USS Wisconsin: Tier X American Battleship 1944

USS Wisconsin in the 13.3 Dockyard

USS Wisconsin - Tier X American Battleship 1944

USS Wisconsin, an Iowa-class fast battleship, was among the final battleships to be commissioned worldwide. She contributed to the closing stages of the Pacific campaign by escorting aircraft carriers and shelling coastal fortifications occupied by Japanese forces. Beyond World War II, Wisconsin actively engaged in conflicts in Korea and the Persian Gulf. After colliding with a destroyer in 1956, she underwent restoration, receiving a new bow section from her unfinished sister ship, USS Kentucky. Since 2001, Wisconsin has been a museum ship permanently berthed in Norfolk.

 
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Wisconsin Info:

Default Permanent Camouflages (Click image to enlarge)
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Ship Name:  USA Battleship Special X USS Wisconsin
Level: 10
WG introduction:  January 8, 2024
Released: 13.3
Base Value: Doubloon 34,650
Nation:  USA USA
Current development status: Released


Wisconsin Armor:

Health Points: 81,100 hp
Armour: 16-439 mm
Fore Athwartships: 16-368 mm
Aft Athwartships: 16-368 mm
Citadel Fore Athwartships: 297 mm
Citadel Aft Athwartships: 16 mm
Torpedo Bulkhead: 58 mm
Armor Belt: 38-307 mm
Citadel Armor Belt: 163~297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Turret Plating: 184~432 mm
Conning Tower: 439 mm
Torpedo Protection Damage Reduction: 25%
Tonnage: 59,331 t

Main Battery Armament:

3x3 406 mm/50 Mk.7 in a turret:
Max Range: 23.4 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 244 m
Sigma: 2.00σ
 

Shell Types

HE Shells 9x 406 mm HE/HC Mk13:
Alpha Damage: 5,700
Alpha Piercing HE: 68 mm
Ammo Type: HE
Air Drag Coefficient: 0.29
Always Ricochet at: 60.0°
Normalization: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.406 m
Krupp: 250.0
Mass: 862.0 kg
Start Ricochet: 91.0°
Muzzle Velocity: 820 m/s
Burn Probability: 36%
 
AP Shells: 9x 406 mm AP Mk8:
Alpha Damage: 13,500
Ammo Type: AP
Air Drag Coefficient: 0.29
Always Ricochet at: 60.0°
Normalization: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 68.0 mm
Shell Diameter: 0.406 m
Krupp: 2380.0
Mass: 1225.0 kg
Start Ricochet: 45.0°
Muzzle Velocity: 762 m/s

Combat Instructions:

Immediate Systems Reload


Activation Conditions:
  • Hit enemy ships with your main guns to increase your completion progress with each hit.
  • If you are inactive, you will start losing your progress.
  • When your progress reaches 100%, it cannot be lost.
  • To activate Combat Instructions, Press  "F Key"

Progress per main battery shell hit: 6.0%.
Time of inactivity before progress loss: 50.0 s.
Progress loss per second of inactivity: 5.0 %.

Activation Effect:
Main battery reload time: -50.0 %.
Consumable preparation and reload time: -80.0 %.
Action Time: 20.0 s.

Secondaries:

10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 LB Depth Bomb 
Reload time: 30 s
Chance of Fire: soon%

AA Defence:

Long Range:
10x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1680
Damage by long-range AA guns:  168
Number of Explosions Per Salvo:  8
Continuous Damage: soon
Action Zone:  3.5 - 5.8 km
 
Mid Range:
20x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  511
Hit Probability:  75%
 
Short Range:
49x1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  340
Hit Probability:  70%

Concentrated AA Fire

  • Activated Effect
    • Continuous AA damage increase: 25 %.
    • Damage from AA shell explosions increase: 100 %
    • Instantaneous damage interval: 5.0 s.
    • Action Time: 40.0 s.
    • Cooldown time: 15.0 s.
  • Progress Accumulation and Loss
    • Progress gain per second: 3 %.
    • Time before you start losing progress: 130.0 s.
    • Progress loss per second: 5 %.

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 920 m
Rudder shift time: 17.2 s
Propulsion: 212,000 hp

Visibility:

Surface Detectability: 15.9 km
Air Detectability: 11.4 km
Detectability by enemy subs: 0-11.4 km
Detectability whilst firing in smoke: 15.8 km

Consumables:

Slot 1: Damage Control Party
Charges: Infinity
Work Time: 20 s
Reload Time: 80 s

Slot 2: Repair Party
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +535.26 hp/s

Slot 3: Fighter
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4

Slot 3: Spotting Aircraft
Charges: 3
Action Time: 70 s
Reload Time: 100 s
Main Battery Firing Range: +20%

Slot 4: Auxiliary and Torpedo Armament Coordination (Support oriented consumable)
Charges: 3
Torpedo tube reload time reduction: -20%
Secondary battery reload time reduction: -20%
Continuous AA damage augmentation: +10%
Concentrated AA progress per sescond: +1.2%
Action time: 30s
Reload time: 120s
If consumable is applied to your ship, you will receive only 50% of the effects.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

2 Comments

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  1. I hope this one will be soon announced as some resource and when it could be released.

    ReplyDelete
  2. Another dockyard ship. Big disappointment.
    Im not of fan of that event.

    ReplyDelete
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