Prins Van Oranje - Dutch Tier X Special Cruiser 1947 (CT 13.2 Changes)

Image of Prins Van Oranje header

flag Prins Van Oranje - Dutch Tier X Special Cruiser 1947

Evolving from Project 1047, this battlecruiser emerged in the late 1930s to confront the Japanese Navy in the Dutch East Indies. The ship featured a distinctive armament set—her main battery was represented by twelve 234 mm guns in quadruple-gun turrets. The main battery guns were built based on British technology, highlighting the close collaboration between Great Britain and the Dutch Navy during World War II.
 
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Key Features:

Fans of Gouden Leeuw will certainly recognize this ship: similar to her sister, she's quite well armored, boasts a nasty AA suite, has access to a high-damage HE Bomb Airstrike, and features excellent concealment. However, she differs in some key aspects. Her main armament consists of twelve 234mm guns in three quadruple turrets, making her more of a traditional heavy cruiser. While she does have access to the signature Dutch airstrike, hers will have a longer range and deal more damage. To balance things out, it will feature longer cooldown and arrival times, thus shifting her focus more toward her main battery. Her consumables are represented by Hydroacoustic Search and Defensive AA Fire in different slots.


Gameplay:

Prins Van Oranje will play most effectively in open waters, using her excellent concealment, heavy broadside, and good ballistics to engage and destroy the enemy. She can effectively support friendly destroyers from behind with her guns, and while her airstrike may be difficult to lead, it can be quite effective at digging out stationary enemy positions. However, captains will want to be cautious of enemy torpedoes due to her poor manoeuvrability, and extended fights with enemy battleships may not go her way.

 
CT 13.2 Changes to flag special cruiser icon X Prins Van Oranje
  • Main battery reload time increased: 14 to 16s.
 

Van Speijk Info:

Ship Name:  flag X Prins Van Oranje
Level:  10
WG introduction:  January 3rd, 2024
Status:  Special Ship
Resource cost: resource 34,650 > coalsteelresearch points?
Estimate Release: 13.2/13.3
Base Value: resource 34,650
Nation:  flag Netherlands
Current development status: Work in Progress

Armor:

Health: 51,900
Overall: 16-260 mm
Fires Duration: 30 s
Hull Plating fore/mid/aft: 25-40/39-40/25 mm
Deck Plating fore/mid/aft: 25/30/25 mm
Superstructure: 16 mm
Armor Belt: 40-225 mm
Armored Sloped Decks: 30 mm
Fore Athwartships: 30-200 mm
Aft Athwartships: 30-200 mm
Citadel Fore Athwartships: 30-200 mm
Citadel Aft Athwartships: 30-200 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 120-229 mm
Torpedo Damage Reduction: 25%

Main Battery Armament:

3x4 234 mm/50 Mk.XI in a turret:
Max Range:  18.1 km
Reload:  16.0 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  158 m
Sigma:  2.05σ

Shells:

HE Shells:
12x 234 mm HE 6 CRH:
Maximum HE shell damage: 3,350
Alpha Piercing HE: 39.0 mm
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 234 mm
Shell Krupp: 560.0
Shell Mass: 185.3 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 21.0%
AP Shells:
12x 234 mm AP 6 CRH:
Max AP Shell Damage: 5,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 39.0
Shell Diameter: 234 mm
Shell Krupp: 2950.0
Shell Mass: 185.3 kg
Shell Ricochet At: 45.0°
Shell Speed: 841.0 m/s

HE Airstrike:

Reload time: 160 s
Available flights: 2
Number of Aircraft in Attacking Flight: 12
Maximum range: 15.0 km
Number of Bombs in Payload: 7x P.U.W. 250 Kg
Maximum bomb damage: 8,500
Armor penetration capacity: 46 mm
Chance of causing fire: 48 %

Secondaries:

6 x 2 120 mm/50 Model 1942 in a turret/HE Brisantgranaat:
Max HE Shell Damage: 1,700
Range: 7.30 km
Reload: 3.0 s
Chance of Fire:  7%.
HE Armour Penetration:  20 mm.
Shell Velocity:  850 m/s.

Depth Charges:

Maximum damage: 5,000
Number of charges: 2
Bombs in a charge: 4x1
Reload time: 40.0 s
Chance of causing fire: 20 %

AA Defence:

Long Range:
6x2 120 mm/50 Model 1942 in a turret:
Firing range:  6.0 km
Hit Probability:  90%
Damage Within an Explosion:  1680
Damage by long-range AA guns:  168
Number of Explosions Per Salvo:  7
Continuous Damage: 433
Action Zone:  3.5 - 6.0 km
Mid Range:
12x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Firing range:  3.5 km
Damage by mid-range AA guns:  536
Hit Probability:  90%

Mobility:

Maximum speed: 33.5 knots
Turning circle radius: 790 m
Rudder shift time: 12.7 s
Propulsion: 150,000 hp

Visibility:

Surface Detectability: 12.7 km
Air Detectability: 9.3 km
Detectability by enemy subs: 0-9.3 km
Detectability whilst firing in smoke: 8.3 km

Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time:  60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of Torps:  3.5 km
Detection of Ships:  5.0 km
Slot 3:  Defensive AA fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage:  +50%
Damage from shell explosions:  +300%
Slot 4:  Repair Party:
Charges:  3
Action time:  28 s
Reload time:  80 s
Repaired HP per second:  259.5 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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