Sicilia - Italian Tier X Special Battleship 1945 (How to Obtain during 13.1)
A conceptual design for a battleship equipped with four quadruple-gun turrets housing a total of sixteen 381 mm guns. Compared to the Vittorio Veneto-class battleships, a significant firepower increase was achieved by upping the main battery gun count and expanding the hull size accordingly. The ship's air defense system comprises dual-purpose 127 mm and automatic 40 mm and 20 mm gun mounts of American production.
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Key Features:
As a sister-ship to the Cristoforo Colombo, Sicilia will share the same main armament of four quadruple 381mm turrets. As key differences, Sicilia has a longer-duration and quicker-reloading Exhaust Smoke generator, better reload on her main battery, and her complement of secondary guns will fire SAP. To even out these differences, HE will replace SAP for her main battery.
Gameplay:
Captains helming the Sicilia into battle will wish to factor in her high surface detection and play conservatively in the early game. Preserving HP for later on is important for seizing the opportunity to close with the enemy and use her SAP secondaries. The improved Exhaust Smoke Generator will assist in both the early and late games by allowing high speed manoeuvring in smoke while evading or charging in to bring secondary batteries to bear.
Sicilia Info:
Ship Name:
X Sicilia.
Tier: X (10)
WG introduction: November 5, 2023
Status:
Special Ship.
Ship release: During Update 13.1
How to Obtain during 13.1:
60,000 Research Points
Nation:
Italian
Current development status: Released
Armor
Health Points: 89,900
Plating: 19~406 mm
Armour Belt: 60~375
Fore Athwartships: 70~200 mm
Aft Athwartships: 70~200 mm
Citadel Fore Athwartships: 38~200 mm
Citadel Aft Athwartships: 38~200 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Armoured deck slopes: 25 mm
Citadel Deck: 40 mm
Citadel Deck Slopes: 25 mm
Citadel Bottom: 50 mm
Turret Plating: 200~406 mm
Torpedo Protection Damage Reduction: 31%
Main Battery:
4x4 381 mm/50 Model 1934 in a turret:
Firing Range: 18.9 km
Reload Time: 33.0 s
180 Degree Turn Time: 38.3 s
Maximum Dispersion: 251 m
Sigma Value: 1.60σ
Shell Types:
HE Shells:
16x 381 mm proiettili HE:
Max Damage per shell: 5,100
Alpha Piercing HE: 64.0
Ammo Type: High Explosive
Air Drag Coefficient: 0.275
Always Ricochet at: 60.0°
Normalisation: 45.0
Fusetime: 0.03 s
Detonator Threshold: 2.0 mm
Shell Diameter: 381 mm
Krupp: 1.0
Mass: 824.3 kg
Start Ricochet: 45.0°
Muzzle Velocity: 880 m/s
Chance of Staring a Fire: 24%
AP Shells:
16x 381 mm proiettili AP:
Max Damage per shell: 12,000
Air Drag Coefficient: 0.2954
Ammo Type: Armor Piercing
Always Ricochet at: 60.0°
Normalisation: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 64.0 mm
Shell Diameter: 381 mm
Krupp: 2434.0
Mass: 884.8 kg
Start Ricochet: 45.0°
Muzzle Velocity: 850 m/s
Secondaries:
6x3 152 mm proiettili CS 1926:
Range: 7.5 km
Reload Time: 10 s
Max Damage per shell: 3,850
Alpha Piercing CS: 42.3
Ammo Type: Semi Armor Piercing
Air Drag Coefficient: 0.3246
Always Ricochet at: 80.0°
Normalisation: 45.0°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 152 mm
Krupp: 3.0
Mass: 44.3 kg
Start Ricochet: 70.0°
Muzzle Velocity: 950 m/s
10x2 127 mm CS Mk.42:
Range: 7.5 km
Reload time: 6 s
Max Damage per shell: 2,700
Alpha Piercing CS: 36.0
Ammo Type: Semi Armor Piercing
Air Drag Coefficient: 0.21
Always Ricochet at: 80.0°
Normalisation: 45.0°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 127 mm
Krupp: 3.0
Mass: 32.75 kg
Start Ricochet: 70.0°
Muzzle Velocity: 808 m/s
Airstrike (DC):
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 11.0 km
Number of Bombs in Payload: HE 2x CS 300 Kg
Maximum bomb damage: 4,900
Chance of Fire: 28%
AA Defense:
Long Range:
15x2 127 mm/38 Mk.12 on a Mk.32 mount:
Continuous damage per second: 172
Hit probability: 75 %
Action zone: 5.8 km
Number of explosions in a salvo: 8
Damage within an explosion: 1680
Continuous Damage: 370
Action zone: 3.5 - 5.8 km
Mid Range:
14x4 40 mm/56 Bofors on a Mk.2 mount
Continuous damage per second: 455
Hit probability: 75 %
Action zone: 3.5 km
Short Range:
14x2 20 mm Oerlikon on a Mk.20 mount:
Continuous damage per second: 147
Hit probability: 70 %
Action zone: 2.0 km
Mobility:
Maximum speed: 29.6 kts
Turning circle radius: 960 m
Rudder shift time: 15.3 s
Propulsion: 160,000 hp
Visibility:
Surface Detectability: 17.3 km
Air Detectability: 15.2
Firing Main Guns in Smoke: 16.7 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +449 hp/s
Slot 3: Exhaust Smoke Generator:
Charges: 4
Action Time: 60 s
Smoke Screen Dispersion Time: 15 s
Reload Time: 120 s
Smoke Radius: 900.0 m
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.