West Virginia '44 - American Tier VII Battleship 1923

west_virginia_44

flagwarship West Virginia '44 - American Tier VII Battleship 1923

USS West Virginia sank as a result of the attack on Pearl Harbor. In 1942, the ship was re-floated and extensively rebuilt. She received bulges, reinforced decks, a new superstructure, radar, and a new dual-purpose main battery. She returned to service in the Pacific in time for the start of the Battle of Leyte. During the battle, West Virginia delivered several successful hits on battleship Yamashiro and cruiser Mogami. In 1945, the ship took part in the Battle of Iwo Jima and in the landings on Okinawa. In the course of the war, West Virginia was awarded five battle stars.
 
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Jäger
USS West Virginia '44 Commemorative Flag
The Great Laurel Rhododendron is an evergreen shrub with expressive white, pink, or purple inflorescences. This mountainous plant is the symbol of West Virginia, the "mountain state" located in the northeastern United States.
 
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Key Features

West Virginia '44 is equipped with a powerful secondary battery with long range, good accuracy and fast reload, and has a well-protected citadel due to wide and thick torpedo bulges. This allows the ship to fight effectively at short and medium distances. The main battery is represented by eight short-range 406mm guns in four turrets. Her AP shells have high damage and armor penetration, and her HE shells are standard for the ship type and Tier.

West Virginia '44 has a short turning radius, but very low speed and fairly high detectability. The equipment is represented by an improved "American" Repair Party, as well as a Fighter or Spotting Aircraft to choose from.


W. Virginia '44 Info:

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Ship Name:  flagpremium cruiser VII W. Virginia '44
Level:  7
Paper ship: No
Class: Colorado-class Battleship
WG introduction:  March 15, 2023
Status when final: premium cruiser Premium Ship
Status during test:  Special Ship
Estimated Release: 0.12.4/5
Base Value: resource 9,500 doubloons
Nation:  flag USA
Current development status: Work in Progress

Armor:

Hit Points: 59,100 hp
Armour: 16-457 mm
Turret Plating: 127-457 mm
Superstructure: 16 mm
Torpedo Bulkhead: 35 mm
Citadel Deck: 140-165 mm
Citadel Bottom: 40 mm
Tonnage: 40,990
Torpedo Protection, Damage Reduction: 37%

Main Battery Armament:

4 x 2 406 mm/45 Mk.5 in a turret:
Max Range: 17.12 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 235 m
Sigma: 1.80σ
 

Shell Types

HE Shells 8x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.465
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 861.8 kg
Shell Ricochet At: 91°
Shell Velocity: 803.0 m/s
Burn Probability: 36%
 
AP Shells: 8x 406 mm AP Mk5:
Max AP Shell Damage: 12,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.49
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2700.0
Shell Mass: 1016.0 kg
Ricochet At: 45.0°
Shell Speed: 768.0 m/s

Secondaries:

8 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.0 km
Reload: 2.5 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 3400
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 8 km
Bombs per payload: 1 x 350-Pound Depth Bomb
Reload time: 30 s

AA Defence:

Long Range:
8x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1400
Damage by long-range AA guns:  140
Number of Explosions Per Salvo:  8
Continuous Damage: 467
Action Zone:  3.5 - 5.8 km
Mid Range:
10x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  263
Hit Probability:  75%
Short Range:
58×1 20 mm Oerlikon on a Mk.4 mount:
1×2 20 mm Oerlikon on a Mk.24 mount:
1×4 20 mm Oerlikon on a Mk.15 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  445
Hit Probability:  70%

Mobility:

Maximum speed: 21.0 knots
Turning circle radius: 670 m
Rudder shift time: 14.8 s
Propulsion: 30,900 hp

Visibility:

Surface Detectability: 14.0 km
Air Detectability: 10.2 km
Detectability by enemy subs: 0-10.2 km
Detectability whilst firing in smoke: 14.0 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +390 hp/s
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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