ST: Changes to Attack Aircraft Crosshairs

Changes to Attack Aircraft Crosshairs

In the near future a closed test of concept of the following changes to attack aircraft will be conducted:

  • The length of attack animation is increased by 2.5 - 3 times: rockets are launched with a delay after the left mouse button is pressed;
  • The speed at which crosshair is reducing is increased, and the penalty to reduction for manoeuvring is lowered.
  • Markers showing the exact spot which each rocket will hit are added. This markers are shown not only for the aircraft carrier player, but also to the ships which are being attacked.

The change to the shape of attack aircraft crosshair in Update 0.9.7 gave destroyers a possibility to stick to a common tactic to avoid rocket attacks. During the test, ships, especially destroyers, will have more time to react and it will be easier for them to lower or completely evade damage from rockets with the correct manoeuvre, and changes to the crosshair will make starting an attack run easier for aircraft carriers. 

Please note that if the results are positive at the end of the test, detailed information about the future usage of this concept will follow. All information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released. 


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