Update 13.6 introduces Brawls with a twist, featuring Piñata Hunt-style Support Consumables

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Update 13.6 introduces Brawls with a twist, featuring Piñata Hunt-style Support Consumables

Update 13.6 will bring three Brawls unleashed in different formats, but this time WG have prepared something special for them to make battles even more entertaining. Brawls in Update 13.6 will feature Support Consumables which were present in Piñata Hunt and Clan Battles Season 25. However, there's a twist: not all Support Consumables will return to the seas. Only specific ones will be available in each format, so let's take a peek at what each Brawl has to offer:

 
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Brawl #1

  • 5v5
  • Tier V ships
  • Only Destroyers can participate
  • Divisions of up to five players

Support Consumables

Consumable Title Description Action
Joint Fleet Maneuvers

Increases speed of allied ships by 12%

Increases acceleration speed by 15%

Decreases turning radius by 15%

 

Affects all allied ships.

The consumable effect does not multiply when activated by several players simultaneously.

  • Number of uses: 3
  • Cooldown: 120 seconds
  • Action time: 40 seconds
  • Preparation time: 20 seconds

Brawl #2

  • 3v3
  • Tier VI ships
  • Only Battleships can participate
  • Divisions of up to three players

Support Consumables

Consumable Title Description Action
Joint Fleet Maneuvers

Increases speed of allied ships by 12%

Increases acceleration speed by 15%

Decreases turning radius by 15%

 

Affects all allied ships.

The consumable effect does not multiply when activated by several players simultaneously.

  • Number of uses: 3
  • Cooldown: 120 seconds
  • Action time: 40 seconds
  • Preparation time: 20 seconds

Brawl #3

  • 5v5
  • Tier VII ships
  • No Submarines or Aircraft Carriers allowed
  • No more than 3 Battleships, 3 Cruisers, and 3 Destroyers per team
  • Divisions of up to three players

Support Consumables

Ship class Consumable Title Description Action
Destroyers

Coordinated Emergency Repairs

Repairs 1% of HP per second. Applies Damage Control Party effect.

Affects all allied ships.

The consumable's effect does not multiply when activated by several players simultaneously.

  • Number of uses: 2
  • Cooldown: 120 seconds
  • Action time: 15 seconds

 

Cruisers
Coordinated Fire
Allied team main battery dispersion against target -15%

 

  • Number of uses: 3
  • Cooldown: 60 seconds
  • Action time: 20 seconds
  • Preparation time: 60 seconds
  • Range = 14 km
Battleships
Joint Fleet Maneuvers

Increases speed of allied ships by 12%

Increases acceleration speed by 15%

Decreases turning radius by 15%

 

Affects all allied ships.

The consumable effect does not multiply when activated by several players simultaneously.

  • Number of uses: 3
  • Cooldown: 120 seconds
  • Action time: 40 seconds
  • Preparation time: 20 seconds
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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