USS Alabama: Tier VIII American Premium Battleship 1942
The fourth South Dakota-class battleship, USS Alabama, was laid down in February 1940 and entered service in August 1942. In 1943, the battleship was temporarily assigned to the Home Fleet to protect arctic convoys, but she was later sent to the Pacific Ocean to participate in operations against Japan. Alabama participated in the campaign in the Mariana Islands and the Philippines campaign, and she also supported the assault on Okinawa in 1945. The battleship currently serves as a museum ship in Mobile Bay, Alabama.

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Strengths and Weaknesses
Strengths
- Strong Anti-Aircraft Defense: Alabama is excellent at defending against enemy aircraft with its powerful AA guns.
- Good Maneuverability: It’s quite agile for a battleship, making it easier to navigate and dodge attacks.
- Durability: Alabama can take a lot of damage, making it a tough opponent in battles.
- Balanced Armament: Its main guns are versatile, effective in various combat situations.
- Historical Significance: As a ship with a rich history, it often appeals to players who appreciate historical vessels.
Weaknesses
- Average Concealment: It’s not the stealthiest ship, so enemies can spot it more easily.
- Secondary Armament Range: The secondary guns have a limited range, which might not be as effective in certain situations.
- Rudder Shift Time: It takes a bit of time to change direction, which can affect its ability to dodge incoming fire quickly.
- Vulnerability to Torpedoes: Like many battleships, Alabama can be vulnerable to torpedo attacks due to its size and maneuverability limitations.
Alabama Info:
Ship Name:
VIII Alabama


Level: 8
Class: South Dakota-class battleship
Released: April 30th, 2017
Base Value:
12,200

Nation:
USA

Current development status: Released
Armor:
Health Points: 63,300 hp
Overall Plating: 6-439 mm
Hull Plating fore/mid/aft: 32/38/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Fore Athwartship: 22-287 mm
Aft Athwartship: 22-287 mm
Citadel Fore Athwartship: 156 mm
Citadel Aft Athwartship: 16 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 60-274 mm
Armor Belt: 32-310 mm
Turret Armor: 184-457 mm
Citadel Deck: 16-38 mm
Citadel Bottom: 50 mm
Torpedo Protection Damage Reduction: 49%
Tonnage: 44,519 tn
Main Battery Armament:
3x3 406 mm/45 Mk.6 in a turret:
Max Range: 21.1 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 271 m
Sigma: 1.90σ
Shell Types
HE Shells
9x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 861.8 kg
Shell Velocity: 820.0 m/s
Burn Probability: 36%
AP Shells:
9x 406 mm AP Mk8:
Max AP Shell Damage: 13,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2598.0
Shell Mass: 1225.0 kg
Ricochet At: 45.0°
Shell Speed: 701.0 m/s
Depth Charge Airstrike:
Aircraft HP: 2000 - Consolidated PB4Y-2 Privateer (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 650 lb Depth Bomb
Secondaries:
10×2 127 mm HE Mk32
Max HE Shell Damage: 1,800
Range: 6.6 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Speed: 792.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
10x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1540
Damage by long-range AA guns: 175
Number of Explosions Per Salvo: 8
Continuous Damage: 361
Action Zone: 3.5 - 5.8 km
Mid Range:
12x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 312
Hit Probability: 75%
Short Range:
52×1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 368
Hit Probability: 70%
Mobility:
Maximum speed: 27.5 knots
Turning circle radius: 710 m
Rudder shift time: 15.3 s
Propulsion: 130,000 hp
Detection:
Surface Detectability: 15.7 km
Air Detectability: 9.7 km
Detectability by enemy subs: 0-9.7 km
Detectability whilst firing in smoke: 15.6 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +316 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4