Niord: Tier IX Pan-European (Sweden) Premium Battleship 1947
A fast battleship that has a similar layout to the German battlecruiser designs of World War I. She could have been laid down in Germany by 1918, bought by Sweden in the 1920s, and gradually completed by the end of the 1930s. The battleship's artillery armament is supplemented by four quintuple torpedo launchers.
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Key Features
- Main Battery: Four twin 380mm turrets, offering good accuracy and reload time despite being light for a Tier IX battleship.
- Secondary Armament: Three twin 120mm turrets per side, which are underwhelming compared to Karl XIV Johan.
- Torpedoes: Similar to those on Halland, with two quintuple launchers per side and a narrow spread.
- Anti-Aircraft (AA) Battery: Strong AA capabilities to inflict substantial losses on enemy aircraft.
- Other Attributes:
- High top speed
- Good concealment
- Drawbacks include small salvo weight of the main battery and a small hitpoint pool.
Gameplay
- Engagement Range: Favor mid to long-range engagements to make the most of her speed and concealment.
- Positioning: Use her speed to take favorable positions and her concealment to stay hidden until the right moment.
- Main Battery: Utilize her accurate main battery to deal consistent damage from a distance.
- Torpedoes: Deploy her torpedoes against enemies that get too close, using her narrow spread to target stationary ships effectively.
- Avoid Focus Fire: Keep hostile vessels at a distance to avoid taking heavy damage, as Niord’s small hitpoint pool makes her vulnerable to focus fire.
Niord Info
Ship Name: IX Niord
Level: 9
WG introduction: August 29, 2024
Release Patch: 13.11
Resource: Dockyard Ship Phase 20
Base Value: 19,000
Nation: Europe (Sweden)
Current development status: Released
How to Obtain
To obtain the Tier IX European Battleship Niord in World of Warships during Update 13.11, here’s what you need to know:
- Dockyard Progression:
- Niord is unlocked by completing 20 shipbuilding phases.
- 18 phases can be earned for free through Dockyard combat missions during Updates 13.11 and the first three weeks of 14.0.
- During the last week of Update 14.0, only purchased shipbuilding phases will be available.
- Cost Options:
- Remaining 2 phases can be purchased with Doubloons.
- The minimum cost is 5,000 Doubloons using the smaller starter pack (2 phases for 5,000 Doubloons).
- Optional starter packs:
- 6 phases for 12,600 Doubloons.
- 2 phases for 5,000 Doubloons.
- Rewards:
- Tier V European Destroyer Kalmar is awarded at Phase 8.
- Extra completed phases (beyond 20) reward 400 Steel per phase.
- Timeline:
- Dockyard missions are active throughout Update 13.11 and the first three weeks of Update 14.0.
- The Dockyard remains in your port until the start of Update 14.1.
Armor
Health Points: 63,900 hp
Torpedo Protection: 23%
Armour: 18-360 mm
Side Plating: Fore/Mid/Aft: 32/32-300/32-100 mm
Deck: Fore/Mid/Aft: 32/32/32 mm
Side Plating: 32 mm
Superstructure: 19 mm
Citadel Fore Athwartships: 32-250 mm
Citadel Aft Athwartships: 32-200 mm
Armor Belt: 235-300 mm
Citadel Torpedo Bulkhead: 50-60 mm
Citadel Deck: 50 mm
Citadel Bottom: 50 mm
Turret Plating: 130-360 mm
Tonnage: 45,000 t
Main Battery Armament
4x2 380 mm/52 SK C/34 on a Drh LC/34 mount:
Max Range: 21.4 km
Reload: 21.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 274 m
Sigma: 1.90σ
Shell Types
HE Shells
8x 380 mm Spr.Gr. L/4.6:
Alpha Damage: 4,400
Alpha Piercing HE: 95.0 mm
Shell Air Drag: 0.2763
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Krupp: 32.0
Shell Mass: 800.0
Shell Ricochet At: 45.0°
Velocity: 820.0 m/s
Chance of Fire: 34%
AP Shells
8x 380 mm P.Spr.Gr. L/4.4:
Alpha Damage: 11,600
Air Drag Coefficient: 0.2763
Always Ricochet at: 60.0
Normalisation: 6.0
Fusetime: 0.033 s
Detonator Threshold: 63.0 mm
Krupp: 2450.0
Mass: 800.0 kg
Start Ricochet: 45.0
Shell Velocity: 820 m/s
Depth Charge Airstrike
Aircraft HP: 2,000 - Fw.200 Condor
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x SC-150
Max Bomb Damage: 4200
Max Range: 10 km
Reload: 30 s
Chance of Fire: 24%
Torpedoes
4x5 533 mm Torped M1947 mod 1
Max Damage: 10,700
Range: 15.0 km
Reload: 110.0 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Secondaries
6x2 120 mm/50 Model 1942 in a turret:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 3.0 s
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Speed: 850.0 m/s
Burn Probability: 7%
AA Defence:
Long Range
6×2 120 mm/50 Model 1942 in a turret:
Firing range: 6.0 km
Hit Probability: 75 %
Damage by Zone Area AA: 165
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 7
Action Zone: 3.5 - 6.0 km
Continuous Damage: soon
Action zone: 3.5-6.0 km
Mid Range
14×1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Firing range: 3.5 km
Damage by mid-range AA guns: 592
Hit Probability: 75%
Mobility
Maximum Speed: 32.0 kts
Turning Circle Radius: 840 m
Rudder Shift Time: 15.4 s
Propulsion: 152,000 hp
Detection
Surface Detectability: 15.1 km
Air Detectability: 11.8 km
Detectability after Firing Main Guns in Smoke: 14.2 km
Consumables
Slot 1 Damage Control Party:
Charges: infinite
Action Time: 15 s
Reload Time: 80 s
Slot 2 Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
HP per Second: +383 hp/s