Gouden Leeuw - Researchable Dutch Tier X Cruiser 1940

Gouden Leeuw

Dutch Flagresearchable cruiser Gouden Leeuw
Researchable Dutch Tier X Cruiser 1940

 A battlecruiser project (Project 1047) developed in the Netherlands in late 1930s to counter the Japanese fleet in the Pacific. Main armament comprises nine German 283 mm guns.

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Changes: June 11, 2021
Changed the "Airstrike" parameters:
> Reload time increased from 80 to 120 s;
> The number of "Airstrike" charges reduced from 3 to 2;
> Maximum bomb damage reduced from 8500 to 6800;
> Chance to cause fire by a bomb reduced from 48 to 39%.{alertInfo}

Ship Details:

Ship Name:  Dutch Flag RESEARCHABLE CRUISER MINI X Gouden Leeuw
Tier: X (10)
Is paper ship: Yes
Class: Cruiser
WG introduction: April 8th, 2021
Ship release: ~0.10.7-8
Resource purchase:  ship xpcredits ?
Nation during Test:  eu flag Europe
Nation when Final:  dutch flag Netherlands
Permaflage:  camouflage Type 20 Cost 5,000 doubloons Doubloons
Current development status: WIP


Gouden Leeuw armor
Health:  51900
Overall: 16~360 mm
Superstructure:  16 mm
Armor Belt:  40~225 mm
Fore Athwartships:  30~200 mm
Aft Athwartships:  30~200 mm mm
Citadel Fore Athwartships:  30~200 mm
Citadel Aft Athwartships:  30 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck:  30 mm
Citadel Bottom:  40 mm
Turret Plating:  100~360 mm
Torpedo Damage Reduction:  25%

Main Battery:

3x3 283 mm/54 28cm Drh.L. C 28:
Firing Range:  16.5 km
Reload Time:  17.0 s
180 Degree Turn Time:  25.0 s
Maximum Dispersion:  187 m
Sigma Value:  2.05σ


HE Shells:
9 x 283 mm HE Brisantgranaat:
Maximum HE shell damage:  3900
Alpha Piercing HE:  47.0 mm
Shell Air Drag:  0.2827
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  283 mm
Shell Krupp:  1.0
Shell Mass:  315.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  890.0 m/s
Chance of causing fire:  20.0%
AP Shells:
9 x 283 mm AP Pantsergranaat:
Maximum AP shell damage: 7600
Shell Air Drag:    0.2827
Shell Always Ricochet At: 60.0°
Normalization:  6.0°
Shell Detonator:  0.01
Shell Detonator Threshold: 47.0 mm
Shell Diametr: 283 mm
Shell Krupp:   2312.0
Shell Mass: 330.0
Shell Ricochet At: 45.0°
AP Shell initial velocity: 890.0 m/s


6 x 2 120 mm HE Brisantgranaat:
Range:  7.3 km.
Damage:  1700 hp.
Chance of Fire:  7%.
Reload:  3 s.
HE Armour Penetration:  20 mm.
Shell Velocity:  850 m/s.

Air Strike:

Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:

Plane:  Fokker T.V.
HE bomb airstrikes:  2
Number of aircraft in attacking flight:  12
Aircraft HP:  2200
Number of bombs in payload:  4
Maximum range:  13 km
Reload time: 120 s

Bomb Type:

HE BOMB P.u.W 250 kg:
Maximum HE bomb damage:  6800
Alpha Piercing HE:  46.3 mm
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  250.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  39.0%

AA Defence:

Long Range:
6x2 120.0 mm:
Action Zone:  0.1~6.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  168
Damage within an explosion:  1,680
Number of explosions in a salvo:  7
Action zone:  3.5 - 6.0 km.
Mid Range:
12x1 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  536


Maximum Speed:   33.5 kts
Fire Duration:  60 s
Turning Circle Radius:   790 m
Rudder Shift Time:   12.7 s


Surface Detectability:   13.1 km
Air Detectability:  9.3 km
Detectability after Firing Main Guns in Smoke:   9.5 km

Available Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time:  60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of Torps:  3.5 km
Detection of Ships:  5.0 km
Slot 3:  Defensive AA fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage:  +50%
Damage from shell explosions:  +300%
Slot 4:  Repair Party:
Charges:  3
Action time:  28 s
Reload time:  40 s
Repaired HP per second:  259.5 hp/s

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.{alertError}

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