Kalmar: Tier V Pan-European (Sweden) Premium Destroyer 1944 (How to Obtain)

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flag shipicon Kalmar: Tier V Pan-European (Sweden) Premium Destroyer 1944

A Visby-class destroyer built as part of the Swedish Navy reinforcement during World War II. Commissioned in 1944, Kalmar remained in service until 1978, undergoing several modernizations.

 
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Key Features

  • Hull: Similar to Visby, but with a focus on torpedo armament.
  • Torpedo Armament: Two triple launchers with very fast, long-range torpedoes and the signature super-narrow European spread.
  • Speed and Concealment: High speed and good concealment to complement her playstyle.
  • Consumables: Equipped with a Repair Party consumable.
  • Main Battery: Weak, with three single 120mm guns in slow-traversing turrets.
  • Survivability: Small hitpoint pool and lack of a Smoke Generator consumable.
  • Torpedo Damage: Low torpedo alpha to keep her damage output in check.
 

Gameplay

  • High Speed: Use Kalmar’s high top speed to reach unexpected angles for launching torpedo attacks.
  • Torpedo Attacks: The speed and range of her torpedoes will help ensure reliable hits on enemy ships.
  • Concealment: Utilize her good concealment to avoid detection and keep enemy destroyers at bay.
  • Repair Party: If spotted and engaged, use the Repair Party to recover some damage.
  • Avoid Gunfights: Avoid sustained fights with enemy gunboats due to the poor performance of Kalmar’s main battery.

Ship Info

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Ship Name: flag shipicon V Kalmar
Level: 5
Class: Visby-class destroyer
WG Introduction: August 29, 2024
Release: 13.11
Resource: Dockyard 13.11 Dockyard Ship Phase 8
Base value: doubloon 4,000
Nation: flag flag Europe (Sweden)
Current Development Status: Released

Armor

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Hit Points: 9,600 hp
Overall: 7-10 mm
Hull Aft/Fore: 10 mm
Hull Mid: 10 mm
Deck Fore:10 mm
Deck Aft: 10 mm
Deck Mid: 10 mm
Superstructure: 10 mm
Turrets: 7 mm
Tonnage: 1,340 tn

Main Battery Armament:

3x1 120 mm/45 Bofors Model 1924C on a shielded mount:
Max Range: 9.7 km
Reload: 8.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 88 m
Sigma: 2.0σ
 

Shell Types

HE Shells

3x 120 mm HE M1936:
Alpha Damage: 1,600
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3177
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 32.0
Shell Mass: 24.0
Shell Ricochet At: 91.0°
Velocity: 900.0 m/s
Chance of Fire: 7%
 

AP Shells

3x 120 mm AP M1936:
Alpha Damage: 2,200
Air Drag Coefficient: 0.3177
Always Ricochet at: 60.0
Normalisation: 10.0
Fusetime: 0.01 s
Detonator Threshold: 20.0 mm
Krupp: 1721.0
Mass: 24.0 kg
Start Ricochet: 45.0
Shell Velocity: 900 m/s

Depth Charges:

Charges: 2
Maximum damage: 2000
Charges: 2
Bombs per charge: 8
Reload time: 40 s
Burn probability: 11%

Torpedoes:

2x3 533 mm Torped M1943/Torped M1913 mod 1:
Damage: 7,533 hp
Reload: 60 s
Range: 10 km
Speed: 76 kts
180° Turn Time: 7.2 s
Visibility Distance: 1.6 km

AA Defence:

Mid Range:

2x1 40.0 mm:
1x2 40.0 mm:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  67
 

Short Range:

8x1 20.0 mm:
Firing range:  2.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  91

Mobility:

Maximum speed: 39.0 knots
Turning circle radius: 540 m
Rudder shift time: 3.5 s
Propulsion: 36,000 hp

Visibility:

Surface Detectability: 6.5 km
Air Detectability: 2.5 km
Detectability by enemy subs: 0-2.5 km
Detectability whilst firing in smoke: 2.3 km

Consumables:

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
 
Slot 2 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
 
Slot 3: Repair Party:
Charges: 3
Action Time: 10 s
Reload Time: 80 s
HP per second: +96
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

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