München: Tier VII German Premium Light Cruiser 1938

munchen_header_image
 

flag shipicon München: Tier VII German Premium Light Cruiser 1938

The German plan provided for the presence of thirteen light cruisers, six of which had already been built by the beginning of 1939. There were plans to add six more cruisers with an enhanced design. Unlike the preceding classes, they were supposed to have an improved range and higher speed. In 1938 and 1939, six ships were ordered, two of which were laid down in Kiel and Wilhelmshaven in 1938. In September 1939, the construction of the ships was cancelled due to the outbreak of World War II, and all laid-down cruisers were demolished on the stocks.

 
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Strengths and Weaknesses

Strengths:

  • High Maneuverability: With a top speed of 36 knots and a tight turning radius, the München can dodge incoming fire effectively.
  • Good Concealment: Its low detectability range allows it to engage and disengage from battles on its own terms.
  • Effective HE Shells: The high-explosive shells have good penetration and a decent chance of causing fires.
  • Strong AP Performance: The armor-piercing shells can deal significant damage, especially to lightly armored targets.
  • Hydroacoustic Search: This ability helps detect torpedoes and ships within a 5.5 km range, providing an edge in close encounters.

Weaknesses:

  • Light Armor: The München is vulnerable to heavy fire, especially from battleships and heavy cruisers.
  • Short Torpedo Range: Its torpedoes have a range of only 6 km, which requires getting relatively close to the enemy.
  • Skill-Dependent: Maximizing its potential requires good positioning and maneuvering skills.
 

München B Info

Ship Name: flag shipicon VII München
Level: 7
Class: WG Project Light Cruiser
Released:  September 11th, 2029
Base Value: resource 8,500
Nation:  flag Germany
Current development status: Released

Armor:

munchen_armor_image
Hit Points: 30,200 hp
Torpedo Protection: 10%
Overall: 10-100 mm
Hull Plating (fore/mid/aft): 16/16-50/16-30 mm
Deck Plating (fore/mid/aft): 16/25/16 mm
Casemate Fore Athwartship: 16-30 mm
Casemate Aft Athwartship: 13-16 mm
Citadel Fore Athwartship: 13-30 mm
Citadel Aft Athwartship: 13-30 mm
Citadel Torpedo Bulkhead: 30-50 mm
Citadel Armor Belt: 50 mm
Citadel Armored Deck Slopes: 35 mm
Citadel Plating: 16-50 mm
Citadel Deck: 20 mm
Citadel Bottom: 30 mm
Turrets: 40-100 mm
Superstructure: 10 mm
Tonnage: 10,400 tn

Main Battery Armament:

4x2 150 mm L/55 SK C/41:
Max Range: 16.6 km
Reload: 5,0 s.
180° Turn Time: 20 s
Dispersion at Max Range: 148 m
Sigma: 2.0σ
 

Shell Types

HE Shells

8x 150 mm Spr.Gr. L/4.5 Kz. HE:
Alpha Damage: 1700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 45.3
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8.0%
 

AP Shells:

8x 150 mm P.Spr.Gr. L/3.8 AP:
Alpha Damage: 3750
Ammo Type: Armor Piercing
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2200.0
Shell Mass: 45.5
Shell Ricochet At: 45.0°
Shell Speed: 875.0 m/

Depth Charges

Maximum damage: 2200
Charges: 2
Bombs per charge: 8
Reload time: 40 s
Chance of fire: 9%

Secondaries

2x2 105 mm L/65 Dop. L. C/31 HE:
Range: 6.3 km
Reload: 3.4 s
Damage: 1200 hp
Chance of Fire: 5%
HE Armour Penetration: 26 mm
Shell Velocity: 900 m/s
Shell Mass: 15 kg

Torpedoes

2x4 533 mm Vierling/G7a T1:
Reload: 76 s
180° Turn Time: 7.2 s
Range: 6 km
Damage: 13,700 hp
Speed: 64 kts
Visibility Distance: 1.3 km
Reaction Time: 7.2 s
Chance of Flood: 227%

AA Defense

Long Range:

2x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Action Zone: 3.5-5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 46
Continuous Damage: 174
Number of Explosions Per Salvo: 1
 

Short Range:

8x4 30 mm/45 Flak 103/38 on a quadruple mount:
Action Zone: 3.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 270

Mobility

Maximum Speed: 36.0 kts
Turning Circle Radius: 690 m
Rudder Shift Time: 8.3 s
Propulsion: 116,500 hp

Detection

Surface Detectability: 10.5 km
Air Detectability: 5.8 km
Detectability after Firing Main Guns in Smoke: 4.7 km

Available Consumables

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5s
Reload Time: 60 s
 
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 110 s
Reload Time: 120 s
Torpedo Detection Range: 3.8 km
Ship Detection Range: 5.5 km
 
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Continuous damage: +50%
Shell explosion damage: 300%
 
Slot 3: Catapult Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighter Radius: 3 km
Fighters: x3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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