Orage: Tier IX French Destroyer 1948

French Destroyer Orage Image

flag shipicon Orage: Tier IX French Destroyer 1948

A variant of the first post-war destroyer project of the French Navy with new dual-purpose 127 mm guns. The need for a multipurpose main battery for destroyers became obvious during World War II; however, attempts to create a suitable artillery system in France in the late 1930s never ended up being embodied in metal. It was only in 1948, based on pre-war designs, that a 127 mm twin-gun mount was created and standardized with U.S. analogs in terms of munitions.

 
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Key Features of the new French Destroyers

Tier V and Above:
The new French destroyer line starts from Tier V and includes six ships.
All-Round Capabilities:
These destroyers are designed to be versatile, with good main battery and torpedo armaments.
Torpedo Strength:
The torpedoes on these ships are particularly strong, with high base damage, speed, and range.
Main Battery:
The main guns offer reasonable damage per minute and solid shell damage.
Survivability:
A unique saturation mechanic allows these destroyers to take reduced damage after a certain threshold, enhancing their durability.
Emergency Engine Power:
This consumable provides a short burst of high speed, similar to the Ragnar’s ability.
 

However, there are trade-offs:

Torpedo Damage Drop-off:
The torpedoes lose damage over distance, dealing high damage up to 6 kilometers, then diminishing.
Main Battery Ballistics:
The shell ballistics are poor, making long-range engagements challenging.
Speed and Smoke:
These ships have a lower base speed and no access to the Smoke Generator consumable.

Gameplay

Close-Range Combat:
The design encourages close-range, surprise attacks.
Short Skirmishes:
They excel in brief confrontations, thanks to their saturation mechanic and Emergency Engine Power.
Avoid Prolonged Battles:
Extended fights can be risky without consumables available.
 

Orage Info:

Ship Name: flag  IX Orage
Level: 9
Paper Ship: No
Class: Bourrasque-class destroyer
WG Introduction: April 5th, 2024
Status during tests and early access: shipicon Special Ship
Status when Final:  Researchable
Cost when Final: image 166 000  CREDITS 13 250 000
Estimated Release: 13.5/6
Nation: flag France
Devs Status: Work in Progress

Armor

Hit Points: 18,100 hp
Overall: 10-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 10 mm
Superstructure: 13 mm
Tonnage: 2,744 t

Main Battery Armament:

3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Max Range: 21.1 km
Reload: 4.3 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 106 m
Sigma: 2.00σ
 

Shell Types

HE Shells

6x 127 mm HE Mark 42:
Maximum HE shell damage:  1,900
Alpha Piercing HE:  21.0 mm
Shell Air Drag:  0.3552
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  475.0
Shell Mass:  31.5
Shell Ricochet At:  91.0°
HE Shell initial velocity:  808.0 m/s
Chance of causing fire:  7.0%
 

AP Shells

6x 127 mm AP Mark 43:
Maximum AP shell damage: 2,450
Shell Air Drag:    0.3552
Shell Always Ricochet At: 60.0°
Normalization:  10.0°
Shell Detonator:  0.03
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2200.0
Shell Mass: 32.5
Shell Ricochet At: 45.0°
AP Shell initial velocity: 808.0 m/s

Depth Charges:

Maximum damage: 3000
Charges: 2
Bombs per charge: 8
Reload time: 40 s

Torpedoes:

3×3 550 mm tube lance-torpilles:
Range: 12.0 km
Reload: 120 s
Alpha Damage: 23,400
Speed: 70 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.5 km
Max Damage Threshold: 6.0 km

AA Defence:

Long Range:

3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Action Zone: 3.5-6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1610
Continuous Damage Per Second: 70
Continuous Damage: 148
Number of Explosions Per Salvo: 3
Action Zone: 6 km
 

Mid Range:

2x2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Action Zone: 0.1-3.8 km
Hit Probability: 100 %
Continuous Damage Per Second: 105
Action Zone: 3.8 km
 

Short Range:

4x1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 0.1-2.0 km
Hit Probability: 95 %
Continuous Damage Per Second: 35
Action Zone: 2.0 km

Mobility:

Maximum Speed: 34.0 kts
Turning Circle Radius: 680 m
Rudder Shift Time: 4.2 s
Propulsion: 65,000 hp

Visibility:

Surface Detectability: 8.0 km
Air Detectability: 4.0 km
Detectability by enemy Subs: 0-4.0 km
Detectability after Firing Main Guns in Smoke: 3.1 km

Consumables:

Slot 1: Damage Control Party:

Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
 

Slot 2: Emergency Engine Power:

Charges: 3
Action Time: 60 s
Reload Time: 120 s
Maximum speed: +30%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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