Long Range:

5x2 128 mm/61 KM40 in a turret
Continuous Damage per Second: 84
Hit Probability: 90%
Action Zone: 6.0 km
Explosions in a Salvo: 4
Damage within an Explosion: 1,540
Continuous Damage: soon
Action Zone: 3.5 - 6.0 km
 

Medium Range:

12x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
2x2 57 mm/60 SAK Model 1950 on a Model 1950 mount
Continuous Damage per Second: 686
Hit Probability: 90%
Action Zone: 4.0 km

Mobility

Maximum Speed: 34.0 kt
Turning Circle Radius: 660 m
Rudder Shift Time: 9.1 s
Propulsion: 84,000

Detection

Surface Detectability: 11.8 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 5.4 km

Available Consumables

Slot 1: Damage Control Party

Duration Time: 5 s
Reload Time: 60 s
Charges: Unlimited
 

Slot 2: Engine Boost

Duration Time: 120 s
Maximum Speed Increase: +8%
Reload Time: 120 s
Charges: 3
 

Slot 3: Repair Party

Duration Time: 28 s
HP per Second: 174.5
Reload Time: 40 s
Charges: 3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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