Tianjin - Pan-Asian Tier IX Premium Cruiser 1943

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flag Tianjin - Pan-Asian Tier IX Premium Cruiser 1943 (How to Obtain during 13.1)

A heavy cruiser with a similar design to the early version of Soviet Project 82 (Riga), initially equipped with nine 220 mm guns as her main armament. The ship's main battery guns are complemented by dual-purpose anti-aircraft guns that had been developed by the mid-1950s, around the time when the ship might have been transferred to the People's Republic of China Navy.
 
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Tianjin Commemorative Flag
Tianjin, which translates to "Heavenly Harbor" in Chinese, ranks as the third-largest municipality in the People's Republic of China, following Shanghai and Beijing. Since the Yuan Dynasty, Tianjin has maintained its significance as a vital port city and trading hub in China.
 
 

Key Features:

Consumables are represented by a Fast Damage Control Team, Repair Party, and a choice between Fighter or Spotting Aircraft in the same slot.

Gameplay:

Good positioning is essential for Tianjin to unlock her full potential, since the manoeuvrability of the ship is lacking, it might not be so easy to escape unfavourable situations. Consistently landing your salvos from a medium distance would be considered optimal gameplay for Tianjin. However, good survivability helps this ship to take more damage than an average cruiser, which can help Tianjin prevail in certain close combat situations.


Tianjin Info:

Image of Tianjin Paint
Ship Name:  flagshipicon IX Tianjin
Tier:  9
WG introduction:  October 4, 2023
Status: shipicon Premium Ship
Base Value: resource 19,000
Ship release: During Update 13.1 Lunar New Year celebrations.
How to Obtain during 13.1: Available as 1 of 54containersRandom Bundles or for £$ Cash in the Premium Shop at the value of  doubloon 19.300 Doubloons
Nation:  flag Pan Asia
Current development status: Released

Tianjin Armor:

Image of Tianjin Armor Plating
Hit Points: 50,500 hp
Fires duration: 30 s
Plating: 16-260 mm
Hull Plating fore/mid/aft: 25-40/27-140/25-130 mm
Deck Plating fore/mid/aft: 25/40/25 mm
Fore Athwartships: 50~150 mm.
Aft Athwartships: 50~150 mm.
Armor belt: 35-140 mm
Turret Plating: 140-260 mm
Superstructure: 16 mm
Torpedo bulkhead: 40 mm
Citadel deck: 70-90 mm
Citadel bottom: 40 mm
Torpedo protection, damage reduction: 19%
Tonnage: 21,882

Main Battery Armament:

3x3 220 mm/60 on an SM-7 mount:
Max Range: 19.3 km
Reload: 15.0 s
180° Turn Time: 27.7 s
Dispersion at Max Range: 166 m
Sigma: 2.05σ
 

Shell Types

HE Shells: 9x 220 mm HE Model 1943:
Max HE Shell Damage: 3,050
Alpha Piercing HE: 37.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.355
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 475.0
Shell Mass: 170.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 965.0 m/s
Burn Probability: 14%
 
AP Shells: 9x 220 mm AP Model 1943:
Max AP Shell Damage: 6,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.2549
Shell Always Ricochet At: 65.0°
Normalization: 7.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 37.0 mm
Shell Krupp: 2480.0
Shell Mass: 207.0 kg
Shell Ricochet At: 50.0°
Shell Speed: 995.0 m/s

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x Plab-160
Maximum bomb damage: 4200

Secondaries:

6x2 130 mm/60 on a BL-101 mount/HE-46:
Max HE Shell Damage: 1,900
Range: 7.0 km
Reload: 5.0 s
Alpha Piercing HE: 22 mm
Ammo Type: High Explosive
Shell Air Drag: 0.255
Shell Speed: 900 m/s
Burn Probability: 8%

AA Defence:

Long Range:
6x2 130 mm/60 on a BL-101 mount:
Firing range:  6.0 km
Hit Probability:  90%
Damage Within an Explosion:  1610
Damage by long-range AA guns:  109
Number of Explosions Per Salvo:  5
Continuous Damage: 296
Action Zone:  3.5 - 6.0 km
Mid Range:
4x4 57 mm ZIF-75 mount:
10x2 37 mm V-11 mount:
Firing range:  4.0 km
Damage by mid-range AA guns:  330
Hit Probability:  90%

Mobility:

Maximum speed: 33.5 knots
Turning circle radius: 920 m
Rudder shift time: 13.4 s
Propulsion: 165,000 hp

Visibility:

Surface Detectability: 14.9 km
Air Detectability: 8.6 km
Detectability by enemy subs: 0-8.6 km
Detectability whilst firing in smoke: 9.9  km

Consumables:

Slot 1:  Fast Damage Control Team:
Charges: Unlimited
Work Time: 10 s
Reload Time: 40 s
Slot 2:  Repair party:
Charges: 3
Action time: 28 s
HP per Second: 252.5 p/s
Reload time: 80 s
Slot 3: High-Precision Spotter:
Charges: 5
Action Time: 30 s
Reload time: 100 s
Main Battery Firing Range: +10%
Max Main Battery Shell Dispersion: -10%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Torpedo detect distance: 4 km
Ship detect distance: 6 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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