West Virginia '44: Tier VII American Battleship 1923

USS West Virginia '44 in the 13.3 Dockyard

flag warship West Virginia '44: Tier VII American Battleship 1923

USS West Virginia sank as a result of the attack on Pearl Harbor. In 1942, the ship was re-floated and extensively rebuilt. She received bulges, reinforced decks, a new superstructure, radar, and a new dual-purpose main battery. She returned to service in the Pacific in time for the start of the Battle of Leyte. During the battle, West Virginia delivered several successful hits on battleship Yamashiro and cruiser Mogami. In 1945, the ship took part in the Battle of Iwo Jima and in the landings on Okinawa. In the course of the war, West Virginia was awarded five battle stars.
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Key Features

  • Equipped with a powerful secondary battery with:
    • Long range
    • Good accuracy
    • Fast reload
    • Well-protected citadel due to wide and thick torpedo bulges
  • Effective at short and medium distances
  • Main battery:
    • Eight short-range 406mm guns in four turrets
    • High damage and armor penetration for AP shells
    • Standard HE shells for the ship type and Tier
  • Short turning radius
  • Very low speed
  • Fairly high detectability
  • Equipment options include an improved "American" Repair Party and a choice between a Fighter or Spotting Aircraft

W. Virginia '44 Info:

Ship Name:  flag BB Premium Ship Icon VII W. Virginia '44
Level:  7
Class: Colorado-class Battleship
WG introduction:  March 15, 2023
Status: BB Premium Ship Icon Premium Ship
Released: June 30, 2023
Base Value: 9,500 resource doubloons
Nation:  flag USA
Current development status: Released


Hit Points: 59,100 hp
Armour: 16-457 mm
Turret Plating: 127-457 mm
Superstructure: 16 mm
Torpedo Bulkhead: 35 mm
Citadel Deck: 140-165 mm
Citadel Bottom: 40 mm
Tonnage: 40,990
Torpedo Protection, Damage Reduction: 37%

Main Battery Armament:

4 x 2 406 mm/45 Mk.5 in a turret:
Max Range: 17.12 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 235 m
Sigma: 1.80σ

Shell Types

HE Shells 8x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.465
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 861.8 kg
Shell Ricochet At: 91°
Shell Velocity: 803.0 m/s
Burn Probability: 36%
AP Shells: 8x 406 mm AP Mk5:
Max AP Shell Damage: 12,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.49
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2700.0
Shell Mass: 1016.0 kg
Ricochet At: 45.0°
Shell Speed: 768.0 m/s


8 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.0 km
Reload: 2.5 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 3400
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 8 km
Bombs per payload: 1 x 350-Pound Depth Bomb
Reload time: 30 s

AA Defence:

Long Range:

8x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1400
Damage by long-range AA guns:  140
Number of Explosions Per Salvo:  8
Continuous Damage: 467
Action Zone:  3.5 - 5.8 km

Mid Range:

10x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  263
Hit Probability:  75%

Short Range:

58×1 20 mm Oerlikon on a Mk.4 mount:
1×2 20 mm Oerlikon on a Mk.24 mount:
1×4 20 mm Oerlikon on a Mk.15 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  445
Hit Probability:  70%


Maximum speed: 21.0 knots
Turning circle radius: 670 m
Rudder shift time: 14.8 s
Propulsion: 30,900 hp


Surface Detectability: 14.0 km
Air Detectability: 10.2 km
Detectability by enemy subs: 0-10.2 km
Detectability whilst firing in smoke: 14.0 km


Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +390 hp/s
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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