HMS Thunderer: Tier X British Battleship 1949
After Vanguard was laid down, the further development of British cruisers was aimed at increasing their dimensions. Among the options was a project with 457 mm guns that had been developed after World War I for battleships and battlecruisers of projects N and G.
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HMS Thunderer in-game Flag
"Thunderer" is a traditional name for large British battleships in both the sailing-fleet era and the age of armor and steam.
Thunderer Info
Ship Name: X Thunderer
Level: 10
Paper ship: Yes
Class: Battlecruiser
WG introduction: June 2019
Released: September 16th, 2019
Can be obtained in Supecontainers and Xmas Containers.
Nation: Britain
Current development status: Released
Ship Armor:
Hit Points: 82,900
Armour: 19-456 mm
Aft-Fore Plating: 32 mm
Deck Plating: 32 mm
Citadel Armour: 406 mm
Turret Plating: 127-456 mm
Superstructure: 19 mm
Torpedo Damage Protection: 28%
Weight in Tons: 60,679 tn
Main Battery Armament
4x2 457 mm/45 Mk.II in a turret
Max Range: 21.5 km
Reload: 26.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 229 m
Sigma: 2.0σ
Shell Types:
HE Shells 8x 457 mm HE Mk II:
Max HE Shell Damage: 8200
Alpha Piercing HE: 114.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 1.0
Shell Mass: 1814.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 757.0 m/s
Burn Probability: 63%
AP Shells: 8x 457 mm AP Mk II:
Max AP Shell Damage: 14900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0
Shell Diameter: 457 mm
Shell Krupp: 2485.0
Shell Mass: 1506.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s
Depth Charge Airstrike
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 11.0 km
Bomb Type: 2x 650 lb Bomb Mk VIII
Bombs in Payload: 2
Max Bomb Damage: 4900
Secondary Armament:
8×2 133 mm/50 QF Mk.I on an RP10 Mk.I mount:
Range: 7.3 km
Reload: 6.67 s
Alpha Damage: 1900
HE Initial Velocity: 792 m/s
Alpha Piercing HE: 22 mm
Chance of fire: 8%
AA Defence:
Long Range:
8×2 133 mm/50 QF Mk.I on an RP10 Mk.I mount:
Firing range: 6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 77
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 6.0 km
Mid Range:
8×1 40 mm/56 OQF Mk.III on a Mk.VII mount:
12×2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount:
7×6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
12×2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount:
7×6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Firing range: 3.5 km
Damage by mid range AA guns: 612
Hit Probability: 75%
Short Range:
4x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 49
Mobility:
Maximum speed: 29.5 knots
Turning circle radius: 940 m
Rudder shift time: 10.41 s
Propulsion: 135,650 hp
Detection:
Surface Detectability: 15.19 km
Air Detectability: 12.53 km
Detectability by enemy subs: 0-12.53 km
Detectability whilst in smoke: 16.69 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: 397 hp/s
Regeneration HP per Charge: 11,116 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s