Independence (2023) - American Tier VI Aircraft Carrier 1943

image of American aircraft carrier Independence

flag ship icon Independence (2023) - American Tier VI Aircraft Carrier 1943

The reintroduction of Tier VI Independence in 2023 brings a fast light aircraft carrier built on the hull of a Cleveland-class cruiser. Nine carriers of this class entered service in 1943, taking an active part in all U.S Navy operations in the Pacific during the last two years of the Second World War.

 
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Key Features of Independence

The ship is armed with Torpedo bombers which need less time to reach the optimal spread when dropping torpedoes compared to other carriers, especially the American carriers of the already-existing branch. A single torpedo deals relatively low damage but enjoys high speed. Independence is also equipped with attack aircraft which fire a large number (6) of HE rockets that have a 7% chance to start fires. As for the ship's dive bombers, they have relatively low penetration and fire chance values, but there are numerous bombs per attacking flight. The ship will have access to one standard squadron (torpedo bombers), and two tactical squadrons (attack aircraft and dive bombers) which will have jet-assisted take-off. 

Additionally, Independence can call upon a Patrol Fighter which can lock on quickly to enemy squadrons but suffers from a relatively low spotting range, similar to Bearn's Fighter. As a result, these fighters take on more of a defensive and interceptive role. Independence will not have access to the Smoke Curtain Generator consumable.


Independence Info

Ship Name: flag ship icon VI Independence
Tier: 6
WG introduction: October 4, 2023
Status when final: ship icon Researchable Ship
Cost: image 25 000  CREDITS 2 000 000
Ship Release: 13.2
Nation:  flag USA
Current development status: Released 

Independence Armor

Hit Points: 40,200 hp
Overall Armor: 6-127 mm
Hull Plating fore/mid/aft: 19-102/13-102/19 mm
Deck Plating: 13 mm
Fore Athwartships: 6-127 mm
Aft Athwartships: 6-127 mm
Armor Belt: 51-127 mm
Plating: 16 mm
Citadel Deck: 51 mm
Citadel Bottom: 30 mm
Superstructure: 10 mm
Torpedo Damage Protection: 28%
Tonnage: 15,342 Tn

Air Wing

Torpedo Bombers - TBF-1C Avenger

Hit points: 1780
Cruising speed: 115.0 knots
Maximum speed: 150.0 knots
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 1/70 s
Detectability range: 10.0 km
Number of aircraft on deck: 16
Torpedo Details
Torpedoes in Payload: 1× Mk.7 Mod 1
Maximum torpedo damage: 3767
Torpedo speed: 43.0 knots
Torpedo range: 3.0 km
Torpedo arming distance: 577 m
 

Dive Bomber - Douglas SBD-4

Hit points: 2640
Cruising speed: 117.0 knots
Maximum speed: 152.0 knots
Size of attacking flight: 6
Aircraft per squadron: 6
Preparation time at start of battle for 6 aircraft: Instant
Aircraft restoration time: 6/110 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Bomb Details:
Bombs in payload: 1x AM-162
Bomb type: HE
Maximum bomb damage: 5,600
Armor penetration: 42 mm
Chance to cause fire: 35 %
 

Attack Aircraft - F4F Wildcat

Hit points: 1270
Cruising speed: 153.0 knots
Maximum speed: 193.0 knots
Size of attacking flight: 4
Aircraft per squadron: 5
Preparation time at start of battle for 5 aircraft: Instant
Aircraft restoration time: 5/98 s
Detectability range: 10.0 km
Number of aircraft on deck: 5
Rocket Details
Rockets in payload: 4 5-inch FFAR
Rocket type: HE
Maximum rocket damage: 1900
Armor penetration: 27 mm
Chance to cause fire: 7 %

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 6 km
Bombs in Payload: 1× 
Max Bomb Damage: 3,400

Anti Aircraft Defence

Mid Range
9x2 40.0 mm:
2x4 40.0 mm:
Action Zone: 3.5 km
Hit Probability: 100 %
Continuous Damage Per Second: 259
Short Range
14x1 20.0 mm:
Action Zone: 2.0 km
Hit Probability: 95 %
Continuous Damage Per Second: 116

Mobility

Maximum Speed: 31.6 kts
Turning Circle Radius: 820 m
Rudder Shift Time: 10.0 s
Propulsion: 100,000 hp

Visibility

Surface Detectability: 9.9 km
Air Detectability: 9.0 km
Submarine Detectability: 0-9.0 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 60 s
Reload Time: 90 s
 
Slot 2: Fighters.
Charges: 4
Action time: 600 s
Reload Time: 40 s
Fighters: +4
Flight Radius: 3 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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