YOSHINO Tier X Japanese Heavy Cruiser


UPDATED June 25, 2019.

Updated: Final Stats
Revealed: Actual Coal Cost

Yoshino Ensign Flag
From time immemorial, the Yoshino mountain is famous for its hillsides dotted with Sakura trees. The first ship of the Imperial Japanese Navy to be named after this mountain was a protected cruiser that was destroyed during the war against Russia in 1904.
Japanese Tier X Heavy Cruiser Yoshino.
A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65). This version of the design also featured torpedo armament.

Main characteristics of Yoshino
  • Nine 310 mm guns mounted in triple turrets that boast enjoyable ballistics and a smaller dispersion ellipse when compared with cruisers Kronshtadt and Alaska.
  • Two types of torpedoes to choose from: long range (20 km) and medium range (12 km). The latter have greater speed and damage, and they are harder to spot, too. You're also likely to grow fond of the cruiser’s torpedo aiming angles.
  • In addition to the Damage Control Party and Repair Party consumables, the ship can also use Defensive AA Fire or Hydroacoustic Search in slot 2, and the Spotting Aircraft or Fighter consumables in slot 3.

COST:
RESOURCE COST: COAL  248,000 Coal
WG DOUBLOON VALUE:  35,000
    HULL:
    • Hit Points: 61,800.
    • Armour: 13~305 mm.
    • Citadel Armour: 178 mm.
    • Aft-Fore Plating: 25 mm.
    • Central Plating: 30 mm.
    • Superstructure: 16 mm.
    • Turret Plating: 127~305 mm.
    • Propulsion: 170.000.
    MAIN BATTERY:
    3 x 3 310-мм/50 Type0:
    • Firing Range: 21.29 km.
    • Reload Time: 18.5 s.
    • 180° Turn Time: 36 s.
    • Maximum Dispersion: 217 m.
    • Sigma Value: 2.05σ.
     SHELL TYPES:

    310-mm HE Type92:

    • Type Of Shell: HE.
    • Max Shell Damage: 5100 hp.
    • Alpha Piercing HE: 52 mm.
    • COF: 27%.
    • Shell Velocity: 836 m /s.
    • Air Drag: 0.281.
    • Cost per Shell Fired: 245 Credits.
    310-mm AP Type92:
    • Type of Shell: AP.
    • Max Shell Damage: 8650 hp.
    • Shell Velocity: 836 m /s.
    • Air Drag: 0.244.
    • Projectile Krupp: 2365.
    • Detonator Threshold: 51 mm.
    • Cost per Shell Fired: 245 Credits.
    SECONDARY ARMAMENT:
    8 X 2 100 mm/65 Type98:
    • Max Distance: 6.0 km
    • Damage: 1,700 hp
    • Reload: 3.0 s
    • Speed: 1000 m / s
    • Type HE
    • Chance of Fire: 6.0 %
    • Cost per Shell Fired: 5 Credits.
    TORPEDOES:
    4 x 4 610 mm Quad/Type93:
    • Maximum Damage: 20967.
    • Arming Time: 1 s.
    • Range: 20.0 km.
    • Speed: 62 kts.
    • Reload Time: 167 s.
    • Launcher 180 Degree Turn Time: 7.2 s.
    • Torpedo Detectability: 2.5 km.
    • Cost per Torpedo Fired: 350 Credits.
    4 x 4 610 mm Quad/Type93 Mod 3:
    • Maximum Damage: 23767.
    • Arming Time: 1 s.
    • Range: 12.0 km.
    • Speed: 67 kts.
    • Reload Time: 120 s.
    • Launcher 180 Degree Turn Time: 7.2 s.
    • Torpedo Detectability: 1.7 km.
    • Cost per Torpedo Fired: 350 Credits.
      ANTI AIRCRAFT:
      AA Long Range.
      8 x 2 100 mm/65 Type98::
      • Maximum Firing Range: 3.5-5.8 km.
      • Chance of Hit: 90%.
      • Area DPS: 261.
      • Bubble Damage: 1540.
      • Bubble Count: 8.
      AA Medium Range.
      12 x 2 40 mm/60 Type5:
      • Maximum Firing Range: 1.9-3.5 km.
      • Chance of Hit: 90%.
      • Area DPS: 280.
      • Bubble Damage: 980.
      • Bubble Count: 7.
      AA Short Range.
      6 x 3 25 mm/60 Type96 Triple
      14 x 3 25 mm/60 Type96 Triple
      24 x 1 25 mm/60 Type96 mod. 1:
      • Maximum Firing Range: 0.1-1.9 km.
      • Chance of Hit: 85%.
      • Area DPS: 583.
      Sector Reinforcement:
      • AA Sector Reinforcement: +25%:
      • AA Sector Reinforcement Time: 10 s.
      • AA Sector Reinforcement Shift Time: 10 s.
        MANOEUVRABILITY:
        • Maximum speed: 34 kt. 
        • Turning circle radius: 920 m. 
        • Rudder shift time: 18.10 s 
        CONCEALMENT:
        • Surface detectability: 15.12 km. 
        • Air detectability: 10.73 km.
        • Detectability after firing in smokescreen: 11.73 km.
        AVAILABLE CONSUMABLES:
        Slot 1:  Damage Control Party:
        • Duration time 5 s;
        • Reload time 90 s (60 s).
        Slot 2: DEFAA:
        • Charges 2 (3).
        • Duration time 40 s;
        • Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%;
        • Reload time 120 s (80 s);
        Slot 2:  Hydroacoustic Search:
        • Charges 2 (3).
        • Duration time 100 s;
        • Torpedo detection range 3.5 km;
        • Ship detection range 5.0 km;
        • Reload time 180 s (120 s).
        Slot 3: Fighter Plane:
        • Charges 2 (3).
        • Duration time 60 s;
        • Flight Radius 3 km;
        • Reload time 135 s 90 s);
        Slot 3: Spotter Plane:
        • Charges 3 (4).
        • Duration time 100 s;
        • Extended firing range +20.0%;
        • Reload time 360 s (240 s);
        Slot 4: Repair Party:
        • *Charges 3 (4).
        • Duration time 28 s;
        • HP Regenerated per second: 0.5%;
        • Reload time 120 s (80 s);
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