Cassard: Tier X French Destroyer 1956
The T-47-class destroyer, part of the first series of French destroyers constructed post-war, represented an evolution of the Le Hardi class, featuring increased size and dual-purpose main armament. Primarily tasked with escorting aircraft carrier squadrons, these ships were designed with moderate speed.
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Key Features
- Survivability: With a hit point pool of 20,500 hp and armor ranging from 10-20 mm, it can withstand significant damage.
- Main Battery: Equipped with 3x2 127 mm/54 Mle 1948 guns, it has a maximum range of 13.9 km and a quick reload time of 3.5 seconds.
- Torpedoes: It has 4x3 550 mm torpedo tubes with a 13.5 km range and high alpha damage potential.
- AA Defence: Strong anti-aircraft capabilities with a mix of long, mid, and short-range weapons.
- Mobility: A maximum speed of 34 knots and a turning circle radius of 670 m provide good maneuverability.
- Stealth: Surface detectability of 8.0 km allows for relatively close approaches before being spotted.
Gameplay
- Utilize Torpedoes Effectively: The Cassard’s torpedoes have very high base damage, speed, and range. Use them to your advantage, especially in ambush scenarios.
- Engage at Close Range: Due to the special torpedo mechanics and poor main battery ballistics, aim for close-range engagements to maximize damage.
- Leverage Special Saturation: The special saturation mechanics allow the Cassard to take less damage after a certain threshold. This can be used to outlast opponents in a firefight.
- Emergency Engine Power: The Emergency Engine Power consumable provides a short-duration, high-speed boost. Use it to escape tight situations or to close the distance when attacking.
- Avoid Long-Range Gunfights: The poor ballistics of the main battery make long-range engagements less effective. Focus on getting closer to your targets.
- Be Mindful of Consumables: The lack of a Smoke Generator consumable means you need to be extra cautious. Plan your attacks and retreats around the availability of your Emergency Engine Power.
Cassard Info
Ship Name: X Cassard
Level: 10
Class: T 47-class destroyer
WG Introduction: April 5th, 2024
Status during tests and early access: X Cassard
Status when Final: X Cassard
Early Access Release: 13.6
Cost when Final: 240 000 19 500 000
Nation: France
Devs Status: Early Access
Armor
Hit Points: 20,500 hp
Overall: 10-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 10 mm
Superstructure: 13 mm
Tonnage: 3,740 t
Main Battery
3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Max Range: 12.6 km
Reload: 3.5 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 119 m
Sigma: 2.00σ
Shell Types
HE Shells
6x 127 mm HE Mark 42:
Maximum HE shell damage: 1,900
Alpha Piercing HE: 21.0 mm
Shell Air Drag: 0.3552
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 475.0
Shell Mass: 31.5
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 7.0%
AP Shells
6x 127 mm AP Mark 43:
Maximum AP shell damage: 2,450
Shell Air Drag: 0.3552
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2200.0
Shell Mass: 32.5
Shell Ricochet At: 45.0°
AP Shell initial velocity: 808.0 m/s
Depth Charges
Maximum damage: 3000
Charges: 2
Bombs per charge: 6x1
Reload time: 40 s
Chance of causing fire: 12%
Torpedoes
4×3 550 mm tube lance-torpilles:
Range: 13.5 km
Reload: 120 s
Alpha Damage: 24,267
Speed: 72 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.5 km
Max Damage Threshold: 7.0 km
AA Defence
Long Range
3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Action Zone: 3.5-6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1680
Continuous Damage Per Second: 63
Continuous Damage: 170
Number of Explosions Per Salvo: 3
Action Zone: 6 km
Mid Range
3x2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Action Zone: 0.1-3.8 km
Hit Probability: 100 %
Continuous Damage Per Second: 151
Action Zone: 3.8 km
Short Range
4x1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 0.1-2.0 km
Hit Probability: 95 %
Continuous Damage Per Second: 35
Action Zone: 2.0 km
Mobility
Maximum Speed: 34.0 kts
Turning Circle Radius: 610 m
Rudder Shift Time: 4.5 s
Propulsion: 47,000 hp
Detection
Surface Detectability: 7.53 km
Air Detectability: 3.84 km
Detectability by enemy Subs: 0-3.84 km
Detectability after Firing Main Guns in Smoke: 2.91 km
Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
Slot 2: Emergency Engine Power:
Charges: 5
Action Time: 90 s
Reload Time: 90 s
Maximum speed: +30%