HMS Cossack: Tier VIII British Premium Destroyer 1938

hms cossack image

flag shipicon HMS Cossack: Tier VIII British Premium Destroyer 1938

The Tribal class was originally conceived as a series of destroyers with greater emphasis on guns over torpedoes in response to new designs by other countries. HMS Cossack participated in the second battle of Narvik and in the legendary Hunt for Bismarck, during which she conducted a series of torpedo attacks on the famous German battleship. In 1941, HMS Cossack slipped beneath the waves after being struck by torpedoes from German submarine U-563. Among the rescued crew members was the ship's cat Oscar, which had previously been rescued from Bismarck! The cat gained the nickname "Unsinkable Sam" and would later also survive the sinking of his next ship, aircraft carrier Ark Royal.
 
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HMS Cossack Info:

Ship Name: flag shipicon VIII HMS Cossack
Level: 7
Class: Tribal class destroyer
WG introduction:  May 12, 2022
Base Value: doubloon 9,600
Ship release: 0.11.7
Nation:  flag Britain
Current development status: Released
How to Obtain during 13.7 Details: Click the link below

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Cossack Armor:

Hit Points: 15,200 hp
Overall: 6-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Superstructure: 13 mm
Tonnage: 2,519 t

Main Battery Armament:

4x2 120 mm/45 Mk.IX on a CPXIX mount:
Max Range:  11.9 km
Reload:  5.0 s
180° Turn Time:  9.0 s
Dispersion at Max Range:  104 m
Sigma:  2.0σ
 

Shell Types:

HE Shells 8x 120 mm HE:
Max HE Shell Damage: 1700
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3927
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 1.0
Shell Mass: 22.68 kg
Ricochet: 60.0°/91.0°
Shell Speed: 808.0 m/s
Burn Probability: 8%
 
AP Shells: 8x 120 mm AP:
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3927
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 2438.0
Shell Mass: 22.68 kg
Ricochet: 60.0°/45.0°
Shell Speed: 808.0 m/s

Depth Charge:

Maximum damage: 5000
Charges: 2
Bombs per charge: 6
Reload time: 40 s
Chance of causing a fire: 20%

Torpedoes:

1×4: 533 mm Mk IXM:
Alpha Damage: 16,767
Range: 10.0 km
Reload: 66 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Chance of causing a flood: 282%

AA Defence:

Mid Range:

1×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  39
Hit Probability:  100%
Continuous damage: 47
 

Short Range:

2x4 12.7 mm Mk.III:
Firing range:  1.5 km
Damage by mid range AA guns:  14
Hit Probability:  95%

Mobility:

Maximum speed: 36.0 knots
Turning circle radius: 610 m
Rudder shift time: 3.6 s
Propulsion: 44,000 hp

Visibility:

Surface Detectability: 6.8 km
Air Detectability: 3.1 km
Detectability by depths: 0-3.1 km
Detectability whilst firing in smoke: 2.48 km

Consumables:

Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 5 s
Reload Time: 40 s
 
Slot 2: Short-Burst Smoke Generator:
Charges: 6
Action Time: 10 s
Smoke screen dispersion time: 40 s
Radius: 600.0 m
Reload Time: 70 s
 
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
 
Slot 4: Short-Range Hydroacoustic Search:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Torpedo Detection Range: 3.0 km
Ship Detection Range: 3.0 km
Sub Detection Range: 2.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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