Los Andes: Tier IX Pan-American (Argentina) Battleship 1944
A fast battleship that could have been ordered by Argentina and built at British shipyards, she embodies various shipbuilding traditions of the first half of the 20th century. Her powerful 234 mm auxiliary guns, typical of the 1900s, complement the main battery—twelve 381 mm guns developed in the 1910s. The dual-purpose guns and anti-aircraft armament are all U.S.-made artillery systems from the 1940s.
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Balance Changes
IX Los Andes
CT 13.8 Changes:
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1, this was removed due to it becoming redundant.
Key Features
- Recognizable Features:234mm Secondary Turrets: High HE alpha, long range, and improved accuracy.
- Solid Armor Scheme: Capable of shattering most HE shells.
- Sizable Main Battery: Multiple barrels for heavy firepower.
- Improved Repair Party: Fast cooldown and higher damage restoration.
- Combat Instructions: Enhances secondary battery’s damage and range.
- Drawbacks: Low AP Alpha: Less damage per armor-piercing shell.
- Limited Main Battery Range: Shorter firing distance.
- Vulnerable Citadel: Exposed when all turrets are in use.
Gameplay
- Aggressive Playstyle: The Combat Instructions feature rewards aggressive tactics by charging up through main battery hits and received potential damage.
- Team Support: Pilots must maintain proximity to allies for support, as these ships are not invincible and are vulnerable to torpedoes.
- Focus Fire Resilience: They can withstand significant focus fire, but caution is advised to avoid overextending without backup.
Los Andes Info
Ship Name: IX Los Andes
Level: 9
Class: WG Project
WG introduction: June 6, 2024
Status when final: Researchable Ship
Status during Early Access: IX Los Andes
Ship release: 13.8 Early Access
Base Value: 180 000 15 900 000
Nation: Pan-American (Argentina)
Current development status: Released on Early Access
How to Obtain
Obtain in consecutive bundles for Pan-Am tokens
Los Andes Armor
Hit Points: 71,100 hp
Plating: 19-381 mm
Hull Plating (fore/mid/aft): 32/51/32 mm
Deck Plating (fore/mid/aft): 32/51/32 mm
Fore Athwartships: 152-305 mm
Aft Athwartships: 152-305 mm
Citadel Fore Athwartships: 32-305 mm
Citadel Aft Athwartships: 32-305 mm
Superstructure: 19 mm
Armor Belt: 51-330 mm
Torpedo Bulkhead: 51 mm
Citadel Deck: 100 mm
Turret Plating: 108-330 mm
Citadel Bottom: 50 mm
Tonnage: 44,054
Torpedo Protection, Damage Reduction: 31%
Main Battery Armament
6x2 381 mm/42 Mk.I on a Mk.I mount:
Max Range: 19.6 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 256 m
Sigma: 1.70σ
Shell Types
HE Shells
12x 381 mm HE Mk VIIIb:
Max HE Shell Damage: 5,350
Alpha Piercing HE: 64.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3163
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Krupp: 3.0
Shell Mass: 879.0 kg
Shell Velocity: 804 m/s
Chance of fire: 34%
AP Shells
12x 381 mm AP Mk XXIIb SC:
Max AP Shell Damage: 10,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.3163
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 64.0
Shell Krupp: 2400.0
Shell Mass: 879.0 kg
Ricochet: 45.0°
Shell Velocity: 804 m/s
Direct Control Over Secondary Battery Crews
Combat Instructions:
To activate Combat Instructions, Press "F Key"
Activation Conditions:
Fill the Combat Instructions progress bar by completing the conditions below.
If you are inactive, you will start losing your progress.
If you are inactive, you will start losing your progress.
- Receive 1000 HP of potential damage: +0.15%
- Hit enemy ships with main battery shells: +6.5%
Effect when Conditions not met:
After some time, you will start to lose progress
After some time, you will start to lose progress
- Time of Inactivity Before Progress Loss: 50 s
- Progress Loss per Second of Inactivity: -5%
Activation Effect:
- Secondary Battery Firing Range: +20%.
- Secondary Battery Shell Damage: +25 %.
- Added bonus to the secondary battery reload: -15 %.
- Duration: 30 s.
Secondaries:
8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount
Range: 8.0 km
Reload: 5.0 s
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 792.0 m/s
Burn Probability: 5%
8x2 234 mm/50 Mk.XI on a Mk.VII mount
Range: 8.0 km
Reload: 11.0 s
Max HE Shell Damage: 3850
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Velocity: 761.0 m/s
Burn Probability: 21%
Depth Charge Airstrike
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Max Depth: 80 m
Chance of fire: 24%
AA Defence:
Long Range
8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 98
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Action Zone: 3.5 - 5.8 km
Continuous Damage: 301
Mid Range
4x4 40 mm Bofors on a Mk.2 mount:
12x2 40 mm Bofors on a Mk.1 mount:
12x2 40 mm Bofors on a Mk.1 mount:
Firing range: 3.5 km
Damage by Zone Area AA: 337
Hit Probability: 75%
Short Range
16x2 20 mm Oerlikon on a Mk.20 mount:
14x1 20 mm Oerlikon on a Mk.4 mount:
14x1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by Zone Area AA: 298
Hit Probability: 70%
Mobility
Maximum speed: 30.0 knots
Turning circle radius: 860 m
Rudder shift time: 13.0 s
Propulsion: 140,000 hp
Visibility
Surface Detectability: 15.8 km
Air Detectability: 14.0 km
Detectability by enemy subs: 0-14.0 km
Detectability whilst firing in smoke: 14.9 km
Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +476.4 hp/s