Cassard: Tier X French Destroyer 1956

French Destroyer Cassard Image

flag shipicon Cassard: Tier X French Destroyer 1956

The T-47-class destroyer, part of the first series of French destroyers constructed post-war, represented an evolution of the Le Hardi class, featuring increased size and dual-purpose main armament. Primarily tasked with escorting aircraft carrier squadrons, these ships were designed with moderate speed.

 
{tocify} $title={Table of Contents}
 
update
Flip your mobile device to landscape for better viewing.
 

Key Features

  • Survivability: With a hit point pool of 20,500 hp and armor ranging from 10-20 mm, it can withstand significant damage.
  • Main Battery: Equipped with 3x2 127 mm/54 Mle 1948 guns, it has a maximum range of 13.9 km and a quick reload time of 3.5 seconds.
  • Torpedoes: It has 4x3 550 mm torpedo tubes with a 13.5 km range and high alpha damage potential.
  • AA Defence: Strong anti-aircraft capabilities with a mix of long, mid, and short-range weapons.
  • Mobility: A maximum speed of 34 knots and a turning circle radius of 670 m provide good maneuverability.
  • Stealth: Surface detectability of 8.0 km allows for relatively close approaches before being spotted.

Gameplay

  • Utilize Torpedoes Effectively: The Cassard’s torpedoes have very high base damage, speed, and range. Use them to your advantage, especially in ambush scenarios.
  • Engage at Close Range: Due to the special torpedo mechanics and poor main battery ballistics, aim for close-range engagements to maximize damage.
  • Leverage Special Saturation: The special saturation mechanics allow the Cassard to take less damage after a certain threshold. This can be used to outlast opponents in a firefight.
  • Emergency Engine Power: The Emergency Engine Power consumable provides a short-duration, high-speed boost. Use it to escape tight situations or to close the distance when attacking.
  • Avoid Long-Range Gunfights: The poor ballistics of the main battery make long-range engagements less effective. Focus on getting closer to your targets.
  • Be Mindful of Consumables: The lack of a Smoke Generator consumable means you need to be extra cautious. Plan your attacks and retreats around the availability of your Emergency Engine Power.

Cassard Info

Ship Name: flag sipicon X Cassard
Level: 10
Paper Ship: No
Class: T 47-class destroyer
WG Introduction: April 5th, 2024
Status during tests and early access: shipicon Special Ship
Status when Final: shipicon Researchable
Estimated Release: 13.5/6
Cost when Final: image 240 000  CREDITS 19 500 000
Nation: flag France
Devs Status: Work in Progress

Armor

Hit Points: 20,500 hp
Overall: 10-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 10 mm
Superstructure: 13 mm
Tonnage: 3,740 t

Main Battery

3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Max Range: 13.9 km
Reload: 3.5 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 119 m
Sigma: 2.00σ
 

Shell Types

HE Shells

6x 127 mm HE Mark 42:
Maximum HE shell damage:  1,900
Alpha Piercing HE:  21.0 mm
Shell Air Drag:  0.3552
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  475.0
Shell Mass:  31.5
Shell Ricochet At:  91.0°
HE Shell initial velocity:  808.0 m/s
Chance of causing fire:  7.0%
 

AP Shells

6x 127 mm AP Mark 43:
Maximum AP shell damage: 2,450
Shell Air Drag:    0.3552
Shell Always Ricochet At: 60.0°
Normalization:  10.0°
Shell Detonator:  0.03
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2200.0
Shell Mass: 32.5
Shell Ricochet At: 45.0°
AP Shell initial velocity: 808.0 m/s

Depth Charges

Maximum damage: 3000
Charges: 2
Bombs per charge: 6x1
Reload time: 40 s
Chance of causing fire:  12%

Torpedoes

4×3 550 mm tube lance-torpilles:
Range: 13.5 km
Reload: 120 s
Alpha Damage: 24,267
Speed: 72 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.5 km
Max Damage Threshold: 6.0 km

AA Defence

Long Range

3x2 127 mm/54 Mle 1948 on an Mle 1948 mount:
Action Zone: 3.5-6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1680
Continuous Damage Per Second: 63
Continuous Damage: 170
Number of Explosions Per Salvo: 3
Action Zone: 6 km
 

Mid Range

3x2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Action Zone: 0.1-3.8 km
Hit Probability: 100 %
Continuous Damage Per Second: 151
Action Zone: 3.8 km
 

Short Range

4x1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 0.1-2.0 km
Hit Probability: 95 %
Continuous Damage Per Second: 35
Action Zone: 2.0 km

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 670 m
Rudder Shift Time: 4.5 s
Propulsion: 47,000 hp

Detection

Surface Detectability: 8.0 km
Air Detectability: 4.1 km
Detectability by enemy Subs: 0-4.1 km
Detectability after Firing Main Guns in Smoke: 3.1 km

Consumables

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
Slot 2: Emergency Engine Power:
Charges: 3
Action Time: 60 s
Reload Time: 120 s
Maximum speed: +30%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button