Update 13.6 introduces Brawls with a twist, Week #1
Update 13.6 will bring three Brawls unleashed in different formats, but this time WG have prepared something special for them to make battles even more entertaining. Brawls in Update 13.6 will feature Support Consumables which were present in Piñata Hunt and Clan Battles Season 25. However, there's a twist: not all Support Consumables will return to the seas. Only specific ones will be available in each format, so let's take a peek at what each Brawl has to offer:
Rewards
You can complete a special combat mission chain in each Brawl round; accomplishing it requires you to achieve 31–41 victories in Brawls.
Schedules
13.6 Brawls with a Twist Week #1 [UTC]
Format: 5 vs. 5; tier V ships; Division of up to 5 players allowed.
Ship type restrictions: Only destroyers can participate.
Support consumables: Joint Fleet Maneuvers.
Brawl #1
- 5v5
- Tier V ships
- Only Destroyers can participate
- Divisions of up to five players
Support Consumables
Consumable Title | Description | Action |
Joint Fleet Maneuvers |
Increases speed of allied ships by 12% Increases acceleration speed by 15% Decreases turning radius by 15%
Affects all allied ships. The consumable effect does not multiply when activated by several players simultaneously. |
|
Brawl #2
- 3v3
- Tier VI ships
- Only Battleships can participate
- Divisions of up to three players
Support Consumables
Consumable Title | Description | Action |
Joint Fleet Maneuvers |
Increases speed of allied ships by 12% Increases acceleration speed by 15% Decreases turning radius by 15%
Affects all allied ships. The consumable effect does not multiply when activated by several players simultaneously. |
|
Brawl #3
- 5v5
- Tier VII ships
- No Submarines or Aircraft Carriers allowed
- No more than 3 Battleships, 3 Cruisers, and 3 Destroyers per team
- Divisions of up to three players
Support Consumables
Ship class | Consumable Title | Description | Action |
Destroyers |
Coordinated Emergency Repairs
|
Repairs 1% of HP per second. Applies Damage Control Party effect. Affects all allied ships. The consumable's effect does not multiply when activated by several players simultaneously. |
|
Cruisers |
Coordinated Fire |
Allied team main battery dispersion against target -15% |
|
Battleships | Joint Fleet Maneuvers |
Increases speed of allied ships by 12% Increases acceleration speed by 15% Decreases turning radius by 15%
Affects all allied ships. The consumable effect does not multiply when activated by several players simultaneously. |
|