Kalmar: Tier V Pan-European (Sweden) Premium Destroyer 1944
A Visby-class destroyer built as part of the Swedish Navy reinforcement during World War II. Commissioned in 1944, Kalmar remained in service until 1978, undergoing several modernizations.
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Key Features
- Hull: Similar to Visby, but with a focus on torpedo armament.
- Torpedo Armament: Two triple launchers with very fast, long-range torpedoes and the signature super-narrow European spread.
- Speed and Concealment: High speed and good concealment to complement her playstyle.
- Consumables: Equipped with a Repair Party consumable.
- Main Battery: Weak, with three single 120mm guns in slow-traversing turrets.
- Survivability: Small hitpoint pool and lack of a Smoke Generator consumable.
- Torpedo Damage: Low torpedo alpha to keep her damage output in check.
Gameplay
- High Speed: Use Kalmar’s high top speed to reach unexpected angles for launching torpedo attacks.
- Torpedo Attacks: The speed and range of her torpedoes will help ensure reliable hits on enemy ships.
- Concealment: Utilize her good concealment to avoid detection and keep enemy destroyers at bay.
- Repair Party: If spotted and engaged, use the Repair Party to recover some damage.
- Avoid Gunfights: Avoid sustained fights with enemy gunboats due to the poor performance of Kalmar’s main battery.
Ship Info
Ship Name: V Kalmar
Level: 5
Class: Visby-class destroyer
WG Introduction: August 29, 2024
Release: 13.11
Resource: 13.11 Dockyard Ship Phase 8
Base value: 4,000
Nation: Europe (Sweden)
Current Development Status: Work in Progress
Armor
Hit Points: 9,600 hp
Overall: 7-10 mm
Hull Aft/Fore: 10 mm
Hull Mid: 10 mm
Deck Fore:10 mm
Deck Aft: 10 mm
Deck Mid: 10 mm
Superstructure: 10 mm
Turrets: 7 mm
Tonnage: 1,340 tn
Main Battery Armament:
3x1 120 mm/45 Bofors Model 1924C on a shielded mount:
Max Range: 9.7 km
Reload: 8.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 88 m
Sigma: 2.0σ
Shell Types
HE Shells
3x 120 mm HE M1936:
Alpha Damage: 1,600
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3177
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 32.0
Shell Mass: 24.0
Shell Ricochet At: 91.0°
Velocity: 900.0 m/s
Chance of Fire: 7%
AP Shells
3x 120 mm AP M1936:
Alpha Damage: 2,200
Air Drag Coefficient: 0.3177
Always Ricochet at: 60.0
Normalisation: 10.0
Fusetime: 0.01 s
Detonator Threshold: 20.0 mm
Krupp: 1721.0
Mass: 24.0 kg
Start Ricochet: 45.0
Shell Velocity: 900 m/s
Depth Charges:
Charges: 2
Maximum damage: 2000
Charges: 2
Bombs per charge: 8
Reload time: 40 s
Burn probability: 11%
Torpedoes:
2x3 533 mm Torped M1943/Torped M1913 mod 1:
Damage: 7,533 hp
Reload: 60 s
Range: 10 km
Speed: 76 kts
180° Turn Time: 7.2 s
Visibility Distance: 1.6 km
AA Defence:
Mid Range:
2x1 40.0 mm:
1x2 40.0 mm:
1x2 40.0 mm:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 67
Short Range:
8x1 20.0 mm:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 91
Mobility:
Maximum speed: 39.0 knots
Turning circle radius: 540 m
Rudder shift time: 3.5 s
Propulsion: 36,000 hp
Visibility:
Surface Detectability: 6.5 km
Air Detectability: 2.5 km
Detectability by enemy subs: 0-2.5 km
Detectability whilst firing in smoke: 2.3 km
Consumables:
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
Slot 2 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
Slot 3: Repair Party:
Charges: 3
Action Time: 10 s
Reload Time: 80 s
HP per second: +96