Archerfish: Tier X American Submarine 1943
One of the Balao-class submarines, a large series of U.S. Navy submarines that played a prominent role in the Allied victory in the Pacific. USS Archerfish was commissioned in September 1943 and made seven patrols during the next two years, charging to her account the Japanese aircraft carrier Shinano, the largest warship ever sunk by a submarine.
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Key Features
Archerfish features some key differences from her sisters. While Gato heavily relies on unguided torpedoes and Balao is a comfortable jack-of-all-trades, Archerfish will lean heavily into short-range homing torpedoes, while her unguided torpedoes have lower range and damage compared to her sister submarines.
While her torpedoes have an individually fast reload, unlike the other American submarines Archerfish will only reload one torpedo at a time for her front and rear torpedo sets.
To complement her torpedoes, Archerfish's sonar pings travel at a high speed and feature increased sector width, making it easier to land double pings; however, sector duration is greatly reduced. Additionally, while she has a large battery reserve, Archerfish has a very slow battery recharge, encouraging more time to be spent on the surface.
As a first for a submarine, Archerfish also possesses Combat Instructions; these will charge mainly while submarine is being spotted by enemy ships but also torpedo and main battery gun hits can contribute. Once full, combat instructions activate automatically and provide a substantial reload boost to all of her consumables.
Speaking of which, Archerfish's complement includes the normal Damage Control Party (with additional charges), Hydrophone, Submarine Surveillance (with reduced range and duration), Reserve Battery Unit, as well as Engine Boost.
Gameplay
Archerfish thrives in close range engagements, guiding in salvos of homing torpedoes with her sonar. Seek out isolated ships and beware of opponents with Hydroacoustic Search; while the short range of her torpedoes will often bring Archerfish into harm's way, the combination of Engine Boost, Combat Instructions, and her respectable dive capacity means a quick getaway can be made.
Ship Info
Ship Name:
X Archerfish
Level: 10
Class: Balao-class submarine
WG Introduction: August 1, 2024
Estimated Release: Update 13.11
Base value:
34,650
Nation:
USA
Current Development Status: Work in Progress
Armor
Health: 20,200
Plating: 19 mm
Light hull: 19 mm
Light hull deck: 16 mm
Pressure hull: 25 mm
Turret Plating: 6 mm
Main Battery Armament:
2x1 127 mm/25 Mk.13 on a Mk.27 mount:
Max Range: 6.5 km
Reload: 5.5 s
Minimum Shell Type Switching Time: 5.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 64 m
Sigma: 2.0σ
Shell Types
SAP Shells
2x 127 mm SC Mk38:
Max SAP Shell Damage: 1,800
Ammo Type: Semi Armor Piercing
Alpha Piercing SAP: 36.0 mm
Shell Air Drag: 0.21
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 127 mm
Shell Krupp: 3.0
Shell Mass: 27.0 kg
Ricochet: 70.0°
Shell Velocity: 792.0 m/s
Combat Instructions:
Emergency Consumable Readiness:
Activation Conditions:
Progress per 10 seconds while spotted: 4%
Progress per main battery shell hit: 8%
Progress per torpedo hit: 2%
Effect When Conditions Not Met:
Time of inactivity before progress loss: 60.0 s.
Progress loss per second of inactivity: 5.0 %.
Activation effect:
Consumable preparation and reload time: -90%
Duration: 10.0 s
Sonar
Reload: 8 s
Duration of a ping effect on a highlighted sector once: 15 s
Duration of a ping effect on a highlighted sector twice: 20 s
Ping velocity: 900 m/s
Ping width above water: 20 m
Range: 9 km
Torpedoes
10x1 533 mm Mk18: Acoustic Homing Torpedoes
Reload: 25 s
Torpedo type switching time: 3.1 s
Number of loaders bow: x1
Number of loaders stern: x1
Range: 9 km
Damage: 8,500 hp
Speed: 89 kts
Visibility Distance: from 2.4 km
Maximum damage threshold: from 3.0 km
10x1 533 mm Mk30: Alternative Torpedoes
Reload: 25 s
Torpedo type switching time: 3.1 s
Number of loaders Fore: x1
Number of loaders Stern: x1
Range: 6 km
Damage: 14,967 hp
Speed: 61 kts
Visibility Distance: 1.6 km
Maximum damage threshold: from 3.0 km
Dive Capacity
Dive capacity: 320 units
Dive capacity depletion: 1 units/s
Dive capacity recharge rate: 0.20 units/s
Mobility
Max speed: 33 knots
Turning circle radius: 510 m
Rudder shift time: 7.2 s
Propulsion: 5 480 hp
Mobility Submerged
Max submerged speed: 16 knots
Diving plane shift time: 20.0 s
Max dive and ascent speed: 3.3 s
Detection
Detectability range by sea: 5.9 km
Detectability from enemy subs: 0-2.2 km
Detectability range by air: 2.2 km
Assured detectability range: 2.0 km
Consumables
Slot 1: Damage Control Party:
Charges: 5
Work time: 15 s
Reload time: 60 s
Slot 2: Hydrophone:
Charges: Infinite
Ship distance: 8 km
Interval between pings: 6 s
Action time: 1 s
Reload time: 90 s
Slot 3: Submarine Surveillance:
Charges: Infinite
Detection of submarines: 6 km
Consumable preparation time: 330 s
Consumable action time: 60 s
Reload time: 120 s
Slot 4: Reserve Battery Unit:
Charges: 2
Consumable action time: 30 s
Reload time: 90 s
Slot 5: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.